Difference between revisions of "Shock"

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{{status conditions}}
 
{{status conditions}}
'''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing and damaging them. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. Knights, on the other hand, will be interrupted by the spasm regardless of what they were doing (even interrupting the otherwise unstoppable charge attacks of the [[troika]] and [[striker]] line swords). If a knight is blocking when a spasm strikes, their shield will be lowered ,exposing them to attacks from monsters (or hostile players in [[Lockdown]]) but will not take the damage from the spasm.
 
  
    A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt both enemies and allies, and potentially spread the status.
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'''Shock''' is a status condition that causes the victim to spasm at regular intervals. The spasms have two consequences: damage and interruption.
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The damage is of [[Damage#Elemental Damage|elemental]] type. On knights, the damage can be reduced by elemental [[armor]]. On monsters, the monster family determines the elemental damage protection and hence the damage from shock. When the victim is poisoned, its defenses decrease and hence the shock damage appears to increase. A special feature of shock is that all adjacent allies of the victim are also damaged. Nearby [[Exploration|blocks]] are also broken. Opposing targets are not damaged.
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A knight is interrupted by the shock spasm regardless of what he has doing. Spasms even interrupt the charge attacks of [[Troika]]- and [[Cutter]]-style swords. A monster is interrupted only if the spasm hits its pre-attack "telegraphing" phase. If it is already in its attack animation, then shock will not stop it. Although it should be noted that some monsters will stop their movement when spasming, for example Deadnoughts, they still attack.
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If a shocked knight is shielding when the spasm begins, then he will not take damage from the spasm. However, he will be interrupted and his shield will lower, exposing him to attacks from enemies.
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<!--Is this paragraph right?-->The strength of the applied Shock only affects its duration: the damage that Shock causes per spasm is dependant on the Star Rating of the weapon used to inflict it. This means that a higher damage shock can be overwritten if a lower damage shock is applied after it, provided the strength is the same: For this reason it is not recommended to bring weapons of different star ratings with the same shock strength on the same run.
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==Damage==
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The following damage values represent shock as inflicted from a Tier 3 source. Shock from Tier 2 sources will be weaker in Tier 3, and shock from Tier 1 sources will be weaker in both other Tiers. However, shock from 4* and 5* weapons will equal in strength, as both belong to the same Tier.
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{{Damage/Shock/3}}
  
 
==Themed Enemies==
 
==Themed Enemies==
[[Gate#Stratum Themes|Shock-themed]] enemies are ''immune'' to and may inflict '''shock''' status.
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[[Gate#Stratum Themes|Shock-themed]] enemies are ''immune'' to and may inflict shock status.
*[[Greaver#Beryl Greaver|Beryl Greavers]]
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*{{monster|Electrolisk}}
*[[Devilite#Devil-IT|Devil-ITs]]
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*{{monster|Jolt Bunny}}
*[[Lumber#Electreant|Electreants]]
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*{{monster|Voltail}}
*[[Chromalisk#Electrolisk|Electrolisks]]
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*{{monster|Alpha Voltail}}
*[[Zombie#Frankenzom|Frankenzoms]]
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*{{monster|Electreant}}
*[[Lichen#Quicksilver|Quicksilvers]]
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*{{monster|Sparky}}
**Quicksilvers are not ''immune'' to '''shock''', but are healed and gain super speed when '''shocked'''.
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*{{monster|Surgebot}}
*[[Gremlin|Gremlin Jumpers]]
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*{{monster|Volt Knight}} ''(All Mecha Knights can inflict shock, but only Volt Knights are ''immune''. However, they can still shock themselves)''
**Jumpers are ''not immune to'' but can inflict '''shock'''.
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*{{monster|Tortodrone}} ''(they are not immune to shock)''
*[[Gun Puppy#Sparky|Sparkies]]
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*{{monster|Beryl Greaver}}
*[[Kat#Statikat|Statikats]]
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*{{monster|Devil-IT}}
*[[Scuttlebot#Surgebot|Surgebots]]
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*{{monster|Storm Belly}}
*[[Trojan|Trojans]]
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*{{monster|Trojan}} ''(they are not immune to shock)''
**Trojans are ''not immune to'' but can inflict '''shock'''.
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*{{monster|Gremlin Jumper}} ''(they are not immune to shock)''
*[[Tortodrone|Tortodrones]]
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*{{monster|Power Drop}}
**Tortodrones are ''not immune to'' but can inflict '''shock'''.
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*{{monster|Quicksilver}} ''(they are not immune to shock but are healed and gain super speed when shocked)''
*[[Wolver#Voltail|Voltails]]
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*{{monster|Frankenzom}}
*[[Mecha Knight#Volt Knight|Volt Knights]]
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*{{monster|Silver Scarab}}
**All Mecha Knights can inflict '''shock''', but only Volt Knights are ''immune''. However, they can still '''shock''' themselves.
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*{{monster|Static Deadnaught}} ''(they are not immune to shock)''
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*{{monster|Statikat}}
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*{{monster|Surging Bombie}}
  
 
==Inflicting Shock==
 
==Inflicting Shock==
Spiral Knights can inflict '''shock''' on monsters by using '''shock''' vials against them or using a weapon that has a chance of inflicting '''shock'''.
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Spiral Knights can inflict shock on monsters by using shock [[Pickups#Vials|vials]] or [[pickups#Barriers|barriers]] against them or using a weapon that has a chance of inflicting shock.
  
Weapons that are able to inflict '''shock''' are:
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*See: [[:Category:Weapons that can inflict Shock]]
* [[Static Edge]] and upgrade
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* [[Zapper]]
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* [[Voltech Alchemer]] and upgrades
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* [[Ionized Salt Bomb]]
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* [[Static Flash]]
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* [[Kilowatt Pulsar]] and upgrades
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* [[Static Capacitor]] and upgrades
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* [[Shockburst Brandish]] and upgrades
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** The Shockburst Brandish line can only inflict '''shock''' with the charge attack.
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* [[Electron Charge]] and upgrades
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* [[Sealed Sword]]'s charge attack
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==Resisting Shock==
 
==Resisting Shock==
The following armor [[sets]] grants knights a resistance, but not immunity, to shocking attacks:  
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The following armor [[sets]] grants knights resistance to shocking attacks:  
 
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*See: [[:Category:Helmets providing Shock resistance]]
*[[Circuit Breaker Armor|Circuit Breaker Set]] and upgrades
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*See: [[:Category:Armor providing Shock resistance]]
*[[Magic Cloak|Magic Set]] and upgrades
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*[[Quicksilver Mail|Quick Silver Set]] and upgrades
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*[[Mercurial Demo Suit|Mercurial Demo set]]
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The following [[shields]] will protect against static strikes:
 
The following [[shields]] will protect against static strikes:
*[[Circuit Breaker Shield]] and upgrades
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*See: [[:Category:Shields providing Shock resistance]]
*[[Owlite Shield]] and upgrades
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*[[Darkfang Shield]]
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*[[Crest of Almire]]
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The following [[trinkets]] carry knights through the electric egresses of the Clockworks:
 
The following [[trinkets]] carry knights through the electric egresses of the Clockworks:
*[[Driftwood Bracelet]]
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*See: [[:Category:Trinkets providing Shock resistance]]
*[[Redwood Bracelet]]
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*[[Ironwood Bracelet]]
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*[[Wyrmwood Bracelet]]
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Latest revision as of 10:54, 18 May 2020

Status: Shock
Icon status shock.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Shock is a status condition that causes the victim to spasm at regular intervals. The spasms have two consequences: damage and interruption.

The damage is of elemental type. On knights, the damage can be reduced by elemental armor. On monsters, the monster family determines the elemental damage protection and hence the damage from shock. When the victim is poisoned, its defenses decrease and hence the shock damage appears to increase. A special feature of shock is that all adjacent allies of the victim are also damaged. Nearby blocks are also broken. Opposing targets are not damaged.

A knight is interrupted by the shock spasm regardless of what he has doing. Spasms even interrupt the charge attacks of Troika- and Cutter-style swords. A monster is interrupted only if the spasm hits its pre-attack "telegraphing" phase. If it is already in its attack animation, then shock will not stop it. Although it should be noted that some monsters will stop their movement when spasming, for example Deadnoughts, they still attack.

If a shocked knight is shielding when the spasm begins, then he will not take damage from the spasm. However, he will be interrupted and his shield will lower, exposing him to attacks from enemies.

The strength of the applied Shock only affects its duration: the damage that Shock causes per spasm is dependant on the Star Rating of the weapon used to inflict it. This means that a higher damage shock can be overwritten if a lower damage shock is applied after it, provided the strength is the same: For this reason it is not recommended to bring weapons of different star ratings with the same shock strength on the same run.

Damage

The following damage values represent shock as inflicted from a Tier 3 source. Shock from Tier 2 sources will be weaker in Tier 3, and shock from Tier 1 sources will be weaker in both other Tiers. However, shock from 4* and 5* weapons will equal in strength, as both belong to the same Tier.

Shock's Damage Table
Stratum 1 Stratum 2 Stratum 3 Stratum 4 Stratum 5 Stratum 6
Versus Constructs and Undead
Spasm 3 - 5 7 - 8 9 - 12 15 - 18 21 - 26 28 - 30
Versus Slimes and Fiends
Spasm 3 - 4 6 - 7 8 - 10 12 - 14 17 - 21 22 - 23
Versus Beasts and Gremlins
Spasm 1 - 2 2 - 3 3 - 4 5 - 6 7 - 8 9 - 10

Themed Enemies

Shock-themed enemies are immune to and may inflict shock status.

Inflicting Shock

Spiral Knights can inflict shock on monsters by using shock vials or barriers against them or using a weapon that has a chance of inflicting shock.

Resisting Shock

The following armor sets grants knights resistance to shocking attacks:

The following shields will protect against static strikes:

The following trinkets carry knights through the electric egresses of the Clockworks:

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