Difference between revisions of "Aura"
From SpiralKnights
(→List of Aura Accessories: removed "???" from availability column) |
(several link fixes - some browsers have been acting funny with redirects to the Prize Box page, these "messier" codes should clean things up on the surface) |
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An orange glow pulses outward from the chest area. | An orange glow pulses outward from the chest area. | ||
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− | [[Nemesis Prize Box]] | + | [[Prize Box#Nemesis Prize Box|Nemesis Prize Box]] |
}} | }} | ||
{{Hidden header|Ghostly Aura}} | {{Hidden header|Ghostly Aura}} | ||
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Has a bit of a puffy grey glow. | Has a bit of a puffy grey glow. | ||
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− | [[Iron Lockbox|Iron Lockbox]] | + | [[Lockbox#Iron Lockbox|Iron Lockbox]] |
Rare Monster Drop: [[Mewkat]] | Rare Monster Drop: [[Mewkat]] | ||
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*Glowing effects: certain [[Personal Color]]s make the fireflies "glow" more than other colors. | *Glowing effects: certain [[Personal Color]]s make the fireflies "glow" more than other colors. | ||
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− | [[Iron Lockbox]] | + | [[Lockbox#Iron Lockbox|Iron Lockbox]] |
}} | }} | ||
{{Hidden header|Twinkle Aura}} | {{Hidden header|Twinkle Aura}} | ||
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Silvery-white, star-like shapes will flash softly around the player on occasion. | Silvery-white, star-like shapes will flash softly around the player on occasion. | ||
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− | [[Nemesis Prize Box]] | + | [[Prize Box#Nemesis Prize Box|Nemesis Prize Box]] |
}} | }} | ||
{{Hidden header|Unclean Aura}} | {{Hidden header|Unclean Aura}} | ||
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*Overworld: only one bug gets left behind if the player moves.* | *Overworld: only one bug gets left behind if the player moves.* | ||
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− | [[Iron Lockbox]] | + | [[Lockbox#Iron Lockbox|Iron Lockbox]] |
}} | }} | ||
{{Hidden header|Love Aura}} | {{Hidden header|Love Aura}} | ||
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*Overworld: clusters of sprinkles get left behind for a short while if the player moves. | *Overworld: clusters of sprinkles get left behind for a short while if the player moves. | ||
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− | [[Anniversary Prize Box]] | + | [[Prize Box#Anniversary Prize Box|Anniversary Prize Box]] |
− | [[Gourmet Prize Box]] | + | [[Prize Box#Gourmet Prize Box|Gourmet Prize Box]] |
}} | }} | ||
{{Hidden header|Snowfall Aura}} | {{Hidden header|Snowfall Aura}} | ||
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*Overworld: puts a faint white ring of light under the player's feet. | *Overworld: puts a faint white ring of light under the player's feet. | ||
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− | [[Solstice Prize Box]] ( | + | [[Prize Box#Solstice Prize Box|Solstice Prize Box]] (several) |
− | [[Winterfest Prize Box]] (2012) | + | [[Prize Box#Winterfest Prize Box|Winterfest Prize Box]] (2012) |
}} | }} | ||
{{Hidden header|Sunshine Aura}} | {{Hidden header|Sunshine Aura}} | ||
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*Overworld: puts a golden ring of light under the player's feet. | *Overworld: puts a golden ring of light under the player's feet. | ||
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− | [[Solstice Prize Box]] ( | + | [[Prize Box#Solstice Prize Box|Solstice Prize Box]] (several) |
}} | }} | ||
{{Hidden header|Green Leafy Aura}} | {{Hidden header|Green Leafy Aura}} | ||
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*Overworld: sheds individual leaves behind the player if the player moves. | *Overworld: sheds individual leaves behind the player if the player moves. | ||
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− | [[Hunter Prize Box]] | + | [[Prize Box#Hunter Prize Box|Hunter Prize Box]] |
}} | }} | ||
{{Hidden header|Hacked Aura}} | {{Hidden header|Hacked Aura}} | ||
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*The floor visuals right before the last fight area of the [[Ghosts in the Machine]] mission are very similar. | *The floor visuals right before the last fight area of the [[Ghosts in the Machine]] mission are very similar. | ||
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− | [[Surge Prize Box]] | + | [[Prize Box#Surge Prize Box|Surge Prize Box]] |
}} | }} | ||
{{Hidden header|Haunted Aura}} | {{Hidden header|Haunted Aura}} | ||
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Small wisps with unhappy faces (ghosts) fly around the user. | Small wisps with unhappy faces (ghosts) fly around the user. | ||
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− | [[Dark Harvest Prize Box]] | + | [[Prize Box#Dark Harvest Prize Box|Dark Harvest Prize Box]] |
Rare Monster Drop: [[Mewkat]] | Rare Monster Drop: [[Mewkat]] | ||
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*Overworld: sheds individual leaves behind the player if the player moves. | *Overworld: sheds individual leaves behind the player if the player moves. | ||
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− | [[Polar Prize Box]] | + | [[Prize Box#Polar Prize Box|Polar Prize Box]] |
}} | }} | ||
{{Hidden header|Gold Leafy Aura}} | {{Hidden header|Gold Leafy Aura}} | ||
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*Overworld: puts a purple circle under the player's feet. | *Overworld: puts a purple circle under the player's feet. | ||
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− | [[Colossal Prize Box]] | + | [[Prize Box#Colossal Prize Box|Colossal Prize Box]] |
}} | }} | ||
{{Hidden header|Aggro Aura}} | {{Hidden header|Aggro Aura}} | ||
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Pinkish mist showers the player. | Pinkish mist showers the player. | ||
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− | [[Ancient Prize Box]] | + | [[Prize Box#Ancient Prize Box|Ancient Prize Box]] |
}} | }} | ||
{{Hidden header|Orbit Aura}} | {{Hidden header|Orbit Aura}} | ||
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It also has a greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the player. | It also has a greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the player. | ||
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− | [[Equinox Prize Box]] | + | [[Prize Box#Equinox Prize Box|Equinox Prize Box]] |
}} | }} | ||
{{Hidden header|Blossom Aura}} | {{Hidden header|Blossom Aura}} | ||
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*Overworld: Leaves a trail of grass, flowers, and general nature for a while if the player moves. | *Overworld: Leaves a trail of grass, flowers, and general nature for a while if the player moves. | ||
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− | [[Blooming Prize Box]] | + | [[Prize Box#Blooming Prize Box|Blooming Prize Box]] |
}} | }} | ||
{{Hidden header|Dreadful Aura}} | {{Hidden header|Dreadful Aura}} | ||
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*Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves. | *Overworld: This aura leaves blackish-pink crack-like effects behind for a while if the player moves. | ||
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− | [[Katastrophe Prize Box]] | + | [[Prize Box#Katastrophe Prize Box|Katastrophe Prize Box]] |
}} | }} | ||
{{Hidden header|Soaked Aura}} | {{Hidden header|Soaked Aura}} | ||
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*Audio: "Splish splish" sounds can be heard if the player moves. | *Audio: "Splish splish" sounds can be heard if the player moves. | ||
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− | [[Splash Prize Box]] | + | [[Prize Box#Splash Prize Box|Splash Prize Box]] |
}} | }} | ||
{{Hidden header|Grasping Aura}} | {{Hidden header|Grasping Aura}} | ||
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A prismatic ripple-like pattern occasionally emanates from the chest. | A prismatic ripple-like pattern occasionally emanates from the chest. | ||
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− | [[Slime Prize Box]] | + | [[Prize Box#Slime Prize Box|Slime Prize Box]] |
}} | }} | ||
Revision as of 19:16, 4 August 2014
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Description
A ticket for an accessory that can be attached to select armors. Accessory tickets can be redeemed at the Accessorizor in the Haven Bazaar. — Tooltip An Aura is an accessory that can be attached to the Armor Aura Slot via Bechamel. Depending on the aura, this accessory can add a variety of Special Effects to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of Zombies. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character Biscotti's Sprinkle Aura.
List of Aura Accessories
Click on images in the "Overworld" column to see animations of the auras.
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Notes
- Prismatic Aspect: Twilight, Hacked, and Node Field are generally prismatic.
- Overworld: some auras with glowing effects can be seen through certain solid objects (like wall hiding the hidden path in D27 of Firestorm Citadel).
- The Sprinkle Aura was the first aura to be available from two entirely different prize boxes (Anniversary and Gourmet).
- The Soaked Aura was the first aura to have its own audio noises.
- The Grasping Aura was the first aura to be "earned" by playing certain levels.
- According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1]
- The Soaked aura has icon art that is very similar to the icon art for Sunshine, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the Splash Promo.
- *Bug*: The Twilight Aura is designed to be trailing, but currently only one firefly is not locked to the player's movement.
Notes: Other Entities with Auras
- Many Red Rovers have visual effects similar to the Flame Aura.
- The Love Puppy seems to have a love aura.
- The character Biscotti seems to have a sprinkle aura.
- The blossom aura is similar to the visual effects seen around the Nature Sprite located in depth 25 of the Firestorm Citadel.
- Water fountains throughout the Firestorm Citadel also have some of these effects.
- The Battle Sprite Seraphynx (Black Kat) obtains a dreadful aura if the Disintegration Ray ultimate is chosen (no trailing effects).
Notes: Table
- Using this list: You can use this table to navigate to individual pages that feature animations of these accessories. Simply click on the image in the overworld column that you wish to see animated, and you will go to its file page - where it should animate if you're using a browser or plug-in that acknowledges APNG files.
- If an image is animated, it will have a box on the page saying so. Editors might replace PNG with APNG (using the same file location), but this takes time and effort. Until then, use the text in the Notes column to help get a dynamic mental picture of the aura.
- Many of these animations are not "perfect loops". This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray more information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
- If the knight in the Overworld animation isn't walking, the aura either doesn't leave a trail, or the trail isn't a guaranteed (consistent) effect (as with hacked).
- Note: for the Notes column, if an "Overworld" or "Audio" segment isn't included, then that aura does not have important behaviors related to those effects.
These accessories are usually available as a "rare" from prize boxes, and many have shown up in the Supply Depot and Featured Auction House. Thus, availability of these accessories is rather transient (and sometimes difficult to state officially, as with twinkle or things from lockboxes that have also shown up on the Featured Auction House many times). It would be prudent to frequently check the News Blog, Admin Forum Posts, the Featured Auction House, and the Supply Depot if you wish to obtain these accessories.