Difference between revisions of "Deconstruction Zone"

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{{SKWindow
+
{{RegionInfo
| width = 250px
+
|name      = {{PAGENAME}}
| align = right
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|monster    = {{Monster_Icons|Gremlin}}
| margin = 0px 0px 20px 20px
+
|status    = {{status|fire}} {{status|freeze}} {{status|poison}} {{status|shock}}
| title = {{PAGENAME}}
+
|soundtrack =
| body =
+
*Around The Clock Workshop
{{SKEmptyCell|[[File:Gate-{{{name|{{PAGENAME}}}}}.png]]|center}}
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|level      =
{{SKNewRow}}
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*{{location|{{PAGENAME}}|Savage Salvaging|2.4}}
{{SKCell|'''Levels'''|center|}}
+
*{{location|{{PAGENAME}}|Molten Mayhem|2.4}}
{{SKNewRow}}
+
*{{location|{{PAGENAME}}|Cold Storage|2.4}}
{{SKCell|[[File:Gate-Power_Complex.png|32px]] Circuit Breakers
+
*{{location|{{PAGENAME}}|Radioactive Recycling|2.4}}
 +
*{{location|{{PAGENAME}}|Circuit Breakers|2.4}}
 +
}}
  
[[File:Gate-Cooling_Chamber.png|32px]] Cold Storage
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== Description ==
 +
{{Quote|No gate icon description for this region.}}
  
[[File:Gate-Blast_Furnace.png|32px]] Molten Mayhem
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== Characteristics ==
 +
Each level map is composed of randomly generated [[:Category:Map segment images|segments]].
  
[[File:Gate-Wasteworks.png|32px]] Radioactive Recycling
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Levels are populated by multitudes of [[Thwacker]]s, [[Mender]]s, [[Scorcher]]s, and [[Demo]]s. [[Gun Puppy|Gun Puppies]], and [[Mecha Knight]]s are somewhat common encounters. [[Knocker]]s appear in certain segments.
  
[[File:Gate-Clockwork_Tunnels.png|32px]] Savage Salvaging
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{{exploration|Block}}s, {{Exploration|Crystal Block}}s, {{exploration|Gold Door}}s, and {{exploration|Gold Key}}s are found throughout. {{Exploration|Switch}} appear sometimes.
}}}}
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It is believed that, similarly to the [[Clockwork Tunnels]], the '''Deconstruction Zone''' is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]].
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==Features==
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== Notes ==
The Deconstruction Zones appear as vast open areas populated by Gremlins and [[construct]] monsters the Knights can access once they step on a party button. Inside these areas there are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
+
It is believed that, similar to the [[Clockwork Tunnels]], the Deconstruction Zone is a behind-the-scenes area of the [[Clockworks]] used by [[Gremlins]].
  
==See Also==
+
Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.
*[[Exploration]]
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 +
=== History ===
 +
*{{release|2011-04-04}}: Levels of this region have been available for exploration since launch.
  
[[Category:Geography]]
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== See Also ==
 +
{{exploration see also}}

Latest revision as of 00:59, 28 April 2020

Deconstruction Zone
Gate-Deconstruction Zone.png
Important stratum themes:
Soundtrack:
  • Around The Clock Workshop
Levels:

The Deconstruction Zone is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

No gate icon description for this region.

Characteristics

Each level map is composed of randomly generated segments.

Levels are populated by multitudes of Thwackers, Menders, Scorchers, and Demos. Gun Puppies, and Mecha Knights are somewhat common encounters. Knockers appear in certain segments.

Blocks, Crystal Blocks, Gold Doors, and Gold Keys are found throughout. Switch appear sometimes.

Notes

It is believed that, similar to the Clockwork Tunnels, the Deconstruction Zone is a behind-the-scenes area of the Clockworks used by Gremlins.

Inside these areas are also several locked rooms, the majority of which host small groups of Gremlins and a key that can unlock another room. In the only room that contains treasure boxes there is no key, so if the party wants to kill all the Gremlins, this room must be opened last. Sometimes, instead of a room with treasure boxes, there will be a locked gate blocking the lift, which if you wish to kill all the gremlins, must still be opened last.

History

  • release 2011-04-04: Levels of this region have been available for exploration since launch.

See Also

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