Difference between revisions of "Unknown Passage"

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{{SKWindow
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{{RegionInfo
| width = 250px
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|name      = {{PAGENAME}}
| align = right
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|monster    = {{Monster_Icons|Swarm}}
| margin = 0px 0px 20px 20px
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|status    = None but {{status|poison}} and {{status|stun}} attacks can be problematic.
| title = Unknown Passage
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|soundtrack =
| body =
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*Shadow's Swarm
{{SKEmptyCell|[[File:Gate Icon-Swarm2.png]]|center|}}
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|level      =
{{SKNewRow}}
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*{{location|{{PAGENAME}}|A Descend into Darkness|4.3}}
{{SKCell|'''Theme(s)'''|center}}
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*{{location|Shadow Lair|Gloaming Wildwoods|2.3}}
{{SKNewRow}}
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*{{location|Shadow Lair|Royal Jelly Palace|2.3}}
{{SKCell|{{{Theme|[[image:Gate Icon-Swarm.png|16px]]}}}|center}}
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*{{location|Shadow Lair|Ironclaw Munitions Factory|2.3}}
{{SKNewRow}}
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*{{location|Shadow Lair|Firestorm Citadel|2.3}}
{{SKCell|'''Levels'''|center}}
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}}
{{SKNewRow}}
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{{SKCell|{{{Level|[[File:Gate Icon-Swarm2.png|32px]] [[Rabid Snarbolax]]
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[[File:Gate Icon-Swarm2.png|32px]] [[Ice Queen]]
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== Description ==
 +
{{Quote|No gate icon description for this region.}}
  
[[File:Gate Icon-Swarm2.png|32px]] [[Red Roarmulus Twins]]
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== Characteristics ==
 +
The {{PAGENAME}} is a long, dark, and Swarm-defiled [[Clockworks]] depth.
  
[[File:Gate Icon-Swarm2.png|32px]] [[Darkfire Vanaduke]]
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The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
  
[[File:Gate-The Sanctuary.png|32px]] [[The Sanctuary]]}}}
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The minimap is covered by static, most likely due to [[the Swarm]].
}}}}
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The '''Unknown Passage''' is a long, dark, and [[The Swarm|Swarm]] defiled [[Clockworks]] depth.
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The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
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==Notes==
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[[Shadow Lair]]s feature {{PAGENAME}}.
 +
 
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The {{mission|It Came From Below}} features the Unknown Passage on the final floor ''[[It Came From Below#Gate Map|A Descent into Darkness]].'' It has no fee to enter and is exactly the same. However, there is no [[Sanctuary]] to visit afterward.
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Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your [[Health]].
 +
 
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[[Catalyzer]]-series shots cannot tag Swarm enemies.
 +
 
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[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
  
It's minimap also is covered by static, due to [[The Swarm]].
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===Monster differences===
Other than defeating a certain number of monsters to progress, the only tactic for this level is simple:
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*[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze.
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*[[Void Wolver]]s lack their original burrow technique. They still retain their dodging.
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*[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]].
  
[http://www.youtube.com/watch?v=Q1ijbSUfik0 ''Survive.'']
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== Gallery ==
 +
<gallery widths=200px heights=150px>
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File:Loading Screen Unknown Passage.png|The loading background for levels of the {{PAGENAME}}.
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File:Unknown Passage.jpg|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage.
 +
</gallery>
  
==Passage Tips==
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== See Also ==
[[image:Unknown Passage.jpg|right|thumb|430px|A party traversing through a [[The Swarm#Swarm_Seed|Swarm Seed]], a primary obstacle of the passage.]]
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{{exploration see also}}
*You do not have to wear equipment specific for the Unknown Passage throughout any [[Shadow Lair]]; you can change your equipment at any time during the level.
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*[[The Sanctuary]]
*The [[Shivermist Buster]] haze cannot freeze Void Zombies.
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*Void Wolvers do not burrow.
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*Void Gels behave as Tier 3 [[Lichen#Toxigel|Toxigels]], and can inflict [[Poison]]. They appear susceptible to Elemental damage.
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*Swarm Seeds increase the defense of monsters within their radius. Their centers can be damaged to temporarily reduce size or disable it.
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*Swarm Seeds appear to resist Shadow damage.
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*Swarm Turrets are invincible. Their bullets deal massive Normal damage.
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*Catalyzer charges cannot tag Swarm enemies.
+
  
==[[File:Gate Icon-Swarm.png|35px|Left]] Monsters==
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=== External Links ===
*[[Lichen#Void_Gel|Void Gel]] [[Image:Gate_Icon-Slime.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Attack_piercing_icon.png|16px]][[Image:Icon_status_poison.png|16px]]
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{{Note-External Links/Video}}
*[[Zombie#Void_Zombie|Void Zombie]] [[Image:Gate_Icon-Undead.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Attack_shadow_icon.png|16px]]
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*[http://www.youtube.com/watch?v=Q1ijbSUfik0 Demonstration] (YouTube)
*[[Wolver#Void_Wolver|Void Wolver]] [[Image:Gate_Icon-Beast.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
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*[[Lumber#Void_Lumber|Void Lumber]] [[Image:Gate_Icon-Construct.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Icon_status_stun.png|16px]]
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*[[Gremlin#Void_Thwacker|Void Thwacker]] [[Image:Gate_Icon-Gremlin.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]] [[Image:Attack_elemental_icon.png|16px]]
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*[[Swarm#Swarm_Seed|Swarm Seed]] [[Image:Gate_Icon-Swarm.png|16px]]
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*[[Swarm#Swarm_Turret|Swarm Turret]] [[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
+
*[[The Swarm#Swarm_Source|Swarm Source]] [[Image:Gate_Icon-Swarm.png|16px]]
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Latest revision as of 05:54, 8 October 2024

Unknown Passage
Gate-Unknown Passage.png
Important stratum themes:
Soundtrack:
  • Shadow's Swarm
Levels:

The Unknown Passage is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

No gate icon description for this region.

Characteristics

The Unknown Passage is a long, dark, and Swarm-defiled Clockworks depth.

The area, and its infested inhabitants, offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.

The minimap is covered by static, most likely due to the Swarm.

Notes

Shadow Lairs feature Unknown Passage.

The 10-1 Interface-icon-PvE.png Mission: It Came From Below features the Unknown Passage on the final floor A Descent into Darkness. It has no fee to enter and is exactly the same. However, there is no Sanctuary to visit afterward.

Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your Health.

Catalyzer-series shots cannot tag Swarm enemies.

Swarm Sources increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.

Monster differences

Gallery

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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