Difference between revisions of "Aura"
From SpiralKnights
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==List of Aura Accessories== | ==List of Aura Accessories== | ||
{{AccessorytableSpecial/start}} | {{AccessorytableSpecial/start}} | ||
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{{AccessorytableSpecial/row|Flame|Aura| | {{AccessorytableSpecial/row|Flame|Aura| | ||
Constantly sheds fiery particles. | Constantly sheds fiery particles. | ||
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An orange glow pulses outward from the chest area. | An orange glow pulses outward from the chest area. | ||
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− | + | [[Nemesis Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Ghostly|Aura| | {{AccessorytableSpecial/row|Ghostly|Aura| | ||
Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. | Constantly sheds subtle wisps of grey smoke-like effects upwards from the body. | ||
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Has a bit of a puffy grey glow. | Has a bit of a puffy grey glow. | ||
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− | + | [[Iron Lockbox|Iron Lockbox???]] | |
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+ | Rare Monster Drop: [[Mewkat]] | ||
}} | }} | ||
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{{AccessorytableSpecial/row|Twilight|Aura| | {{AccessorytableSpecial/row|Twilight|Aura| | ||
[[Prismatic]] fireflies fly around the player. | [[Prismatic]] fireflies fly around the player. | ||
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*Glowing effects: certain [[Personal Color]]s make the fireflies "glow" more than other colors. | *Glowing effects: certain [[Personal Color]]s make the fireflies "glow" more than other colors. | ||
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− | + | [[Iron Lockbox| Iron Lockbox???]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Twinkle|Aura| | {{AccessorytableSpecial/row|Twinkle|Aura| | ||
Silvery-white, star-like shapes will flash softly around the player on occasion. | Silvery-white, star-like shapes will flash softly around the player on occasion. | ||
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− | + | [[Nemesis Prize Box]] | |
}} | }} | ||
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*Overworld: only one bug gets left behind if the player moves.* | *Overworld: only one bug gets left behind if the player moves.* | ||
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− | + | [[Iron Lockbox| Iron Lockbox???]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Love|Aura| | {{AccessorytableSpecial/row|Love|Aura| | ||
Pinkish-red hearts and particles shower the player. | Pinkish-red hearts and particles shower the player. | ||
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*Overworld: this aura leaves hearts in the air for a while if the player moves. | *Overworld: this aura leaves hearts in the air for a while if the player moves. | ||
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− | + | [http://en.wikipedia.org/wiki/Valentine's_Day Valentine's Day] purchases | |
}} | }} | ||
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{{AccessorytableSpecial/row|Sprinkle|Aura| | {{AccessorytableSpecial/row|Sprinkle|Aura| | ||
Candy-like particles (random in color) stick to the chest and shoulders of the player. | Candy-like particles (random in color) stick to the chest and shoulders of the player. | ||
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*Overworld: clusters of sprinkles get left behind for a short while if the player moves. | *Overworld: clusters of sprinkles get left behind for a short while if the player moves. | ||
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− | + | [[Anniversary Prize Box]] | |
− | + | ||
+ | [[Gourmet Prize Box]] | ||
}} | }} | ||
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{{AccessorytableSpecial/row|Snowfall|Aura| | {{AccessorytableSpecial/row|Snowfall|Aura| | ||
Large, thick snowflakes constantly generate and fade away around the player's chest. | Large, thick snowflakes constantly generate and fade away around the player's chest. | ||
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Has a bit of a soft blue-white glow. | Has a bit of a soft blue-white glow. | ||
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− | + | [[Solstice Prize Box]] (Several) | |
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− | + | [[Winterfest Prize Box]] (2012) | |
}} | }} | ||
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{{AccessorytableSpecial/row|Sunshine|Aura| | {{AccessorytableSpecial/row|Sunshine|Aura| | ||
Yellowish rays of light radiate outwards from the player's chest area. | Yellowish rays of light radiate outwards from the player's chest area. | ||
*Overworld: puts a golden ring of light under the player's feet. | *Overworld: puts a golden ring of light under the player's feet. | ||
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− | + | [[Solstice Prize Box]] (Several) | |
− | + | ||
}} | }} | ||
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{{AccessorytableSpecial/row|Green Leafy|Aura| | {{AccessorytableSpecial/row|Green Leafy|Aura| | ||
Leaves cover parts of the body '''and head''', attached to the body via a net. | Leaves cover parts of the body '''and head''', attached to the body via a net. | ||
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*Overworld: sheds individual leaves behind the player if the player moves. | *Overworld: sheds individual leaves behind the player if the player moves. | ||
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− | + | [[Hunter Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Hacked|Aura| | {{AccessorytableSpecial/row|Hacked|Aura| | ||
Constantly animates [[prismatic]] glitchy effects around the user. | Constantly animates [[prismatic]] glitchy effects around the user. | ||
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*The floor visuals right before the last fight area of the [[Ghosts in the Machine]] mission are very similar. | *The floor visuals right before the last fight area of the [[Ghosts in the Machine]] mission are very similar. | ||
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− | + | [[Surge Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Haunted|Aura| | {{AccessorytableSpecial/row|Haunted|Aura| | ||
Small wisps with unhappy faces (ghosts) fly around the user. | Small wisps with unhappy faces (ghosts) fly around the user. | ||
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− | + | [[Dark Harvest Prize Box]] | |
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+ | Rare Monster Drop: [[Mewkat]] | ||
}} | }} | ||
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{{AccessorytableSpecial/row|Fall Leafy|Aura| | {{AccessorytableSpecial/row|Fall Leafy|Aura| | ||
Leaves cover parts of the body '''and head''', attached to the body via a net. | Leaves cover parts of the body '''and head''', attached to the body via a net. | ||
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*Overworld: sheds individual leaves behind the player if the player moves. | *Overworld: sheds individual leaves behind the player if the player moves. | ||
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− | + | [[Supply Depot|Supply Depot Special 2013]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Polar Leafy|Aura| | {{AccessorytableSpecial/row|Polar Leafy|Aura| | ||
Leaves cover parts of the body '''and head''', attached to the body via a net. | Leaves cover parts of the body '''and head''', attached to the body via a net. | ||
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*Overworld: sheds individual leaves behind the player if the player moves. | *Overworld: sheds individual leaves behind the player if the player moves. | ||
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− | + | [[Polar Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Gold Leafy|Aura| | {{AccessorytableSpecial/row|Gold Leafy|Aura| | ||
Leaves cover parts of the body '''and head''', attached to the body via a net. | Leaves cover parts of the body '''and head''', attached to the body via a net. | ||
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*Overworld: sheds individual leaves behind the player if the player moves. | *Overworld: sheds individual leaves behind the player if the player moves. | ||
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− | + | [[Supply Depot|Supply Depot Special 2014]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Baleful|Aura| | {{AccessorytableSpecial/row|Baleful|Aura| | ||
Constantly sheds a purple hazy mist around the user's chest area. | Constantly sheds a purple hazy mist around the user's chest area. | ||
*Overworld: puts a purple circle under the player's feet. | *Overworld: puts a purple circle under the player's feet. | ||
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− | + | [[Colossal Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Aggro|Aura| | {{AccessorytableSpecial/row|Aggro|Aura| | ||
Constantly animates pinkish electric-like effects around the chest. | Constantly animates pinkish electric-like effects around the chest. | ||
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Pinkish mist showers the player. | Pinkish mist showers the player. | ||
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− | + | [[Ancient Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Orbit|Aura| | {{AccessorytableSpecial/row|Orbit|Aura| | ||
Two large objects, one sun-like, the other moon-like, orbit in opposite directions around the player. | Two large objects, one sun-like, the other moon-like, orbit in opposite directions around the player. | ||
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It also has a greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the player. | It also has a greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the player. | ||
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− | + | [[Equinox Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Blossom|Aura| | {{AccessorytableSpecial/row|Blossom|Aura| | ||
A green light orbits the player's chest in a slow, sinusoid manner, followed by leaves of light. | A green light orbits the player's chest in a slow, sinusoid manner, followed by leaves of light. | ||
*Overworld: Leaves a trail of grass, flowers, and general nature for a while if the player moves. | *Overworld: Leaves a trail of grass, flowers, and general nature for a while if the player moves. | ||
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− | + | [[Blooming Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Dreadful|Aura| | {{AccessorytableSpecial/row|Dreadful|Aura| | ||
Description: Blackish-purple, electric-like effects constantly animate around the chest area. | Description: Blackish-purple, electric-like effects constantly animate around the chest area. | ||
*Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves. | *Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves. | ||
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− | + | [[Katastrophe Prize Box]] | |
}} | }} | ||
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{{AccessorytableSpecial/row|Soaked|Aura| | {{AccessorytableSpecial/row|Soaked|Aura| | ||
Watery effects (such as dripping) generate around the player's head and legs. | Watery effects (such as dripping) generate around the player's head and legs. | ||
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*Audio: "Splish splish" sounds can be heard if the player moves. | *Audio: "Splish splish" sounds can be heard if the player moves. | ||
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− | + | [[Splash Prize Box]] | |
}} | }} | ||
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{{Table/End}} | {{Table/End}} | ||
Revision as of 22:49, 15 June 2014
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Description
A ticket for an accessory that can be attached to select armors. Accessory tickets can be redeemed at the Accessorizor in the Haven Bazaar. — Tooltip An Aura is an accessory that can be attached to the Armor Aura Slot via Bechamel. Depending on the aura, this accessory can add a variety of Special Effects to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of Zombies. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character Biscotti's Sprinkle Aura.
List of Aura Accessories
Template:AccessorytableSpecial/start Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row
Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row Template:AccessorytableSpecial/row |}
More Views
Notes
- Using this list: You can use this table to navigate to individual pages that feature animations of these accessories. Simply click on the image in the overworld column that you wish to see animated, and you will go to its file page - where it should animate if you're using a browser or plug-in that acknowledges APNG files.
- If an image is animated, it will have a box on the page saying so. Editors might replace PNG with APNG (using the same file location), but this takes time and effort. Until then, use the text in the Notes column to help get a dynamic mental picture of the aura.
- Many of these animations are not "perfect loops". This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray more information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
- If the knight in the Overworld animation isn't walking, the aura either doesn't leave a trail, or the trail isn't a guaranteed (consistent) effect (as with hacked).
- Note: for the Notes column, if an "Overworld" or "Audio" segment isn't included, then that aura does not have important behaviors related to those effects.
These accessories are usually available as a "rare" from prize boxes, and many have shown up in the Supply Depot and Featured Auction House. Thus, availability of these accessories is rather transient (and sometimes difficult to state officially, as with twinkle or things from lockboxes that have also shown up on the Featured Auction House many times). It would be prudent to frequently check the News Blog, Admin Forum Posts, the Featured Auction House, and the Supply Depot if you wish to obtain these accessories.
Trivia
Trivia: General
- Prismatic Aspect: Twilight and Hacked are generally prismatic.
- Overworld: some auras with glowing effects can be seen through certain solid objects (like wall hiding the hidden path in D27 of Firestorm Citadel).
- The Sprinkle Aura was the first aura to be available from two entirely different prize boxes (Anniversary and Gourmet).
- The Soaked Aura was the first aura to have its own audio noises.
- According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1]
- The Soaked aura has icon art that is very similar to the icon art for Sunshine, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the Splash Promo.
- *Bug*: The Twilight Aura is designed to be trailing, but currently only one firefly is not locked to the player's movement.
Trivia: Other Entities with Auras
- Many Red Rovers have visual effects similar to the Flame Aura.
- The Love Puppy seems to have a love aura.
- The character Biscotti seems to have a sprinkle aura.
- The blossom aura is similar to the visual effects seen around the Nature Sprite located in depth 25 of the Firestorm Citadel.
- Water fountains throughout the Firestorm Citadel also have some of these effects.
- The Battle Sprite Seraphynx (Black Kat) obtains a dreadful aura if the Disintegration Ray ultimate is chosen (no trailing effects).