Difference between revisions of "Dreams and Nightmares"

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m (Descent into Darkness (Depth 27): sticking map in here for now)
m (mission page format - starting with intro, incomplete edit (see node 107506 comment 16 for details))
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'''{{PAGENAME}}''' is a [[Rank Mission]] to be completed as a Vanguard (Rank 10). It consists of five levels that feature the [[Swarm]].
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{{MissionInfo
 +
|name      = Dreams and Nightmares
 +
|event      = no
 +
|type      = rank
 +
|rank      = 10-2
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|floors    = 3
 +
|stratum    =
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*Monsters: {{Monster_Icons|Swarm}}
 +
*Status:
 +
|rewards =
 +
*150 [[Prestige]]
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*[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3
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*[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1
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|NPCs    =
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*[[Herex]] (dialogue only)
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*[[Parma's Scout]] (dialogue only)
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*[[Vaelyn]] (combat ally)
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}}
  
 
==Overview==
 
==Overview==
[[File:Mission-Dreams and Nightmares.png|thumb|120px|Dreams and Nightmares on the Mission Interface.]]
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'''Description:'''
'''Mission Rank:''' 10-2
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'''Description:''' ''Respond to the distress signal from the Core Terminal. We have no intel on what to expect.''
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''Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.''
''This is a dangerous mission. Prepare for anything.''
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'''Objective:''' Prepare for the worst and journey to the [[Core]].
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'''Objective:'''  
  
'''Rewards:'''
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Prepare for the worst and journey to the Core.
*'''[[Prestige]]''': 150
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*[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3
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*[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1
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==Runthrough==
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== Runthrough ==
  
===Mission Lobby (Depth 0)===
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=== First Floor ===
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[[File:Gate-Mission Lobby.png|left|45px]] '''Name''': Mission Lobby
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'''Depth:''' 0 {{clearleft}}
  
===The Path is Revealed (Depth 24)===
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A place to gear up. [[Basil]] is located top left.
  
===A Step Beyond (Depth 25)===
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====Environment====
Random segments of new tileset, much like [[Clockwork Tunnels]].
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<gallery widths=200px heights=150px>
 +
File:Map-Lobby-Standard.png  |Map of the lobby.
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File:Area-Lobby-Standard.png |Screens displaying random views of Cradle.
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</gallery>
  
===A Step Beyond (Depth 26)===
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=== Second Floor ===
Random segments of new tileset, much like [[Clockwork Tunnels]].
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[[File:Gate-Terminal.png|left|45px]] '''Name''': The Path is Revealed
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'''Depth:''' 24 {{clearleft}}
 +
 
 +
You have responded to a distress call and arrive at a scene of devastation. [[The Swarm]] watches with its countless eyes and [[Herex]] arrives, activating a portal. Follow Herex through the portal into the Core. You are accompanied by [[Vaelyn]].
 +
 
 +
====Monsters====
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*None
 +
 
 +
====Environment====
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*Pending
 +
 
 +
=== Third Floor ===
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[[File:Icon Map Core.png|left|45px]] '''Name''': A Step Beyond
 +
'''Depth:''' 25 {{clearleft}}
 +
 
 +
You have lost track of Herex.
 +
 
 +
====Monsters====
 +
*Pending (swarm)
 +
 
 +
====Environment====
 +
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
 +
 
 +
=== Fourth Floor ===
 +
[[File:Icon Map Core.png|left|45px]] '''Name''': A Step Beyond
 +
'''Depth:''' 26 {{clearleft}}
 +
 
 +
Explore random segments of new tileset, much like [[Clockwork Tunnels]].
 +
 
 +
====Monsters====
 +
*Pending (swarm)
 +
 
 +
====Environment====
 +
*Explore random segments of new tileset, much like [[Clockwork Tunnels]].
 +
*Pending
 +
 
 +
=== Fifth Floor ===
 +
[[File:Icon Map Core.png|left|45px]] '''Name''': Descent into Darkness
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'''Depth:''' 27 {{clearleft}}
  
===Descent into Darkness (Depth 27)===
 
 
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
 
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
 +
 +
====Monsters====
 +
*Pending (swarm)
 +
 +
====Environment====
 
<gallery widths=200px heights=150px>
 
<gallery widths=200px heights=150px>
File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of Descent into Darkness.
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File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness."
 
</gallery>
 
</gallery>
  
===Refuge (Depth 28)===
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=== Sixth Floor ===
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[[File:Icon Map Core.png|left|45px]] '''Name''': Refuge
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'''Depth:''' 27 {{clearleft}}
 +
 
 +
A place much like [[The Sanctuary]] in serenity. You are greeted by [[Parma's Scout]] and much about Cradle is revealed. More questions are made than answered.
 +
 
 +
====Monsters====
 +
*Pending
 +
 
 +
====Environment====
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*several [[Treasure Box]]es
 +
<gallery widths=200px heights=150px>
 +
File:Map-Dreams and Nightmares-Refuge-1A.png|Map of "Refuge."
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</gallery>
 +
 
 +
== Notes ==
 +
This mission was introduced with {{release|2015-05-13}}.
 +
 
 +
It is the first rank mission to allow access to the [[Core]].
 +
 
 +
=== Strategy ===
 +
'''Recommended Equipment''':
 +
 
 +
*Pending. Bring lots of normal defense for [[The Swarm]] combat and/or speed builds to get through obstacles quickly on your way through the core.
 +
 
 +
== Gallery ==
 +
<gallery>
 +
File:SpiralKnights News 154-big.png|Related [[News]] art.
 +
</gallery>
  
== See also ==
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== See Also ==
*[[Missions]]
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{{mission see also}}
*[[List of missions]]
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[[Category:Missions]]
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=== External Links ===
 +
*Pending

Revision as of 04:15, 17 May 2015

Dreams and Nightmares
Mission-Dreams and Nightmares.png
Mission List: Rank (Recruit)
Preceded By:

??? mission

Followed By:

??? mission

Important Stratum Themes:
  • Monsters: Gate Icon-Swarm.png
  • Status:
Rewards:

Dreams and Nightmares is a rank mission.

Overview

Description:

Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.

Objective:

Prepare for the worst and journey to the Core.

Runthrough

First Floor

Gate-Mission Lobby.png
Name: Mission Lobby

Depth: 0

A place to gear up. Basil is located top left.

Environment

Second Floor

Gate-Terminal.png
Name: The Path is Revealed

Depth: 24

You have responded to a distress call and arrive at a scene of devastation. The Swarm watches with its countless eyes and Herex arrives, activating a portal. Follow Herex through the portal into the Core. You are accompanied by Vaelyn.

Monsters

  • None

Environment

  • Pending

Third Floor

Icon Map Core.png
Name: A Step Beyond

Depth: 25

You have lost track of Herex.

Monsters

  • Pending (swarm)

Environment

Fourth Floor

Icon Map Core.png
Name: A Step Beyond

Depth: 26

Explore random segments of new tileset, much like Clockwork Tunnels.

Monsters

  • Pending (swarm)

Environment

Fifth Floor

Icon Map Core.png
Name: Descent into Darkness

Depth: 27

A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.

Monsters

  • Pending (swarm)

Environment

Sixth Floor

Icon Map Core.png
Name: Refuge

Depth: 27

A place much like The Sanctuary in serenity. You are greeted by Parma's Scout and much about Cradle is revealed. More questions are made than answered.

Monsters

  • Pending

Environment

Notes

This mission was introduced with release 2015-05-13.

It is the first rank mission to allow access to the Core.

Strategy

Recommended Equipment:

  • Pending. Bring lots of normal defense for The Swarm combat and/or speed builds to get through obstacles quickly on your way through the core.

Gallery

See Also

External Links

  • Pending
Personal tools