Difference between revisions of "A Revelation in Flames"

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m (tweaked it again. I guess it automatically goes to the page whitout the [[ ]] needed. didn't know ,my bad.)
m (replacing "runthrough" with "floor" template, general format)
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|followed by  = Angels from Antiquity
 
|followed by  = Angels from Antiquity
 
|stratum      =  
 
|stratum      =  
*Monsters: {{Monster_Icons|Construct}} {{Monster_Icons|Slime}} {{Monster_Icons|Beast}}
+
*Monsters: {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Slime}}  
 
*Status: {{status|fire}} {{status|freeze}}
 
*Status: {{status|fire}} {{status|freeze}}
 
|rewards      = *20 [[Prestige]]
 
|rewards      = *20 [[Prestige]]
Line 26: Line 26:
  
 
''Rhendon is waiting for you in an area of the Clockworks called the Sunset Steppes where reconnaissance has located a cache of missing battle sprites. Secure the sprites and clear the area of hostiles. You are authorized to use any sprites you secure in order to complete the mission.
 
''Rhendon is waiting for you in an area of the Clockworks called the Sunset Steppes where reconnaissance has located a cache of missing battle sprites. Secure the sprites and clear the area of hostiles. You are authorized to use any sprites you secure in order to complete the mission.
 +
  
 
'''Objective:'''  
 
'''Objective:'''  
  
 
Secure a cache of battle sprites and return them to the Lab.
 
Secure a cache of battle sprites and return them to the Lab.
 +
 +
==Notes==
 +
This mission features the [[Drakon]] battle sprite.
 +
 +
A Tier 2 level 15 Drakon will temporarily accompany the player. This sprite replaces the player's current sprite. Not to worry, this has no lasting effects on any sprites the player might own already - feel free to help new players with this mission.
 +
 +
===History===
 +
*{{release|2013-07-30}}: Mission introduced
  
 
==Runthrough==
 
==Runthrough==
  
===First Floor===  
+
===First Floor===
{{runthrough
+
{{Floor
|icon    = Generic Lobby
+
|name        = Mission Lobby
|name    = Mission Lobby
+
|icon 1      = Generic Lobby
|depth   = 0
+
|depth       = 0
|summary = A place to prepare.  
+
|monsters    = There is no combat here.
}}
+
|exploration =
 +
*[[Basil]] is located top left. 
 +
*An [[Alchemy Machine]] is located top right.
  
====Environment====
+
|floor notes = A place to gear up.
  
===Second Floor===
+
'''Gallery'''
{{runthrough
+
----
|icon    = Sunset Steppes
+
<gallery widths=200px heights=150px>
|name    = Sunset Steppes
+
File:Map-Lobby-Standard.png  |Map of the lobby.
|depth  = 1
+
File:Area-Lobby-Standard.png |Screens displaying random views of Cradle.  
|summary = Locate the missing battle sprites.
+
</gallery>
 
}}
 
}}
  
 +
===Second Floor===
 +
{{Floor
 +
|name        = Sunset Steppes
 +
|icon 1      = Sunset Steppes
 +
|depth      = 1
 +
|monsters    =
 
'''Monsters''':
 
'''Monsters''':
 
*{{Monster_Icons|Construct}} {{status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
 
*{{Monster_Icons|Construct}} {{status|fire}} [[Gun Puppy#Red Rover|Red Rover]]
Line 58: Line 75:
 
*{{Monster_Icons|Beast}} {{status|fire}} [[Chromalisk#Salamander|Salamander]]
 
*{{Monster_Icons|Beast}} {{status|fire}} [[Chromalisk#Salamander|Salamander]]
 
*{{Monster_Icons|Slime}} [[Jelly#Blast Cube|Blast Cube]]
 
*{{Monster_Icons|Slime}} [[Jelly#Blast Cube|Blast Cube]]
 +
|exploration =
 +
*This area is similar to ''[[Compound|Charred Compound]]''.
 +
*[[Rhendon]] accompanies the player for the first part of the level
 +
*A Tier 2 level 15 [[Drakon]] accompanies the player
  
====Environment====
+
|floor notes = Goal: Find the missing sprites and get to the elevator.
* This area is similar to [[Compounds]] level.
+
* Rhendon will follow you during the first part of this depth.
+
* A [[Drakon]] at level 15 will be with you until you finish the mission.  
+
  
===Third Floor===
+
 
{{runthrough
+
'''Gallery'''
|icon    = Cooling Chamber
+
----
|name    = Frigid Passage
+
*{{update|pending gallery}}
|depth  = 2
+
|summary = Clear the area of hostiles.
+
 
}}
 
}}
  
 +
===Third Floor===
 +
{{Floor
 +
|name        = Frigid Passage
 +
|icon 1      = Cooling Chamber-Slimeway
 +
|depth      = 2
 +
|monsters    =
 
'''Monsters''':
 
'''Monsters''':
 
*{{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]]
 
*{{Monster_Icons|Slime}} [[Jelly#Jelly Cube|Jelly Cube]]
Line 80: Line 102:
 
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} [[Lumber#Lumber|Lumber]]
 
*{{Monster_Icons|Construct}} {{status|freeze}} [[Battlepod]]
 
*{{Monster_Icons|Construct}} {{status|freeze}} [[Battlepod]]
 +
|exploration =
 +
*This area is a randomly generated ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]]''
 +
*A Tier 2 level 15 [[Drakon]] accompanies the player
  
====Environment====
+
|floor notes = Goal: Defeat a chilling battlepod and get to the elevator.
* This area is a ''[[Clockwork Tunnels|Cooling Chamber: Slimeway]]''
+
 
* A Battlepod with [[freeze]] status will appear at the end of the depth.
+
 
 +
'''Gallery'''
 +
----
 +
*{{update|pending gallery}}
 +
}}
  
 
== See also ==
 
== See also ==
 
{{mission see also}}
 
{{mission see also}}

Revision as of 09:20, 26 July 2015

A Revelation in Flames
Mission-A Revelation in Flames.png
Mission List: Rank (Apprentice)
Preceded By:

2-1 Interface-icon-Dialogue.png Mission: A Visit to the Lab

Followed By:

2-2 Interface-icon-PvE.png Mission: Angels from Antiquity

Important Stratum Themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Slime.png
  • Status: Icon status fire.png Icon status freeze.png
Rewards:

A Revelation in Flames is a 2-2 rank mission.

Overview

Description:

Rhendon is waiting for you in an area of the Clockworks called the Sunset Steppes where reconnaissance has located a cache of missing battle sprites. Secure the sprites and clear the area of hostiles. You are authorized to use any sprites you secure in order to complete the mission.


Objective:

Secure a cache of battle sprites and return them to the Lab.

Notes

This mission features the Drakon battle sprite.

A Tier 2 level 15 Drakon will temporarily accompany the player. This sprite replaces the player's current sprite. Not to worry, this has no lasting effects on any sprites the player might own already - feel free to help new players with this mission.

History

Runthrough

First Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

Third Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See also

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