Difference between revisions of "Faith in Armor"

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|exploration =
 
|exploration =
A special level that cannot be encountered elsewhere in the clockworks. There are several [[fire]] and spike traps. Scuttlebots will be always released from monster cages.  
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*A special level that cannot be encountered elsewhere in the clockworks.  
 +
*There are several [[fire]] and spike traps.  
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*Scuttlebots will be always released from monster cages.
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*Several [[Information Module]]s provide advice about various obstacles in the area.
  
 
|floor notes = Goal: Rescue Wilks and get to the elevator.
 
|floor notes = Goal: Rescue Wilks and get to the elevator.

Revision as of 01:01, 6 September 2015

Faith in Armor
Mission-Faith in Armor.png
Mission List: Rank (Squire)
Preceded By:

3-2 Interface-icon-Dialogue.png Mission: The Pioneers

Followed By:

3-2 Interface-icon-PvE.png Mission: Strength in Unity

Important Stratum Themes:
  • Monsters: Gate Icon-Construct.png
  • Status: Icon status fire.png
Rewards:

Faith in Armor is a 3-2 rank mission.

Overview

Description:

An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.

Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.

Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.


Objective:

Navigate the trap-filled chamber and rescue the apprentice, Wilks.

Runthrough

First Floor

Second Floor

- just really want to avoid using the term "floor" due to March 2011 decisions

See also

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