Difference between revisions of "Sandbox"
From SpiralKnights
Line 10: | Line 10: | ||
{{AccessorytableSpecial/row|Flame|Aura| | {{AccessorytableSpecial/row|Flame|Aura| | ||
Constantly sheds fiery particles. An orange glow pulses outward from the chest area. | Constantly sheds fiery particles. An orange glow pulses outward from the chest area. | ||
+ | *Many [[Red Rover]]s have visual effects similar to this aura. | ||
|| | || | ||
*[[Nemesis Prize Box]] | *[[Nemesis Prize Box]] | ||
Line 43: | Line 44: | ||
{{AccessorytableSpecial/row|Love|Aura| | {{AccessorytableSpecial/row|Love|Aura| | ||
− | Pinkish-red hearts and particles shower the player. The chest area glows | + | Pinkish-red hearts and particles shower the player. The chest area glows a soft pink. |
*Overworld: this aura leaves hearts in the air for a while if the player moves. | *Overworld: this aura leaves hearts in the air for a while if the player moves. | ||
*The [[Love Puppy]] has this aura. | *The [[Love Puppy]] has this aura. | ||
Line 68: | Line 69: | ||
{{AccessorytableSpecial/row|Sunshine|Aura| | {{AccessorytableSpecial/row|Sunshine|Aura| | ||
− | Yellowish rays of light radiate outwards from the player's | + | Yellowish rays of light radiate outwards from the player's chest area. |
|| | || | ||
*[[Solstice Prize Box|June Solstice Prize Box 2012]] | *[[Solstice Prize Box|June Solstice Prize Box 2012]] | ||
Line 183: | Line 184: | ||
* According to [[Developer|Nick]], the ''Unclean Aura'' is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. {{fn|http://twitter.com/#!/NickPopovich/status/142419888881930241}} | * According to [[Developer|Nick]], the ''Unclean Aura'' is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. {{fn|http://twitter.com/#!/NickPopovich/status/142419888881930241}} | ||
+ | |||
+ | *The ''Soaked'' aura has icon art that is very similar to the icon art for ''Sunshine'', despite the soaked aura being rather damp. This is to maintain the "fun in the sun" attitude of the [[Splash Prize Box Promotion May 2014|Splash Promo]]. | ||
*'''*Bug*''': The ''Twilight Aura'' is designed to be trailing, but currently only one firefly is not locked to the player's movement. | *'''*Bug*''': The ''Twilight Aura'' is designed to be trailing, but currently only one firefly is not locked to the player's movement. |
Revision as of 22:49, 3 June 2014
Contents |
An Aura is an accessory that can be attached to the Armor Aura slot via Bechamel. Depending on the aura, this accessory can add a variety of Special Effects to a player's appearance, including but not limited to: glowing, shedding, and trailing. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of Zombies. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character Biscotti's Sprinkle Aura.
List of Aura Accessories
Template:AccessorytableSpecial/start
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row
|}
Notes
- Using this list: You can use this table to navigate to individual pages that feature animations of these accessories. Simply click on the image in the overworld column that you wish to see animated, and you will go to its file page - where it should animate if you're using a browser or plug-in that acknowledges APNG files.
- If an image is animated, it will have a box on the page saying so. Only a few images are animated in the Unattached Column so far. Editors might replace PNG with APNG (using the same file location), but this takes a lot of time and effort. Until then, use the text in the Notes column to help get a dynamic mental picture of the aura.
- Many of these animations are not "perfect loops". This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray more information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
- If the knight in the Overworld animation isn't walking, the aura either doesn't leave a trail, or the trail isn't a guaranteed (consistent) effect (as with hacked).
- Note: for the Notes column, if an "Overworld" or "Audio" segment isn't included, then that aura does not have those effects.
These accessories are usually available as a "rare" from prize boxes, and many have shown up in the supply depot and Featured Auction House. Thus, availability of these accessories is rather transient. It would be prudent to frequently check the News Blog, Admin Forum Posts, the Featured Auction House, and the Supply Depot if you wish to obtain these accessories.
Trivia
- Prismatic Aspect: Twilight and Hacked are generally prismatic.
- The Soaked Aura was the first aura to have its own audio noises.
- This was the first aura to be available from two entirely different prize boxes.
- According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1]
- The Soaked aura has icon art that is very similar to the icon art for Sunshine, despite the soaked aura being rather damp. This is to maintain the "fun in the sun" attitude of the Splash Promo.
- *Bug*: The Twilight Aura is designed to be trailing, but currently only one firefly is not locked to the player's movement.