Difference between revisions of "User:Beroya/Jarkiv"
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*With Jarkiv, I had adopted the play style of a Berserker by equipping high-damage/slow attack speed [[swords]] and [[bombs]]. However, I've been finding swords and elemental handguns (in lieu of actual "spells") to be more useful to my particular needs in combat. Combined with my new armor and helmet choices, my character has begun to resemble a Warlock. | *With Jarkiv, I had adopted the play style of a Berserker by equipping high-damage/slow attack speed [[swords]] and [[bombs]]. However, I've been finding swords and elemental handguns (in lieu of actual "spells") to be more useful to my particular needs in combat. Combined with my new armor and helmet choices, my character has begun to resemble a Warlock. | ||
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===Killboard=== | ===Killboard=== | ||
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| body = | | body = | ||
{{SKNewRow}} | {{SKNewRow}} | ||
+ | {{SKCell|[[File:Monster-Snarbolax.png]]|}} | ||
{{SKCell|'''[[Snarbolax]]'''|}} | {{SKCell|'''[[Snarbolax]]'''|}} | ||
{{SKCell|''4 Kills''|}} | {{SKCell|''4 Kills''|}} | ||
{{SKNewRow}} | {{SKNewRow}} | ||
+ | {{SKCell|[[File:Monster-Royal_Jelly.png]]|}} | ||
{{SKCell|'''[[Royal Jelly]]'''|}} | {{SKCell|'''[[Royal Jelly]]'''|}} | ||
{{SKCell|''3 Kills''|}} | {{SKCell|''3 Kills''|}} | ||
{{SKNewRow}} | {{SKNewRow}} | ||
+ | {{SKCell|[[File:Monster-Roarmulus Twins.png]]|}} | ||
{{SKCell|'''[[Roarmulus Twins]]'''|}} | {{SKCell|'''[[Roarmulus Twins]]'''|}} | ||
{{SKCell|''0 Kills''|}} | {{SKCell|''0 Kills''|}} | ||
{{SKNewRow}} | {{SKNewRow}} | ||
+ | {{SKCell|[[File:Monster-Lord Vanaduke.png]]|}} | ||
{{SKCell|'''[[Vanaduke]]'''|}} | {{SKCell|'''[[Vanaduke]]'''|}} | ||
{{SKCell|''0 Kills''|}} | {{SKCell|''0 Kills''|}} | ||
}} | }} | ||
− | + | {{SKWindow | |
+ | | width = 840px | ||
+ | | title = Unique Monsters | ||
+ | | icon = Icon Map Miniboss.png | ||
+ | | body = | ||
+ | {{SKNewRow}} | ||
+ | {{SKCell|[[File:Monster-Impostocube.png]]|}} | ||
+ | {{SKCell|'''[[Impostocube]]'''|}} | ||
+ | {{SKCell|''1 Kill''|}} | ||
+ | }} | ||
===Planned Loadout=== | ===Planned Loadout=== |
Latest revision as of 17:24, 12 August 2011
About
Oh hey! You found my page on my alter-ego, Jarkiv. Splendid! I'm not gonna say much here, so feel free to ignore the rest of this paragraph.
Why are you still reading this paragraph? Move on already!
Stop. Reading. Now.
Please?
Jarkiv
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The name "Jarkiv" means charisma or presence.
- With Jarkiv, I had adopted the play style of a Berserker by equipping high-damage/slow attack speed swords and bombs. However, I've been finding swords and elemental handguns (in lieu of actual "spells") to be more useful to my particular needs in combat. Combined with my new armor and helmet choices, my character has begun to resemble a Warlock.
Killboard
My kill count vs. Bosses and Unique Monsters.
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Planned Loadout
Like most free players, I am still working towards my first piece of fabled 5-star equipment. While still a long way off, I eventually plan to secure the following loadout:
When the Grey Feather Cowl is combined with Radiant Silvermail, the knight in question gains high resistance against Elemental, Normal, Piercing, and Shadow damage types; as well as Fire, Shock, Poison, Curse, and (thanks to a lucky UV) Freeze. This makes for a well-rounded resistance to most damage types. An additional low damage bonus against Undead doesn't hurt either.
Due to Spiral Knights occasional lag, I need a shield I can count on to hold against a savage assault until the connection can catch up. Since I plan on eventually fighting Vanaduke, additional fire defense is a must. The Volcanic Plate Shield offers this, plus defense against Stun; which should offset the Grey Feather Cowl's natural weakness to stun.
An all purpose weapon for any enemy type. Normal damage is cool that way. Sadly, this one is going to take forever, as Basil doesn't carry the recipes for this line. Instead I'm going to be forced to grind 300 tokens from the Blast Network PVP arenas.
For Jelly runs and annoying Gremlin healers. Nothing can quite match its viciousness.
I like freezing weapons. Keeps enemies from running around too much. This beauty is like a freeze vial that never runs out; just point and click.
There is nothing worse in this game than being cornered by a swarm of Mecha Knights, Lumbers, and Retrodes in one of the many construct arenas. Due to my growing hatred of this particular monster class, I'm taking my revenge with this nasty piece of work. While only 4 stars, it's high damage bonus versus constructs makes it my cup of tea.
Current Arsenal
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