Difference between revisions of "Armero Alchemy Machine"
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The [[Armero Alchemy Machine]] is a type of [[Alchemy Machine]] located in the [[Hunter's Lodge]]. | The [[Armero Alchemy Machine]] is a type of [[Alchemy Machine]] located in the [[Hunter's Lodge]]. | ||
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==Notes== | ==Notes== |
Revision as of 19:45, 3 August 2014
The Armero Alchemy Machine is a type of Alchemy Machine located in the Hunter's Lodge.
Template:Armero Alchemy Machine
Notes
- The term "Armero Alchemy Machine" is community slang for the "Guild Alchemy Machine" located in the Hunter's Lodge.
- This machine crafts trophies - a type of furniture which can be used to decorate a Guild Hall.
- Only guild members may use this alchemy machine.
- The machine does not require Orbs of Alchemy or energy like other alchemy machines.
- When a piece of furniture is required for crafting the next level of furniture, that piece must be stored away in the guild treasury - not out on the floor of the Guild Hall.
Economics of Boss Trophies
Each "boss trophy" requires a large amount of effort to obtain, so working together and planning ahead as a guild is important. Four special materials are needed to craft the first level of trophy. Four of those trophies are needed to craft the second trophy in the line, and four of those trophies are needed to craft the final trophy in the line. These different stages of crafting are referred to loosely as "levels" (1,2, or 3) in the Recipe list. Other slang uses "Tier" unofficially. The following guide explains the economics in greater detail:
Boss Trophy Economic Planning (Player-made Guides)
- Click the image to zoom in on it and so on.
- Note: elevators no longer require energy. Ignore that part of the cost.
- Image shows visually how huge the project can be for ALL the trophies.
- Image details:
- Visualizes the consuming of stuff used to make previous stuff. Smaller boxes are repeated based on how many times the pile of stuff is "consumed" to make the next trophy in the line - but this is only demonstrated for the T2 trophy. Repeat for T3.
- A lot of things are color-coded in this image for "tiers" of trophy. "Tiers" or "T" is unofficially used here, not related to actual "Tiers" in the game. This is because furniture items do not have star levels, but they clearly have levels of crafting, so the term is used for the sake of communication. T1 = red, T2 = green, and T3 = blue.
- For quick planning of just T3 trophies, just use the larger boxes.
- Image is a player-made guide, and is not officially part of the game, and uses terminology unofficially.
- For additional details, see individual pages for each boss trophy.
Quick List of Amounts of the Important Materials:
- Snarbolax Line:
- ONE Frumious Fang: 4 TOTAL Snarbostuffing materials.
- ONE Replica Natural Snarbolax: 16 TOTAL Snarbostuffing materials.
- ONE Replica Shadowy Snarbolax: 64 TOTAL Snarbostuffing materials.
- Jelly King Line:
- ONE Jelly Gem: 4 TOTAL Jelly Glue materials.
- ONE Royal Jelly Crown: 16 TOTAL Jelly Glue materials.
- ONE Replica Royal Jelly: 64 TOTAL Jelly Glue materials.
- Roarmulus Twin Line (you don't make two when you make this trophy, you only make ONE of the twins per relevant craft):
- ONE Roarmulus Blueprints: 4 TOTAL Schemer Scrap materials.
- ONE Small Replica Roarmulus Twin: 16 TOTAL Schemer Scrap materials.
- ONE Large Replica Roarmulus Twin: 64 TOTAL Schemer Scrap materials.
- Lord Vanaduke Line:
- ONE Almirian Seal: 4 TOTAL Dark Ember materials.
- ONE Lord Vanaduke's Mask: 16 TOTAL Dark Ember materials.
- ONE Lord Vanaduke's Finery: 64 TOTAL Dark Ember materials.