Difference between revisions of "User:Novaster/Sandbox"

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(BTW, regarding your previous edit, I'm 50% sure that the button can occur anywhere in the module, (apart from the entrance platform) not just underneath those crystals.)
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|variant        = A
 
|variant        = A
 
|notes          = Non-reversible.
 
|notes          = Non-reversible.
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}}
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{{MapList
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|location      = Clockwork Tunnels
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|type          = L
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|#              = 2
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|variant        = A
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|notes          = Spike traps are permanently up. They drop once all turrets are defeated
 
}}
 
}}
  
 
{{Table/End}}
 
{{Table/End}}
  
:Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at [http://wiki.spiralknights.com/Talk:Exploration the discussion page] of the [[exploration]] page, you can see another project growing there.  
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Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at [http://wiki.spiralknights.com/Talk:Exploration the discussion page] of the [[exploration]] page, you can see another project growing there.  
 
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Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC)
 
Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC)
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:No, it was unintentional. It's late here. --[[User:HexZyle|HexZyle]] 14:23, 14 March 2015 (UTC)

Revision as of 14:23, 14 March 2015


Maps

Template:MapList/doc - Documentation for the template of the list below:
Map Visual Mission or Area Level or Segment Notes
Map-March of the Tortodrones-Ancient Grove-1A.png No official description for this area. March of the Tortodrones
*Lobby of this mission
Ancient Grove Notes:

A verdant area containing a Mysterious Alchemy Machine, Basil, Arsenal Station, and the suspicious Grim Gate.

Map-Compound-L-1A.png No official description for this area. Compound
*Blighted Compound
(Any)
Depth(s): ?, 28
L Notes:

ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right.

Map-Clockwork Tunnels-L-1A.png No official description for this area. Clockwork Tunnels L Notes:

There is a button hidden under one of the six individual crystal blocks.

Map-Clockwork Tunnels-I-1A.png No official description for this area. Clockwork Tunnels I Notes:

Non-reversible.

Map-Clockwork Tunnels-L-2A.png No official description for this area. Clockwork Tunnels L Notes:

Spike traps are permanently up. They drop once all turrets are defeated

Ah, it would be "Clockwork Tunnels," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at the discussion page of the exploration page, you can see another project growing there. Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -Novaster 13:49, 14 March 2015 (UTC)

No, it was unintentional. It's late here. --HexZyle 14:23, 14 March 2015 (UTC)
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