Difference between revisions of "Dreams and Nightmares"
From SpiralKnights
m (→Descent into Darkness (Depth 27): sticking map in here for now) |
m (mission page format - starting with intro, incomplete edit (see node 107506 comment 16 for details)) |
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− | + | {{MissionInfo | |
+ | |name = Dreams and Nightmares | ||
+ | |event = no | ||
+ | |type = rank | ||
+ | |rank = 10-2 | ||
+ | |floors = 3 | ||
+ | |stratum = | ||
+ | *Monsters: {{Monster_Icons|Swarm}} | ||
+ | *Status: | ||
+ | |rewards = | ||
+ | *150 [[Prestige]] | ||
+ | *[[File:Rarity-Spark of Life icon.png|32px]] [[Spark of Life]]: x3 | ||
+ | *[[File:Rarity-Eternal_Orb_of_Alchemy icon.png|32px]] [[Eternal Orb of Alchemy]] x1 | ||
+ | |NPCs = | ||
+ | *[[Herex]] (dialogue only) | ||
+ | *[[Parma's Scout]] (dialogue only) | ||
+ | *[[Vaelyn]] (combat ally) | ||
+ | }} | ||
==Overview== | ==Overview== | ||
− | + | '''Description:''' | |
− | ''' | + | |
− | + | ''Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.'' | |
− | + | ||
− | '''Objective:''' | + | '''Objective:''' |
− | + | Prepare for the worst and journey to the Core. | |
− | + | ||
− | + | ||
− | + | ||
− | ==Runthrough== | + | == Runthrough == |
− | ===Mission Lobby | + | === First Floor === |
+ | [[File:Gate-Mission Lobby.png|left|45px]] '''Name''': Mission Lobby | ||
+ | '''Depth:''' 0 {{clearleft}} | ||
− | + | A place to gear up. [[Basil]] is located top left. | |
− | === | + | ====Environment==== |
− | + | <gallery widths=200px heights=150px> | |
+ | File:Map-Lobby-Standard.png |Map of the lobby. | ||
+ | File:Area-Lobby-Standard.png |Screens displaying random views of Cradle. | ||
+ | </gallery> | ||
− | ===A Step Beyond (Depth 26)=== | + | === Second Floor === |
− | + | [[File:Gate-Terminal.png|left|45px]] '''Name''': The Path is Revealed | |
+ | '''Depth:''' 24 {{clearleft}} | ||
+ | |||
+ | You have responded to a distress call and arrive at a scene of devastation. [[The Swarm]] watches with its countless eyes and [[Herex]] arrives, activating a portal. Follow Herex through the portal into the Core. You are accompanied by [[Vaelyn]]. | ||
+ | |||
+ | ====Monsters==== | ||
+ | *None | ||
+ | |||
+ | ====Environment==== | ||
+ | *Pending | ||
+ | |||
+ | === Third Floor === | ||
+ | [[File:Icon Map Core.png|left|45px]] '''Name''': A Step Beyond | ||
+ | '''Depth:''' 25 {{clearleft}} | ||
+ | |||
+ | You have lost track of Herex. | ||
+ | |||
+ | ====Monsters==== | ||
+ | *Pending (swarm) | ||
+ | |||
+ | ====Environment==== | ||
+ | *Explore random segments of new tileset, much like [[Clockwork Tunnels]]. | ||
+ | |||
+ | === Fourth Floor === | ||
+ | [[File:Icon Map Core.png|left|45px]] '''Name''': A Step Beyond | ||
+ | '''Depth:''' 26 {{clearleft}} | ||
+ | |||
+ | Explore random segments of new tileset, much like [[Clockwork Tunnels]]. | ||
+ | |||
+ | ====Monsters==== | ||
+ | *Pending (swarm) | ||
+ | |||
+ | ====Environment==== | ||
+ | *Explore random segments of new tileset, much like [[Clockwork Tunnels]]. | ||
+ | *Pending | ||
+ | |||
+ | === Fifth Floor === | ||
+ | [[File:Icon Map Core.png|left|45px]] '''Name''': Descent into Darkness | ||
+ | '''Depth:''' 27 {{clearleft}} | ||
− | |||
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress. | A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress. | ||
+ | |||
+ | ====Monsters==== | ||
+ | *Pending (swarm) | ||
+ | |||
+ | ====Environment==== | ||
<gallery widths=200px heights=150px> | <gallery widths=200px heights=150px> | ||
− | File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of Descent into Darkness. | + | File:Map-Dreams and Nightmares-Descent into Darkness-1A.png|Map of "Descent into Darkness." |
</gallery> | </gallery> | ||
− | ===Refuge | + | === Sixth Floor === |
+ | [[File:Icon Map Core.png|left|45px]] '''Name''': Refuge | ||
+ | '''Depth:''' 27 {{clearleft}} | ||
+ | |||
+ | A place much like [[The Sanctuary]] in serenity. You are greeted by [[Parma's Scout]] and much about Cradle is revealed. More questions are made than answered. | ||
+ | |||
+ | ====Monsters==== | ||
+ | *Pending | ||
+ | |||
+ | ====Environment==== | ||
+ | *several [[Treasure Box]]es | ||
+ | <gallery widths=200px heights=150px> | ||
+ | File:Map-Dreams and Nightmares-Refuge-1A.png|Map of "Refuge." | ||
+ | </gallery> | ||
+ | |||
+ | == Notes == | ||
+ | This mission was introduced with {{release|2015-05-13}}. | ||
+ | |||
+ | It is the first rank mission to allow access to the [[Core]]. | ||
+ | |||
+ | === Strategy === | ||
+ | '''Recommended Equipment''': | ||
+ | |||
+ | *Pending. Bring lots of normal defense for [[The Swarm]] combat and/or speed builds to get through obstacles quickly on your way through the core. | ||
+ | |||
+ | == Gallery == | ||
+ | <gallery> | ||
+ | File:SpiralKnights News 154-big.png|Related [[News]] art. | ||
+ | </gallery> | ||
− | == See | + | == See Also == |
− | + | {{mission see also}} | |
− | + | ||
− | + | === External Links === | |
+ | *Pending |
Revision as of 04:15, 17 May 2015
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Dreams and Nightmares is a rank mission.
Contents
Overview
Description:
Respond to the distress signal from the Core Terminal. We have no intel on what to expect. This is a dangerous mission. Prepare for anything.
Objective:
Prepare for the worst and journey to the Core.
Runthrough
First Floor
Name: Mission LobbyDepth: 0
A place to gear up. Basil is located top left.
Environment
Second Floor
Name: The Path is RevealedDepth: 24
You have responded to a distress call and arrive at a scene of devastation. The Swarm watches with its countless eyes and Herex arrives, activating a portal. Follow Herex through the portal into the Core. You are accompanied by Vaelyn.
Monsters
- None
Environment
- Pending
Third Floor
Name: A Step BeyondDepth: 25
You have lost track of Herex.
Monsters
- Pending (swarm)
Environment
- Explore random segments of new tileset, much like Clockwork Tunnels.
Fourth Floor
Name: A Step BeyondDepth: 26
Explore random segments of new tileset, much like Clockwork Tunnels.
Monsters
- Pending (swarm)
Environment
- Explore random segments of new tileset, much like Clockwork Tunnels.
- Pending
Fifth Floor
Name: Descent into DarknessDepth: 27
A fixed floor with an arena at the end. The # monster gates blocking the exit each count for a wave of The Swarm that must be defeated in order to progress.
Monsters
- Pending (swarm)
Environment
Sixth Floor
Name: RefugeDepth: 27
A place much like The Sanctuary in serenity. You are greeted by Parma's Scout and much about Cradle is revealed. More questions are made than answered.
Monsters
- Pending
Environment
- several Treasure Boxes
Notes
This mission was introduced with release 2015-05-13.
It is the first rank mission to allow access to the Core.
Strategy
Recommended Equipment:
- Pending. Bring lots of normal defense for The Swarm combat and/or speed builds to get through obstacles quickly on your way through the core.
Gallery
Related News art.
See Also
External Links
- Pending