Difference between revisions of "Binding"
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− | + | [[File:Bound vs. Unbound.png|thumb|right|In the player's [[Arsenal]] list: <br><br> A blue diamond indicates that the item is bound. En empty diamond indicates that the item is unbound.]] | |
− | + | '''Binding''' occurs when the player equips a piece of [[equipment]] present in their [[Arsenal|arsenal]] list. A small number of other oddities (such as the [[Ancient Shell]]) automatically bind when acquired. | |
− | + | ||
− | + | ||
− | + | Importantly: | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | Bound equipment '''can''' be | + | :Bound equipment '''can''' be sold to [[vendor]]s, with very few special exceptions. |
− | + | ||
− | + | ||
− | + | :Bound equipment '''cannot''' be [[mail]]ed, [[trade]]d, or sold in the [[Auction House]]. | |
− | + | ||
− | {{ | + | The item is otherwise unaffected by being bound. |
+ | |||
+ | ==Notes== | ||
+ | When crafting using bound equipment as a precursor, the upgraded item will also be bound. | ||
+ | |||
+ | Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not. | ||
+ | |||
+ | As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired: | ||
+ | * All [[Mission]] rewards | ||
+ | * Everything from [[Sullivan]] and [[Brinks]] except materials | ||
+ | * Items from the [[Starter pack]] or [[Battle Pack]] | ||
+ | * Recipes purchased from the [[Hall of Heroes]] | ||
+ | * Weapons and gear purchased from the [[Supply Depot]] | ||
+ | * [[:Category:Materials that bind on acquisition|Certain materials]] associated with [[event]]s | ||
+ | * [[Token]]s | ||
+ | * [[Mineral]]s | ||
+ | * [[Artifact]]s | ||
+ | |||
+ | Once bound, equipment can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind combat equipment - [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind any {{star|0}} equipment or certain special items such as the [[Operation Crimson Hammer]] weapons. Many of these exceptions cannot be sold to vendors either. | ||
+ | |||
+ | [[Heat]] level is reset to 0 when an item is unbound. | ||
+ | |||
+ | ===Oddities=== | ||
+ | Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several [[Mysterious Alchemy Machine]] items. | ||
+ | |||
+ | The [[Grand Solstice Ring]], which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound. | ||
+ | |||
+ | == Tickets == | ||
+ | |||
+ | {{TicketList/start}} | ||
+ | |||
+ | {{TicketList | ||
+ | | name = Unbind 1 Star Ticket | ||
+ | | description = Use this ticket at the Unbinding Forge to unbind a 1 Star item. | ||
+ | | effect = Unbinds an item so it can be traded. Resets heat level! | ||
+ | | acquisition = [[Supply Depot]] <br/> Or direct use at vendor | ||
+ | | cost = 100 Energy | ||
+ | | location = [[Vise]] | ||
+ | }} | ||
+ | |||
+ | {{TicketList | ||
+ | | name = Unbind 2 Star Ticket | ||
+ | | description = Use this ticket at the Unbinding Forge to unbind a 1 Star item. | ||
+ | | effect = Unbinds an item so it can be traded. Resets heat level! | ||
+ | | acquisition = [[Supply Depot]] <br/> Or direct use at vendor | ||
+ | | cost = 200 Energy | ||
+ | | location = [[Vise]] | ||
+ | }} | ||
+ | |||
+ | {{TicketList | ||
+ | | name = Unbind 3 Star Ticket | ||
+ | | description = Use this ticket at the Unbinding Forge to unbind a 1 Star item. | ||
+ | | effect = Unbinds an item so it can be traded. Resets heat level! | ||
+ | | acquisition = [[Supply Depot]] <br/> Or direct use at vendor | ||
+ | | cost = 600 Energy | ||
+ | | location = [[Vise]] | ||
+ | }} | ||
+ | |||
+ | {{TicketList | ||
+ | | name = Unbind 4 Star Ticket | ||
+ | | description = Use this ticket at the Unbinding Forge to unbind a 1 Star item. | ||
+ | | effect = Unbinds an item so it can be traded. Resets heat level! | ||
+ | | acquisition = [[Supply Depot]] <br/> Or direct use at vendor | ||
+ | | cost = 1,800 Energy | ||
+ | | location = [[Vise]] | ||
+ | }} | ||
+ | |||
+ | {{TicketList | ||
+ | | name = Unbind 5 Star Ticket | ||
+ | | description = Use this ticket at the Unbinding Forge to unbind a 1 Star item. | ||
+ | | effect = Unbinds an item so it can be traded. Resets heat level! | ||
+ | | acquisition = [[Supply Depot]] <br/> Or direct use at vendor | ||
+ | | cost = 4,000 Energy | ||
+ | | location = [[Vise]] | ||
+ | }} | ||
+ | |||
+ | {{Table/end}} | ||
+ | |||
+ | {{clearleft}} | ||
[[Category:Terminology]] | [[Category:Terminology]] |
Latest revision as of 16:04, 25 November 2015
Binding occurs when the player equips a piece of equipment present in their arsenal list. A small number of other oddities (such as the Ancient Shell) automatically bind when acquired.
Importantly:
- Bound equipment can be sold to vendors, with very few special exceptions.
- Bound equipment cannot be mailed, traded, or sold in the Auction House.
The item is otherwise unaffected by being bound.
Notes
When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
- All Mission rewards
- Everything from Sullivan and Brinks except materials
- Items from the Starter pack or Battle Pack
- Recipes purchased from the Hall of Heroes
- Weapons and gear purchased from the Supply Depot
- Certain materials associated with events
- Tokens
- Minerals
- Artifacts
Once bound, equipment can only be unbound by Vise, the unbinding smith in the Bazaar. Vise can only unbind combat equipment - Helmets, Armor, Shields, Trinkets, Bombs, Handguns, and Swords - not materials, costumes, and so on. Vise will also not be able to unbind any ☆☆☆☆☆ equipment or certain special items such as the Operation Crimson Hammer weapons. Many of these exceptions cannot be sold to vendors either.
Heat level is reset to 0 when an item is unbound.
Oddities
Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several Mysterious Alchemy Machine items.
The Grand Solstice Ring, which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound.
Tickets
Name | Effect | Acquisition | Cost | Location |
Unbind 1 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
100 Energy | Vise |
Unbind 2 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
200 Energy | Vise |
Unbind 3 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
600 Energy | Vise |
Unbind 4 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
1,800 Energy | Vise |
Unbind 5 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
4,000 Energy | Vise |