List of missions

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Rank Missions

Interface Button-Mission-Rank.png

Rank mission progression unlocks after the player navigates the Crash Site and talks to Rhendon in the Rescue Camp. All rank missions can be repeated by the player (except the missions in 1-1 to 1-4), but rewards will not be received from rank missions after the first time. Recruit missions will automatically be marked as completed for players who crossed the chasm into Haven before release 2012-02-22. All item rewards are bound when earned via completing a mission.

Upon completion of a Rank mission, the Mission interfaces' progress bar at the top of the interface will fill by a fraction depending on how many missions are available within that rank. When filled (all missions within that rank are completed), the player's knight will rank up and new missions will become available. There are ten ranks, of which most are divided into two sub-ranks (with the exceptions of ranks 4 and 7, which are divided into three, and rank 9, which is divided into four). All missions from one sub-rank must be completed before missions of the next sub-rank become available, though they do not always have to be completed "in order" (from left to right) within the rank.

The player's rank is displayed as a title in the Missions Interface's progress bar and in the inspect window.

Prestige Missions

Interface Button-Mission-Prestige.png

Daily

These missions reward an amount of Icon-Prestige Star.png Prestige, based on the player's rank and the variant of the mission that day.

Daily prestige missions are part of a daily Prestige Mission Rotation. Because of the way these missions cycle (clockworks missions on a 6-day cycle, supply missions on a 9-day cycle and danger missions on a 4-day cycle), under normal conditions at Rank 10, there is a 36-day cycle for unique combinations of clockworks and supply missions. A total of 14,760 prestige can be gained over a 36-day period, of which 6,480 is from danger missions, 5,040 from supply missions and 3,240 from clockworks missions.

Daily prestige missions can be split into three subcategories: Clockworks Missions, Danger Missions, and Supply Missions. One of each type may completed every day, one "day" being from 12:00 AM to 12:00 AM in the U.S. Pacific Time Zone.

  • Regular clockwork missions feature a monster family. They always contain two combat floors with areas heavily associated with the relevant monster family as the final floor. These prestige missions can be hosted by players ranked 3-1 or higher.
  • Danger missions are especially hazardous clockwork missions that contain four floors, two of which are combat floors. The first floor is a special lobby and the final floor is always a Treasure Floor. The combat floors typically feature areas exclusive to that mission. Note that the player cannot invite others after the first combat floor because the party locks. These prestige missions can be hosted by players ranked 4-1 or higher.
  • Supply missions request certain items. Once the player has the necessary items, the Start button for the mission unlocks and the mission can be completed immediately without any requirement to actually visit an NPC. There are four main supply missions, each with 2 or more variants. More mission variants become available as the player rises through the ranks, and are otherwise replaced by a different supply mission in the rotation.

Event

These prestige missions are only available during a specific event. They reward an amount of prestige, an event-related token, or no tokens, depending on the mission. Some of them can be repeated as desired, while others can not. As a rule of thumb, if the mission does not have item rewards, it can be repeated. This is because certain special items are exclusively obtained via gameplay during the mission and/or in special areas in the arcade that only show up during the event, and several of these special items are often required to craft desired items at the Mysterious Alchemy Machine. Certain tokens are traded to special NPCs who visit the corner of the fountain in the Haven Town Square during events.

Expansion Missions

Pencil.gif This article needs to be updated.
Parts of this article are inaccurate and/or no longer up to date. Please update it to reflect recent events, and remove this template when finished.

Reason(s): this will be made into the new list format eventually, but it would be prudent to wait until the Operation Crimson Hammer page is able to be edited by more account types so changes can be made in bulk

Name Description Objective Rewards
Operation Crimson Hammer Tier 1 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 2 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.
Operation Crimson Hammer Tier 3 Warmaster Seerus is the evil master of munitions within the gremlin's all-powerful Crimson Order. Thought to be true mastermind behind the Roarmulus Twins and countless other gremlin weapons, he is the Crimson Order's creator and supplier for their diabolical engines of war.

Recon Knights under the command of Lieutenant Feron recently discovered Seerus's 'Grand Arsenal,' his development center and storage facility for all his weaponry. Now, Feron himself is leading several squads of knights directly into the Grand Arsenal, with the intention of weeding out Seerus and destroying his war machines.

Met with heavy resistance, Feron's squads require reinforcements and Spiral HQ is sending you in to assist.

Join Lieutenant Feron in a siege of the Grand Arsenal of Warmaster Seerus.

See Also

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