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| ===Punch 'Em=== | | ===Punch 'Em=== |
− | [[File:Equipment-Gran Faust icon.png|40px]] [[File:Equipment-Sentenza icon.png|40px]] [[File:Equipment-Callahan icon.png|40px]] [[File:Equipment-Arcane Salamander Mask icon.png|40px]] [[File:Equipment-Shadowsun Stetson icon.png|40px]] | + | [[File:Equipment-Gran Faust icon.png|40px]] [[File:Equipment-Sentenza icon.png|40px]] [[File:Equipment-Callahan icon.png|40px]] [[File:Equipment-Arcane Salamander Mask icon.png|40px]] |
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| ===Heat 'Em=== | | ===Heat 'Em=== |
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| :[[File:Equipment-Spiral_Plate_Helm_icon.png|30px]] [[Spiral Plate Helm]] | | :[[File:Equipment-Spiral_Plate_Helm_icon.png|30px]] [[Spiral Plate Helm]] |
| :[[File:Equipment-Scary_Skelly_Mask_icon.png|30px]] [[Scary Skelly Mask]] [[file:Unique variant icon.png|20px]] Fire Resist: ''High'' [[file:Unique variant icon.png|20px]] Curse Resist: ''Low'' | | :[[File:Equipment-Scary_Skelly_Mask_icon.png|30px]] [[Scary Skelly Mask]] [[file:Unique variant icon.png|20px]] Fire Resist: ''High'' [[file:Unique variant icon.png|20px]] Curse Resist: ''Low'' |
− | :[[File:Equipment-Shadowsun Stetson icon.png|30px]] [[Shadowsun Stetson]] | + | :[[File:Equipment-Shadowsun Stetson icon.png|30px]] [[Shadowsun Stetson]] [[file:Unique variant icon.png|20px]] Freeze Resist: Low |
| :[[File:Equipment-Skolver_Cap_icon.png|30px]] [[Skolver Cap]] [[file:Unique variant icon.png|20px]] Stun Resist: ''Medium'' [[file:Unique variant icon.png|20px]] Normal: ''Medium'' [[file:Unique variant icon.png|20px]] Freeze: ''Low'' | | :[[File:Equipment-Skolver_Cap_icon.png|30px]] [[Skolver Cap]] [[file:Unique variant icon.png|20px]] Stun Resist: ''Medium'' [[file:Unique variant icon.png|20px]] Normal: ''Medium'' [[file:Unique variant icon.png|20px]] Freeze: ''Low'' |
| :[[File:Equipment-Snarbolax_Cap_icon.png|30px]] [[Snarbolax Cap]] [[file:Unique variant icon.png|20px]] Normal: ''High'' | | :[[File:Equipment-Snarbolax_Cap_icon.png|30px]] [[Snarbolax Cap]] [[file:Unique variant icon.png|20px]] Normal: ''High'' |
Revision as of 02:43, 13 March 2013
Welcome to the page of Cordiceps, the mushroom knight!
Origin of the name - examine: http://www.youtube.com/watch?v=XuKjBIBBAL8
Career
- F2p player. The day OOO really locks out F2p, Cordiceps meets fungicide and quits :(.
- Began SK because of the Summer Camp promotional event in July 2011, but only played sparingly until August.
- Was donated 15k crowns on Day 1 of Cradle by a stranger who has since quit. Hail the Benefactor!
- Left a random add guild, Millenium Kingdom, and established the awesome guild Jenkem Junkies.
- Jenkem Junkies became inactive as members moved onto new things (R.I.P. QQ), left for Impervious by the end of October 2011.
- Lockdown is introduced - begin first as Recon before switching to Guardian; have since transitioned to Striker.
- Beat all Shadow Lairs with less than 3 rezzes a person by December 2011.
- Became a bomber with a full bombing set in April 2012.
- Became a gunner January 2013.
- Currently semi-retired, having attempted to quit thrice.
Philosophy
- Independence, beggars, independence! Listen to Beyonce for inspiration! Don't call for rescues or depend on the strong, don't beg for things.
- Arrogance...in SK? That would be hilarious if it wasn't so damn sad. Games are a relaxing outlet, not a way of life.
- Be nice! Be cooperative! Be deadly! Play for fun, but try to be effective.
- The essence of true skill is defending while attacking, and attacking while defending. Running away while waiting for an opening is not skill.
Playstyle
- Mostly gunner due to the fact game-play is far more interesting as one. Retired swordsman, occasional bomber.
- Accepts hits if far more damage can be dealt!!
- Tries to play considerately; protect teammates, attack most threatening enemies, avoid shield bumping or kiting enemies into allies, working with teammates to steal or trade aggro.
- As an end-game player farming, the speed of the run is supreme to all else.
- Goes where the fight is the hottest for maximum DPS.
- Evasion>Shielding, Attack Speed>Attack Damage
- Never use capsules unless everyone else is dead.
- Kills the most vulnerable enemies first and rezzes friends as soon as it is safely possible.
- No longer use slots of any kind out of frugality.
Up Next on the Forge
Crafts
- None planned at the moment.
Other possible crafts:
- Dragon Scale Set - 1400 60k
- Ice Queen Set 1200 21.5k
- Dark Briar Barrage 1100 47.5k
- 3,700 140,500
- Dread Skelly Mask 1000 41k
- Volcanic Plate Set 2200 95k
- Irontech Destroyer 700 30k
- T2 LD set (Need pendants and heat!)
- 3,900 166,000
Punch 'Em
Heat 'Em
Random Stuff
The Mushroom Shop |
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Why would you even let this happen?
The Poor, Neglected and Under-powered Gears
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Ancient Plate Set
- Though I assume it is essentially a vanity set, it would be nice if it had a use.
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Azure Guardian Set
- No status resist on the shield or set means it is automatically inferior to all other Piercing sets.
- The lack of any advantage to this set is essentially a marker for a vanity project or a waste of energy.
- The savings generated by getting the recipe free do not help the older generations and still lack in status defense and damage type defense.
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Big Angry Bomb
- The continuation of the slow fuse time, heavy walking penalty and slow charge time continue to make it possibly the worst bomb in existence.
- The increased damage hardly changes the time it takes to complete battles with it, not to mention it supposedly delivers the most damage yet it's DPS is actually inferior.
- The chance to stun is shared by the Irontech Destroyer Bomb, making the Irontech still a better choice.
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Deadly Virulisk Set
- Optimized to fight a T2 Dungeon at the T3 level.
- Resistant against the weakest status in the game.
- Provides comparable defense to other 5* gears with no benefits to justify the cost of crafting.
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Deadshot Set
- The cumulative medium ASI for gunning is inferior to the Nameless set, which doubles the ASI.
- While Shadow projectiles are some of the more dangerous obstacles in the Clockworks, the Curse resistance is essentially useless and therefore it loses wholly to the Nameless Set.
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Deconstructor Series
- The damage bonus is easily replaced by a UV, trinkets, Mad Bomber and now Bombastic Demo Sets.
- No 5* means it will never match up to the other Blast Bomb variants.
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Dread Skelly Set
- Though the original fire weakness has been removed, it is essentially identical to the Snarbolax Set, except the damage bonus, thereby making it redundant and inferior.
- Though it provides the most Shadow defense in the game, such a small increase is negligible to anyone who has had a Low unique variant on any armor.
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Ironmight Armor Plate Set
- Decreased Attack Speed means it is automatically inferior to all other Piercing Armor sets.
- The max Normal defense does not compensate for the weaker Piercing defense in T3, because again, Normal is an uncommon damage type in T3.
- Could use a more useful status resist, such as Shock.
- The Ironmight Plate Shield is a decent and undervalued shield.
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Omega Shell
- Provides no status resist whatsover.
- It's former advantage of adding more health (probably negligible amounts) has now been supplanted by heart pendants.
- Normal is very uncommon as a T3 damage type.
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Royal Jelly Set
- Inferior in status resist and in Piercing defense compared to the Ice Queen set, making it redundant and inferior and therefore a comparative waste in Energy.
- Slooms are far too rare to need the status resist on this set.
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Supernova Series
- Inferior to the Polaris Series due to lack of a status infliction.
- Valiance would endanger the user less, enable faster attacks for far less lag-inducing art.
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Troika Series
- Slower, weaker and have a lower DPS and non-push back charge-up that covers for the vulnerability of such a slow attack.
- An easy fix would be to make the charge-up more effective, because the reach advantage alone does not compensate for the damage type and sluggish swing speed.
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Wild Hunting Blade Series
- Inferior to even its counterpart, the Dread Venom Striker, the Wild Hunting Blade was made to fail. It does not have Piercing damage that would greatly enhance its damage bonus as an extreme hard counter to Beasts and is greatly inferior in terms of general damage to all other enemies to the DVS and every other normal sword.
- The damage bonus can easily be replaced by the general sword damage bonus from the Skolver Set.
- The greater reach does not compensate enough for the overall lower effectiveness.
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Winmillion Series
- No 5* and weak charge-up.
- The superior charge of Leviathan or CIV yields higher DPS.
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Volcanic Salamander Set
- While fire resist is valuable, the stat specs are wholly inferior to the Vog Set for FSC purposes, and since there are not many purposes at the T3 level, this set either requires a buff or a special dungeon it is optimal for.
- The damage bonus against Jellies is something that could be easily compensated by the Skolver Set, which would provide a general damage bonus and is therefore more versatile.
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OOO Please change these gears! They need help!
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The Over-powered, Over-used “Clone” Gears
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Crest of Almire
- Combining the best of the Dread Skelly Shield and the Owlite Shield, we have the Crest of Almire that boasts strong Shadow defense coupled with resists to the two most lethal status effects in the game.
- While an end-game reward, it so crushes the Dread Skelly Shield that the said shield is basically obsolete.
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Mask of Seerus
- Seerusly? Resistances against the most threatening status effects, two weapon enhancing boosters and comparable resist? Well, that's one way to force people to pay.
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Owlite Shield Series
- Boasting an incredible resistance set against the two deadly statuses, the Owlite series is vastly superior in its usage over other shields. With the resists, it can compensate for shortcomings of armor resistances, enabling the common Skolver/Owlite combination even in areas of elemental damage dangers.
- The elemental defense also provides a distinct advantage against some of the more effective attacks of enemies during PVE, compared to Undead, Jellies and Beasts.
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Polaris Series
- Create a gun that has area of effect, knock-back, elemental damage, hit-stun, shock chance, movement while firing, fast attacks and triple shots and you have an over-powered gun that everyone will covet and use. There are so many specs to this gun that make it a king of the entire gun series and yet to this day it has not been nerfed.
- Balancing this gun will decrease lag with the flashy art, decrease spam in PVP and PVE, wherein it can often singlehandedly hold off a horde of players or monsters easily.
- Decrease the super common Undead and Construct enemies and the reign of elemental weapons may actually end.
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Skolver Set
- It boasts similar defense levels of other Normal/Piercing type armor, yet also has a general very high sword damage bonus, crushing all other similar armors.
- The set should come with a berserker balancer, in which high aggression is coupled with low defensive stats, otherwise with such clearly superior gear you get the “clone” effect that so many players whine about.
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Snarbolax Set
- The set renders the Dread Skelly Set obsolete as it is clearly superior with the sword damage bonus. Even as a gunner there is the Shadowsun Set and bombers would need bomber gear, leaving the Skelly Series hung up to dry.
- The small differences in resistances and Shadow defense are not enough to compensate the clear advantage of the very high general sword damage bonus.
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Bling (16)
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Pimp Pieces (29)
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