Difference between revisions of "Rise or Fall"

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{{MissionInfo
 
{{MissionInfo
 
|name          = Rise or Fall
 
|name          = Rise or Fall
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|type          = rank
 
|type          = rank
 
|mission rank  = 5-2
 
|mission rank  = 5-2
|host rank    = {{???}}
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|host rank    = 5-1
 
|depth range  = 11-13
 
|depth range  = 11-13
 
|combat floors = 3
 
|combat floors = 3
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}}
 
}}
  
==Runthrough==
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==Gate Map==
 +
{{:{{PAGENAME}}/Gate Map}}
  
===First Floor===  
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==Notes==
{{Floor/Standard Lobby|showbasil=yes}}
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===History===
 +
*{{release|2012-02-22}}: Mission introduced.
  
===Second Floor===
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==See Also==
{{Floor
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{{mission see also|loadout=yes}}
|name        = Storm Rising
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|icon 1      = Wolvers Den-Shock
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|depth      = 11
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|monsters    =
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*{{Monster|Wolver}}
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*{{Monster|Alpha Wolver}}
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*{{Monster|Voltail}}
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*{{Monster|Alpha Voltail}}
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*{{Monster|Electrolisk}}
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*{{Monster|Electreant}}
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*{{Monster|Silkwing}}
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*{{Monster|Silver Polyp}}
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|exploration =
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*{{area|Wolver Den|High Voltail|random segments}}.
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|floor notes = Goal: Get to the elevator.
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}}
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===Third Floor===
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{{Floor
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|name        = Night Falls
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|icon 1      = Lichenous Lair-Shock
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|depth      = 12
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|monsters    =
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*{{Monster|Alpha Voltail}}
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*{{Monster|Gun Puppy}}
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*{{Monster|Rocket Puppy}}
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*{{Monster|Sparky}}
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*{{Monster|Electreant}}
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*{{Monster|Silkwing}}
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*{{Monster|Ironclaw Mender}}
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*{{Monster|Lichen}}
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*{{Monster|Lichen Colony}}
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*{{Monster|Giant Lichen Colony}}
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*{{Monster|Quicksilver}}
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*{{Monster|Silver Polyp}}
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|exploration =
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*{{area|Lichenous Lair|Shocking Synthesis|random segments}}.
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|floor notes = Goal: Get to the elevator.
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}}
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===Fourth Floor===
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{{Floor
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|name        = Showdown
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|icon 1      = Iron Edge Arena-Slimey Showdown
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|depth      = 13
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|monsters    =
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*{{Monster|Wolver}}
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*{{Monster|Alpha Wolver}}
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*{{Monster|Gun Puppy}}
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*{{Monster|Mecha Knight}}
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*{{Monster|Ironclaw Mender}}
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*{{Monster|Jelly Cube}}
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*{{Monster|Lichen}}
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*{{Monster|Polyp}}
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|exploration =
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*This floor is a rank mission [[Arena]].
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*After each bout, there are a few treasure boxes, heart pads, and mineral deposits. All three bouts must be completed to complete the mission.
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|floor notes = Goal: Get to the elevator.
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|gallery=
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<gallery>
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File:Map-Rise or Fall-Showdown.png    |Rank Arena map <br> example.
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File:Area-Rise or Fall-Showdown.png  |First bout layout <br> example.
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File:Area-Rise or Fall-Showdown-2.png |Second bout layout <br> example.
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File:Area-Rise or Fall-Showdown-3.png |Third bout layout <br> example.
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</gallery>
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}}
+
 
+
== See also ==
+
{{mission see also}}
+

Latest revision as of 23:37, 25 April 2020

Rise or Fall
Mission-Rise or Fall.png
Mission List: Rank (Knight)
Preceded By:

5-2 Interface-icon-PvE.png Mission: Time Enough at Last

Followed By:

5-2 Map-icon-SpiralKnight.png Mission: Hall of Heroes

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Slime.png
  • Status: Icon status shock.png
Rewards:

Rise or Fall is a 5-2 rank mission.

Overview

Description:

Infiltrating the Royal Jelly Palace and taking on the hordes of slimes that serve the great Royal Jelly is not going to be an easy task. it is highly recommended you seek one of the 'Battle Arenas' within the Clockworks and determine if your equipment is up to the challenge of facing so many savage slimes.

Spiral HQ has located one of these mysterious arenas that seems to be filled with all manner of gooey gladiators seeking a challenge. Give them a good fight!


Objective:

Test your might with a slimy showdown in the Battle Arena

Gate Map

First Floor:
Gate-Generic Lobby.png
Name: Mission Lobby
Depth: 0
Level Link: This mission's lobby is standard.

Second Floor:
Gate-Wolver Den-High Voltail.png
Name: Storm Rising
Depth: 11
Level Link: This floor is composed of random Wolver Den: High Voltail segments.

Third Floor:
Gate-Lichenous Lair-Shocking Synthesis.png
Name: Night Falls
Depth: 12
Level Link: This floor is composed of random Lichenous Lair: Shocking Synthesis segments.

Fourth Floor:
Gate-Iron Edge Arena-Slimey Showdown.png
Name: Showdown
Depth: 13
Level Link: Showdown is composed of random mission arena segments.

Notes

History

See Also

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