Difference between revisions of "Costume"

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If the sorting seems to be behaving oddly after you've sorted multiple columns, that's normal. The table is attempting to remember your previous sorting, but this can be weird sometimes. Simply refresh the page to reset the table.
 
If the sorting seems to be behaving oddly after you've sorted multiple columns, that's normal. The table is attempting to remember your previous sorting, but this can be weird sometimes. Simply refresh the page to reset the table.
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'''About the Columns:'''
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Terms used in the Type, Group, and Notes column are semi-official at best and not really part of gameplay, mostly derived from colloquial use, naming convention, and popular effects.
  
 
About the "Type" column:
 
About the "Type" column:
*pending, know that it is unofficial and biased to user definition
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"Type" (a.k.a "shape" or "form" etc.) is what the item looks like compared to other items. This allows users to find things that look similar for costume designing, collecting, or other purposes. "(Subtype)" further clusters more similar types together when sorted.
  
 
About the "Group" column:
 
About the "Group" column:
*pending, know that it is semi-offical at best and biased to user definition
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"Group" is roughly based on when and/or where the item comes from, and is often named after a relevant [[event]] or [[Prize Box]]. This allows users to find things that have a similar festive feel, collecting, or other purposes. "(Subgroup)" further clusters distinct groups-within-groups.
  
 
About the "Notes" column (Key Words/Tags):
 
About the "Notes" column (Key Words/Tags):
*pending, know that it is unofficial and biased to user definition
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*pending, know that it is unofficial and biased to user definition. Key words/tags to come.
  
 
'''Organization'''
 
'''Organization'''
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| type = Plate Helm
 
| type = Plate Helm
 
| group = Dark Harvest
 
| group = Dark Harvest
| subgroup = Candy
 
 
| slot = Helmet
 
| slot = Helmet
 
}}  
 
}}  
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| type = Hood
 
| type = Hood
 
| group = Dark Harvest
 
| group = Dark Harvest
| subgroup = Candy
 
 
| slot = Helmet
 
| slot = Helmet
 
}}  
 
}}  
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| type = Fur Cap
 
| type = Fur Cap
 
| group = Dark Harvest
 
| group = Dark Harvest
| subgroup = Candy
 
 
| slot = Helmet
 
| slot = Helmet
 
}}  
 
}}  
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| type =  
 
| type =  
 
| group = Dark Harvest
 
| group = Dark Harvest
| subgroup = Candy
 
 
| slot = Helmet
 
| slot = Helmet
 
}}  
 
}}  

Revision as of 23:40, 22 January 2015

A Costume is an aesthetic item. It does not have combat statistics like Helmets, Armor, or other gear. Most are randomly obtained from Prize Boxes.

List

Editor Note Below is an elaborate sortable list. This show/hide contains information about how to use the list efficiently.

Notes

Arsenal icon for costumes.

Once a Costume is bound it cannot be unbound.

Currently, costumes only come in the form of "helmet" or "armor."

Costume items can be "equipped as helmet costume" or "equipped as armor costume" from your arsenal - they're in the ArsenalTab-Costume.png arsenal tab. Armor and helmets with combat statistics can be equipped as costumes from their own arsenal tabs (if they are equipped as costumes, they don't factor into your combat abilities). Costumes have no effect on your abilities in the field. Like armors and helms, many of them have accessory slots. Logically, no expiring costume has accessory slots.

Costumes are often released in commemoration of an event or promotion. Some of them expire (because celebrations come and go), but most of them last forever. There are many costume sets as well as single "hats" and "suits" and so on. Many costumes come in collections of varying colors, such as the Field Cap, or "forms," such as the Scale Helm vs. the Iron Dragon Helm. It can be difficult to find what you're looking for due to this variety, or if you're not sure what something is called, so there are a few pages that organize what's available - navigate to the "See Also" section of this page for links.

See Also

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