Difference between revisions of "Unknown Passage"

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{{SKWindow
+
{{RegionInfo
| width = 250px
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|name      = {{PAGENAME}}
| align = right
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|monster    = {{Monster_Icons|Swarm}}
| margin = 0px 0px 20px 20px
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|status    = None but {{status|poison}} and {{status|stun}} attacks can be problematic.
| title = Unknown Passage
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|soundtrack =
| body =
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*Shadow's Swarm
{{SKEmptyCell|[[File:Gate Icon-Swarm2.png]]|center|}}
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|level      =
{{SKNewRow}}
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*{{location|{{PAGENAME}}|A Descend into Darkness|4.3}}
{{SKCell|'''Theme(s)'''|center}}
+
*{{location|Shadow Lair|Gloaming Wildwoods|2.3}}
{{SKNewRow}}
+
*{{location|Shadow Lair|Royal Jelly Palace|2.3}}
{{SKCell|{{{Theme|[[image:Gate Icon-Swarm.png|16px]]}}}|center}}
+
*{{location|Shadow Lair|Ironclaw Munitions Factory|2.3}}
{{SKNewRow}}
+
*{{location|Shadow Lair|Firestorm Citadel|2.3}}
{{SKCell|'''Levels'''|center}}
+
}}
{{SKNewRow}}
+
{{SKCell|{{{Level|
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[[File:Gate Icon-Swarm2.png|32px]] [[It Came from Below#A Decent into Darkness|It Came from Below]]
+
  
[[File:Gate Icon-Swarm2.png|32px]] [[Rabid Snarbolax]]
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== Description ==
 +
{{Quote|No gate icon description for this region.}}
  
[[File:Gate Icon-Swarm2.png|32px]] [[Ice Queen]]
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== Characteristics ==
 +
The {{PAGENAME}} is a long, dark, and Swarm-defiled [[Clockworks]] depth.
  
[[File:Gate Icon-Swarm2.png|32px]] [[Red Roarmulus Twins]]
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The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
  
[[File:Gate Icon-Swarm2.png|32px]] [[Darkfire Vanaduke]]
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The minimap is covered by static, most likely due to [[the Swarm]].
  
[[File:Gate-The Sanctuary.png|32px]] [[The Sanctuary]]}}}
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==Notes==
}}}}
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[[Shadow Lair]]s feature {{PAGENAME}}.
The '''Unknown Passage''' is a long, dark, and [[The Swarm|Swarm]] defiled [[Clockworks]] depth.
+
  
The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
+
The {{mission|It Came From Below}} features the Unknown Passage on the final floor ''[[It Came From Below#Gate Map|A Descent into Darkness]].'' It has no fee to enter and is exactly the same. However, there is no [[Sanctuary]] to visit afterward.
  
Its minimap also is covered by static, due to and unknown source, possibly [[The Swarm]].
+
Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your [[Health]].
Other than defeating a certain number of monsters to progress, the only tactic for this level is simple:
+
  
[http://www.youtube.com/watch?v=Q1ijbSUfik0 ''Survive.'']
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[[Catalyzer]]-series shots cannot tag Swarm enemies.
  
[[Image:Map_Unknown Passage.png|thumb|40px|Map of the Unknown Passage (Click to view)]]
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[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
  
== Unknown Passage Tips==
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===Monster differences===
*Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your [[Health]].
+
 
*[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze.
 
*[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze.
 
*[[Void Wolver]]s lack their original burrow technique. They still retain their dodging.
 
*[[Void Wolver]]s lack their original burrow technique. They still retain their dodging.
 
*[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]].
 
*[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]].
*[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted.
 
*[[Swarm#Swarm_Turret|Swarm Turret]]s are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
 
*[[Catalyzer]]-series shots cannot tag Swarm enemies.
 
 
==[[File:Gate Icon-Swarm.png|35px|Left]] Monsters==
 
*[[Lichen#Void_Gel|Void Gel]] [[Image:Gate_Icon-Slime.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Attack_piercing_icon.png|16px]][[Image:Icon_status_poison.png|16px]]
 
*[[Zombie#Void_Zombie|Void Zombie]] [[Image:Gate_Icon-Undead.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Attack_shadow_icon.png|16px]]
 
*[[Wolver#Void_Wolver|Void Wolver]] [[Image:Gate_Icon-Beast.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
 
*[[Lumber#Void_Lumber|Void Lumber]] [[Image:Gate_Icon-Construct.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Icon_status_stun.png|16px]]
 
*[[Thwacker#Void_Thwacker|Void Thwacker]] [[Image:Gate_Icon-Gremlin.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]] [[Image:Attack_elemental_icon.png|16px]]
 
*[[Swarm#Swarm_Seed|Swarm Seed]] [[Image:Gate_Icon-Swarm.png|16px]] [[Image:Icon_status_stun.png|16px]]
 
*[[Swarm#Swarm_Turret|Swarm Turret]] [[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
 
*[[The Swarm#Swarm_Source|Swarm Source]] [[Image:Gate_Icon-Swarm.png|16px]]
 
  
[[image:Unknown Passage.jpg|right|thumb|430px|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage.]]
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== Gallery ==
 +
<gallery widths=200px heights=150px>
 +
File:Loading Screen Unknown Passage.png|The loading background for levels of the {{PAGENAME}}.
 +
File:Unknown Passage.jpg|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage.
 +
</gallery>
  
== Notes ==
+
== See Also ==
The Mission [[It Came from Below]] features the Unknown Passage on the final depth: ''A Decent into Darkness.'' It has no fee to enter
+
{{exploration see also}}
and is exactly the same. However, there is no [[Sanctuary]] to visit afterward.
+
*[[The Sanctuary]]
  
[[Category:Terminology]][[Category:Geography]]
+
=== External Links ===
 +
{{Note-External Links/Video}}
 +
*[http://www.youtube.com/watch?v=Q1ijbSUfik0 Demonstration] (YouTube)

Latest revision as of 05:54, 8 October 2024

Unknown Passage
Gate-Unknown Passage.png
Important stratum themes:
Soundtrack:
  • Shadow's Swarm
Levels:

The Unknown Passage is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

No gate icon description for this region.

Characteristics

The Unknown Passage is a long, dark, and Swarm-defiled Clockworks depth.

The area, and its infested inhabitants, offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.

The minimap is covered by static, most likely due to the Swarm.

Notes

Shadow Lairs feature Unknown Passage.

The 10-1 Interface-icon-PvE.png Mission: It Came From Below features the Unknown Passage on the final floor A Descent into Darkness. It has no fee to enter and is exactly the same. However, there is no Sanctuary to visit afterward.

Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your Health.

Catalyzer-series shots cannot tag Swarm enemies.

Swarm Sources increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.

Monster differences

Gallery

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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