Difference between revisions of "Sandbox/Compound 4"

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The Compound has been available for exploration since {{release|2013-04-10}}.
 
The Compound has been available for exploration since {{release|2013-04-10}}.
  
Its floors are composed of random map segments. Compounds are floating islands, similar to other areas such as the Wolver Den. They only appear in Tier 2 and 3 of the Clockworks. [[Curse]] (and [[Sleep]]) are the only status themes not encountered in these levels.  
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Its floors are composed of random map segments. Compounds are floating islands, similar to other areas such as the Wolver Den. They only appear in Tier 2 and 3 of the Clockworks. [[Curse]] (and [[Sleep]]) are the only status themes not encountered here.  
  
 
Monster population consists of many monster families. The more organic "brush" areas are always populated by [[Slime]]s, [[Wolver]]s, and a large number of minis. The type of monsters populating the "facilities" is indicated by the color of the gate's monster icon. Infinite numbers of minis will spawn in the facility areas, despite the area's description. [[Shankle]]s, [[Wisp]]s, and minis populate both facility and brush. Every monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will appear, since the Fiend family has no turrets. A rare [[Scenario Room]] will even spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].  
 
Monster population consists of many monster families. The more organic "brush" areas are always populated by [[Slime]]s, [[Wolver]]s, and a large number of minis. The type of monsters populating the "facilities" is indicated by the color of the gate's monster icon. Infinite numbers of minis will spawn in the facility areas, despite the area's description. [[Shankle]]s, [[Wisp]]s, and minis populate both facility and brush. Every monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will appear, since the Fiend family has no turrets. A rare [[Scenario Room]] will even spawn a [[Stalker#Ghostmane Stalker|Ghostmane Stalker]].  

Revision as of 00:45, 16 September 2015

Compound
Gate-Compound.png
Soundtrack:

Variable. See level information for details.

Important stratum themes:
  • Monsters: Gate Icon-Beast.png Gate Icon-Construct.png Gate Icon-Fiend.png Gate Icon-Gremlin.png Gate Icon-Slime.png Gate Icon-Undead.png
  • Status: Icon status fire.png Icon status freeze.png Icon status poison.png Icon status shock.png

The Compound is an area consisting of levels which share similar characteristics.

Description

The Compounds feature the remains of some sort of unknown facility, where more intelligent monsters await, harvesting resources or perhaps attempting to power up the derelict machinery. However, just outside the confines of the facilities, hordes of mini monsters await in the brush, waiting to strike.

Notes

The Compound has been available for exploration since release 2013-04-10.

Its floors are composed of random map segments. Compounds are floating islands, similar to other areas such as the Wolver Den. They only appear in Tier 2 and 3 of the Clockworks. Curse (and Sleep) are the only status themes not encountered here.

Monster population consists of many monster families. The more organic "brush" areas are always populated by Slimes, Wolvers, and a large number of minis. The type of monsters populating the "facilities" is indicated by the color of the gate's monster icon. Infinite numbers of minis will spawn in the facility areas, despite the area's description. Shankles, Wisps, and minis populate both facility and brush. Every monster family can spawn in a single Compound if it is a Ravenous Warrens or Creeping Colony with a Fiend theme. The beast/slime minis will spawn, as well as their accompanying pierce-damaging family. Gremlins and Constructs almost always spawn in Compounds by default. On top of this, fiends will spawn, and in some places where a turret is designated to spawn, a Howlitzer will appear, since the Fiend family has no turrets. A rare Scenario Room will even spawn a Ghostmane Stalker.

To help keep track of the diversity the player will encounter in a compound: "Chittering Burrows" = Scarabs, "Creeping Colony" = Drops, "Ravenous Warrens" = Bunnies.

As with most gate icons, Gate-Ruined Compound-(Fiend).png Blue monster icon = fiends, Gate-Ruined Compound-(Construct).png Grey monster icon = constructs, Gate-Ruined Compound-(Gremlin).png Orange monster icon = gremlins (for compounds, this indicates population in the facility segments). The background colors of the icon indicate status.

Bunnies, Drops, and Scarabs are members of the Beast, Slime, and Undead family, respectively. The only monster icons used in compound gate maps are for families that do not have a compound-associated mini class: Construct, Fiend, and Gremlin. For example, there are no compound icons that use a pink monster symbol for slimes. This pattern includes all monster families in relation to compounds.

Strategy

Normal weapons and/or crowd control weapons such as bombs are recommended.

Levels





Gallery

  • Sortable list of map segments, including phenomenon such as scenario rooms

See Also

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