Difference between revisions of "Binding"

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* [[Artifact]]s
 
* [[Artifact]]s
  
Once bound, equipment can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind certain special combat equipment, such as any zero star equipment.
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Once bound, equipment can only be unbound by [[Vise]], the unbinding smith in the [[Bazaar]]. Vise can only unbind combat equipment - [[Helmet]]s, [[Armor]], [[Shield]]s, [[Trinket]]s, [[Bomb]]s, [[Handgun]]s, and [[Sword]]s - not materials, costumes, and so on. Vise will also not be able to unbind any {{star|0}} equipment or certain special items such as the [[Operation Crimson Hammer]] weapons.  
  
 
[[Heat]] level is reset to 0 when an item is unbound.
 
[[Heat]] level is reset to 0 when an item is unbound.

Revision as of 13:18, 25 November 2015

In the player's Arsenal list:

A blue diamond indicates that the item is bound. En empty diamond indicates that the item is unbound.

Binding occurs when the player equips a piece of equipment present in their arsenal list. A small number of other oddities (such as the Ancient Shell) automatically bind when acquired.

Importantly:

Bound equipment can be sold to vendors, with very few special exceptions.
Bound equipment cannot be mailed, traded, or sold in the Auction House.

The item is otherwise unaffected by being bound.

Notes

When crafting using bound equipment as a precursor, the upgraded item will also be bound.

Before purchasing from a vendor, check the item's properties in the mouseover tooltip to see if it will be bound upon purchase or not.

As a general rule, most equipment and weaponry binds when equipped, and the following bind when acquired:

Once bound, equipment can only be unbound by Vise, the unbinding smith in the Bazaar. Vise can only unbind combat equipment - Helmets, Armor, Shields, Trinkets, Bombs, Handguns, and Swords - not materials, costumes, and so on. Vise will also not be able to unbind any ☆☆☆☆☆ equipment or certain special items such as the Operation Crimson Hammer weapons.

Heat level is reset to 0 when an item is unbound.

Oddities

Starter equipment (such as the Spiral Tailed Helm) cannot be unbound or sold to vendors.

Crafting equipment from materials and rarities (bound or unbound) and/or unbound equipment will produce an unbound item. This is the case with several Mysterious Alchemy Machine items.

The Grand Solstice Ring, which is unusual in that it requires two preceding 4* equipment items to be crafted, follows these binding mechanics: if the Silver Solstice Ring is bound and the Golden Solstice Ring is unbound or vice versa, the resulting Grand Solstice Ring will be bound.

Tickets

Name Effect Acquisition Cost Location
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 1 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
100 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 2 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
200 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 3 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
600 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 4 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
1,800 Energy Vise
Use this ticket at the Unbinding Forge to unbind a 1 Star item.
Unbind 5 Star Ticket
Unbinds an item so it can be traded. Resets heat level! Supply Depot
Or direct use at vendor
4,000 Energy Vise


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