Difference between revisions of "Binding"
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Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several [[Mysterious Alchemy Machine]] items. | Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several [[Mysterious Alchemy Machine]] items. | ||
− | The [[Grand Solstice Ring]], which is unusual in that it requires two preceding equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound. | + | The [[Grand Solstice Ring]], which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound. |
== Tickets == | == Tickets == |
Revision as of 14:35, 17 March 2015
Binding occurs when the player equips a piece of equipment present in their arsenal list. A small number of other oddities (such as the Ancient Shell) automatically bind when acquired.
Importantly:
- Bound equipment can be sold to vendors.
- Bound equipment cannot be mailed, traded, or sold in the Auction House.
The item is otherwise unaffected by being bound.
Notes
When crafting using bound equipment as a precursor, the upgraded item will also be bound.
Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
- All Mission rewards
- Everything from Sullivan and Brinks, except materials
- Items from the Starter pack or Battle Pack
- Recipes purchased from the Hall of Heroes
- Weapons and gear purchased from the Supply Depot
- Certain materials from certain events (example: Razor Ribbon)
- Tokens
- Minerals
- Artifacts
Once bound, the item can only be unbound by Vise, the unbinding smith in the Bazaar. Vise can only unbind Helmets, Armor, Shields, Trinkets, Bombs, Handguns, and Swords - not materials, costumes, and so on. Vise will also not be able to unbind certain special combat equipment, like "proto" items.
Heat level is reset to 0 when an item is unbound.
Oddities
Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several Mysterious Alchemy Machine items.
The Grand Solstice Ring, which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound.
Tickets
Name | Effect | Acquisition | Cost | Location |
Unbind 1 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
100 Energy | Vise |
Unbind 2 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
200 Energy | Vise |
Unbind 3 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
600 Energy | Vise |
Unbind 4 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
1,800 Energy | Vise |
Unbind 5 Star Ticket
|
Unbinds an item so it can be traded. Resets heat level! | Supply Depot Or direct use at vendor |
4,000 Energy | Vise |