Difference between revisions of "Shock"
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{{status conditions}} | {{status conditions}} | ||
− | '''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. | + | '''Shock''' is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of [[Damage#Elemental Damage|elemental damage]]; damage taken from '''shock''' status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage. |
A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt other enemies or allies, and potentially spread the status. Enemies will take extra damage if struck while being hurt by '''shock'''. | A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break [[Exploration|blocks]], hurt other enemies or allies, and potentially spread the status. Enemies will take extra damage if struck while being hurt by '''shock'''. |
Revision as of 07:46, 20 April 2011
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Shock is a status condition that will, at random intervals, cause the victim to spasm, interrupting anything the victim was doing. Enemies will only be interrupted if shock damages them while telegraphing: if they are already in the attack animation, it won't be stopped. Attacks that can shock deal a portion of elemental damage; damage taken from shock status can only be reduced by shock-resistant armor. Damage dealt to enemies from shock is considered elemental damage.
A unique characteristic of shock is that when the victim receives damage from shock, everything in a small radius around the target will also be hit. This can break blocks, hurt other enemies or allies, and potentially spread the status. Enemies will take extra damage if struck while being hurt by shock.
Themed Enemies
Shock-themed enemies are immune to and may inflict shock status.
- Beryl Greavers
- Devil-ITs
- Electreants
- Electrolisks
- Frankenzoms
- Quicksilvers
- Quicksilvers are also healed and gain super speed when shocked.
- Sparkies
- Statikats
- Surgebots
- Tortodrones
- Tortodrones are not immune to but can inflict shock.
- Voltails
- Volt Knights
- All Mecha Knights can inflict shock, but only Volt Knights are immune.
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