Difference between revisions of "Monster"
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==Beast Family== | ==Beast Family== | ||
− | [[Image:Gate_Icon-Beast.png|left]] | + | [[Image:Gate_Icon-Beast.png|left|55x55px]] |
The '''Beast Family''' consists of all the creatures within the '''Cradle''' that growl, yelp, bark, and roar. | The '''Beast Family''' consists of all the creatures within the '''Cradle''' that growl, yelp, bark, and roar. | ||
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==Construct Family== | ==Construct Family== | ||
− | [[Image:Gate_Icon-Construct.png|left]] | + | [[Image:Gate_Icon-Construct.png|left|55x55px]] |
The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to turtles and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!). | The '''Construct Family''' consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to turtles and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!). | ||
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==Fiend Family== | ==Fiend Family== | ||
− | [[Image:Gate_Icon-Fiend.png|left]] | + | [[Image:Gate_Icon-Fiend.png|left|55x55px]] |
The '''Fiend Family''' consists of ''the working class fiends''. | The '''Fiend Family''' consists of ''the working class fiends''. | ||
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==Gremlin Family== | ==Gremlin Family== | ||
− | [[Image:Gate_Icon-Gremlin.png|left]] | + | [[Image:Gate_Icon-Gremlin.png|left|55x55px]] |
'''Gremlins''' are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race. | '''Gremlins''' are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race. | ||
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==Slime Family== | ==Slime Family== | ||
− | [[Image:Gate_Icon-Slime.png|left]] | + | [[Image:Gate_Icon-Slime.png|left|55x55px]] |
The '''Slime Family''' of consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage. | The '''Slime Family''' of consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage. | ||
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==Undead Family== | ==Undead Family== | ||
− | [[Image:Gate_Icon-Undead.png|left]] | + | [[Image:Gate_Icon-Undead.png|left|55x55px]] |
The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind. | The '''Undead Family''' consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind. |
Revision as of 08:12, 17 June 2011
Monsters are the terrible creatures that can be found within the ever-changing halls of the Clockworks. Varying greatly in strength and intelligence, monsters are the primary obstacle keeping the Spiral Knights from the secrets and treasures of the world beneath Cradle.
For ease of reference, monsters are broken up into several families. This grouping typically indicates similar appearances and types of attack, as well as general weaknesses they may have to particular items or damage types.
Contents
Beast Family
The Beast Family consists of all the creatures within the Cradle that growl, yelp, bark, and roar. Everything from the pesky Wolvers to the sneaky Chromalisks belong to this vicious family.
Beasts resist elemental damage and are weak to piercing damage.
- Chromalisk series
- Wolver series
- Snarbolax
Construct Family
The Construct Family consists of a variety of machines and automatons found throughout the Clockworks. Many machines contain the characteristics of an animal or plant -- from dogs to turtles and even trees. No one seems to know who built these machines, although they seem determined to protect the Clockworks at any cost (with some rare exceptions!).
Constructs resist piercing damage and are weak to elemental damage.
- Gun Puppy series
- Lumber series
- Mecha Knight series
- Retrode series
- Scuttlebot series
- Tortodrone
- Shufflebot
- Shufflebots do not actually belong to any monster family, although their appearance suggests they are constructs. Shufflebots posses no strengths or weaknesses.
Fiend Family
The Fiend Family consists of the working class fiends.
Fiends resist shadow damage and are weak to piercing damage.
Gremlin Family
Gremlins are a race of small, mischievous humanoids that are fascinated with machinery and endlessly tinker away at any they can find. The gremlins were brought to the Clockworks by an unknown means and serve as its builders and repairmen. However, their efforts are often marred by their own tendency to break what it is they're attempting to fix -- or in many cases, blow it up completely (they're fond of explosives). It is believed that gremlins get their orders from the core itself, but for now, their secret is safe, as the gremlin language is completely indecipherable to any other intelligent race.
Gremlins resist elemental damage and are weak to shadow damage.
- Gremlin series
- Crimson Order
- King Tinkinzar
Slime Family
The Slime Family of consists of all the gooey, icky, and gelatinous creatures of The Clockworks. They generally lack a true form and can often take any number of shapes. They're not to be taken lightly, however. While some of them may exhibit no more intelligence than is required to eat and divide, others are quite smart, even capable of ruling small portions of the labyrinth. The mightiest slime tyrants command huge armies that they rule with an iron fist-shaped appendage.
Slimes resist piercing damage and are weak to shadow damage.
- Jelly series
- Lichen series
- Royal Jelly
- The Royal Jelly does not share the same weaknesses and resistances as common Slime monsters.
Undead Family
The Undead Family consists of ghosts and skeletons which haunt the Clockworks (although no one seems sure exactly what creatures these ghosts and skeletons came from!). These undead creatures seem to haunt only particular areas, hinting of a tragic past. Skeletons possess the ability to hide within the ground, digging their way out to attack the unwary, while ghosts like to surprise their victims from behind.
Undead resist shadow damage and are weak to elemental damage.
- Kat series
- Phantom
- Slag Guard
- Zombie series
- Lord Vanaduke
- Lord Vanaduke does not actually belong to any monster family, although his lore leads to the belief that he is an undead. He does not, however, share the same resistances or weaknesses as common undead.