Difference between revisions of "Binding"

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m (rewording binding behavior note - this is not the case with more circumstances than orbs (ancient shell for example).)
m (remove repeat via fusion)
 
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[[File:Bound vs. Unbound.png|thumb|right|In the player's [[Arsenal]] list: <br><br> A blue diamond indicates that the item is bound. En empty diamond indicates that the item is unbound.]]
 
[[File:Bound vs. Unbound.png|thumb|right|In the player's [[Arsenal]] list: <br><br> A blue diamond indicates that the item is bound. En empty diamond indicates that the item is unbound.]]
  
'''Binding''' occurs when the player equips a piece of [[equipment]] present in their [[Arsenal|arsenal]] list. A small number of other oddities (such as the [[Ancient Shell]]) automatically bind when acquired.
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'''Binding''' occurs when the player equips a piece of [[equipment]] present in their [[Arsenal|arsenal]] list. A small number of other oddities (such as the [[Ancient Shell]]) automatically bind when acquired.  
  
When crafting using bound equipment as a precursor, the upgraded equipment will also be bound.
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Importantly:
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:Bound equipment '''can''' be sold to [[vendor]]s, with very few special exceptions.
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:Bound equipment '''cannot''' be [[mail]]ed, [[trade]]d, or sold in the [[Auction House]].
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The item is otherwise unaffected by being bound.
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==Notes==
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When crafting using bound equipment as a precursor, the upgraded item will also be bound.
  
 
Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
 
Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.
  
 
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
 
As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:
* Everything from [[Sullivan]] and [[Brinks]], except materials
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* All [[Mission]] rewards
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* Everything from [[Sullivan]] and [[Brinks]] except materials
 
* Items from the [[Starter pack]] or [[Battle Pack]]
 
* Items from the [[Starter pack]] or [[Battle Pack]]
 
* Recipes purchased from the [[Hall of Heroes]]
 
* Recipes purchased from the [[Hall of Heroes]]
 
* Weapons and gear purchased from the [[Supply Depot]]
 
* Weapons and gear purchased from the [[Supply Depot]]
* Certain materials from certain events (example: [[Razor Ribbon]])
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* [[:Category:Materials that bind on acquisition|Certain materials]] associated with [[event]]s
 
* [[Token]]s
 
* [[Token]]s
 
* [[Mineral]]s
 
* [[Mineral]]s
 
* [[Artifact]]s
 
* [[Artifact]]s
  
Bound equipment '''cannot''' be [[mail]]ed, [[trade]]d, or sold in the [[Auction House]]. Bound equipment '''can''' be used by your knight or sold to [[vendor]]s.
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Once bound, equipment can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind combat equipment - [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind any {{star|0}} equipment or certain special items such as the [[Operation Crimson Hammer]] weapons. Many of these exceptions cannot be sold to vendors either.
 
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Once bound, the item can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind certain special combat equipment, like "proto" items.
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[[Heat]] level is reset to 0 when an item is unbound.
 
[[Heat]] level is reset to 0 when an item is unbound.
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===Oddities===
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Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several [[Mysterious Alchemy Machine]] items.
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The [[Grand Solstice Ring]], which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound.
  
 
== Tickets ==
 
== Tickets ==

Latest revision as of 16:04, 25 November 2015

In the player's Arsenal list:

A blue diamond indicates that the item is bound. En empty diamond indicates that the item is unbound.

Binding occurs when the player equips a piece of equipment present in their arsenal list. A small number of other oddities (such as the Ancient Shell) automatically bind when acquired.

Importantly:

Bound equipment can be sold to vendors, with very few special exceptions.
Bound equipment cannot be mailed, traded, or sold in the Auction House.

The item is otherwise unaffected by being bound.

Notes

When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.

As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:

Once bound, equipment can only be unbound by Vise, the unbinding smith in the Bazaar. Vise can only unbind combat equipment - Helmets, Armor, Shields, Trinkets, Bombs, Handguns, and Swords - not materials, costumes, and so on. Vise will also not be able to unbind any ☆☆☆☆☆ equipment or certain special items such as the Operation Crimson Hammer weapons. Many of these exceptions cannot be sold to vendors either.

Heat level is reset to 0 when an item is unbound.

Oddities

Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several Mysterious Alchemy Machine items.

The Grand Solstice Ring, which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound.

Tickets

Name Effect Acquisition Cost Location
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 1 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
100 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 2 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
200 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 3 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
600 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 4 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
1,800 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 5 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
4,000 Energy Vise


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