Difference between revisions of "Binding"
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Importantly: | Importantly: | ||
− | :Bound equipment '''can''' be sold to [[vendor]]s. | + | :Bound equipment '''can''' be sold to [[vendor]]s, with very few special exceptions. |
:Bound equipment '''cannot''' be [[mail]]ed, [[trade]]d, or sold in the [[Auction House]]. | :Bound equipment '''cannot''' be [[mail]]ed, [[trade]]d, or sold in the [[Auction House]]. | ||
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As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired: | As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired: | ||
* All [[Mission]] rewards | * All [[Mission]] rewards | ||
− | * Everything from [[Sullivan]] and [[Brinks]] | + | * Everything from [[Sullivan]] and [[Brinks]] except materials |
* Items from the [[Starter pack]] or [[Battle Pack]] | * Items from the [[Starter pack]] or [[Battle Pack]] | ||
* Recipes purchased from the [[Hall of Heroes]] | * Recipes purchased from the [[Hall of Heroes]] | ||
* Weapons and gear purchased from the [[Supply Depot]] | * Weapons and gear purchased from the [[Supply Depot]] | ||
− | * Certain materials | + | * [[:Category:Materials that bind on acquisition|Certain materials]] associated with [[event]]s |
* [[Token]]s | * [[Token]]s | ||
* [[Mineral]]s | * [[Mineral]]s | ||
* [[Artifact]]s | * [[Artifact]]s | ||
− | Once bound, | + | Once bound, equipment can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind combat equipment - [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind any {{star|0}} equipment or certain special items such as the [[Operation Crimson Hammer]] weapons. Many of these exceptions cannot be sold to vendors either. |
[[Heat]] level is reset to 0 when an item is unbound. | [[Heat]] level is reset to 0 when an item is unbound. | ||
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Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several [[Mysterious Alchemy Machine]] items. | Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several [[Mysterious Alchemy Machine]] items. | ||
− | The [[Grand Solstice Ring]], which is unusual in that it requires two preceding equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound. | + | The [[Grand Solstice Ring]], which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound. |
== Tickets == | == Tickets == |
Latest revision as of 16:04, 25 November 2015
Binding occurs when the player equips a piece of equipment present in their arsenal list. A small number of other oddities (such as the Ancient Shell) automatically bind when acquired.
Importantly:
- Bound equipment can be sold to vendors, with very few special exceptions.
- Bound equipment cannot be mailed, traded, or sold in the Auction House.
The item is otherwise unaffected by being bound.
Notes
When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
- All Mission rewards
- Everything from Sullivan and Brinks except materials
- Items from the Starter pack or Battle Pack
- Recipes purchased from the Hall of Heroes
- Weapons and gear purchased from the Supply Depot
- Certain materials associated with events
- Tokens
- Minerals
- Artifacts
Once bound, equipment can only be unbound by Vise, the unbinding smith in the Bazaar. Vise can only unbind combat equipment - Helmets, Armor, Shields, Trinkets, Bombs, Handguns, and Swords - not materials, costumes, and so on. Vise will also not be able to unbind any ☆☆☆☆☆ equipment or certain special items such as the Operation Crimson Hammer weapons. Many of these exceptions cannot be sold to vendors either.
Heat level is reset to 0 when an item is unbound.
Oddities
Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several Mysterious Alchemy Machine items.
The Grand Solstice Ring, which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound.
Tickets
Name | Effect | Acquisition | Cost | Location |
Unbind 1 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
100 Energy | Vise |
Unbind 2 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
200 Energy | Vise |
Unbind 3 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
600 Energy | Vise |
Unbind 4 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
1,800 Energy | Vise |
Unbind 5 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
4,000 Energy | Vise |