Difference between revisions of "Poison"

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[[File:Icon_status_poison.png|right|]]
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{{status conditions}}
  
'''Poison''' is a status condition that inflicts the victim with two effects. First, it will disallow the victim from healing, either from [[consumables|hearts]] or [[pickups|capsules]].  Second, it will weaken the victim's attack power.
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'''Poison''' is a status condition that inflicts the victim with various effects depending on if it is a knight or a monster.
  
Enemies afflicted with '''Poison''' will be unable to heal themselves or regenerate health, and will take damage if a fellow enemy (e.g., [[Gremlin#Mender|Gremlin Menders]] or [[Wing]]s) heal them.
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When a knight is poisoned, they cannot heal, either from [[consumables|hearts]] or [[pickups|capsules]], and have reduced attack power by approximately one-third.
  
{{Status_conditions}}
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Monsters afflicted with poison will be unable to heal themselves or regenerate health. [[Gremlin#Mender|Gremlin Menders]] or [[Wing]]s will slightly damage poisoned monsters instead of healing them. Monster's damage dealt will be reduced by approximately 45%, and damage dealt to poisoned monsters will be increased, although the following instances of damage are not affected by poison:
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*[[Fire|Fire]] Ticks
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*[[Freeze|Thaw]] damage
  
[[Category:Combat]]
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==Themed Enemies==
[[Category:Status conditions]]
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[[Gate#Stratum Themes|Poison-themed]] enemies are '''immune''' to and may inflict poison status.
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*{{monster|Blech Bunny}}
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*{{monster|Rabid Wolver}}
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*{{monster|Rabid Alpha Wolver}}
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*{{monster|Virulisk}}
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*{{monster|Poison Knight}}
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*{{monster|Hazbot}}
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*{{monster|Isotrode}}
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*{{monster|Sick Puppy}}
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*{{monster|Vilewood}}
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*{{monster|Blarful}}
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*{{monster|Jade Greaver}}
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*{{monster|Waster}}
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*{{monster|Gremlin Choker}} ''(they are not immune to poison)''
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*{{monster|Germ Drop}}
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*{{monster|Toxigel}}
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*{{monster|Toxilargo}}
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*{{monster|Toxoil}}
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*{{monster|Giant Toxoil}}
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*{{monster|Droul}}
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*{{monster|Hurkat}}
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*{{monster|Plague Scarab}}
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*{{monster|Vile Deadnaught}} ''(they are not immune to poison)''
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*{{monster|Void Gel}}
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*{{monster|Rabid Snarbolax}}
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==Inflicting Poison==
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Spiral Knights can inflict poison on monsters by using poison [[Pickups#Vials|vials]] or [[pickups#Barriers|barriers]] against them or using a weapon that has a chance of inflicting poison.
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*See: [[:Category:Weapons that can inflict Poison]]
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==Resisting Poison==
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The following armor [[sets]] grants knights a resistance, but not immunity, to poisoning attacks:
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*See: [[:Category:Helmets providing Poison resistance]]''
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*See: [[:Category:Armor providing Poison resistance]]''
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The following [[shields]] will protect against vicious, venomous villains:
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*See: [[:Category:Shields providing Poison resistance]]''
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The following [[trinkets]] carry knights through the toxic tunnels of the Clockworks:
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*See: [[:Category:Trinkets providing Poison resistance]]''

Latest revision as of 10:33, 18 May 2020

Status: Poison
Icon status poison.png
All Status Effects
Icon status stun.png Stun

Icon status poison.png Poison

Icon status fire.png Fire

Icon status freeze.png Freeze

Icon status shock.png Shock

Icon status curse.png Curse

Icon status sleep.png Sleep

Poison is a status condition that inflicts the victim with various effects depending on if it is a knight or a monster.

When a knight is poisoned, they cannot heal, either from hearts or capsules, and have reduced attack power by approximately one-third.

Monsters afflicted with poison will be unable to heal themselves or regenerate health. Gremlin Menders or Wings will slightly damage poisoned monsters instead of healing them. Monster's damage dealt will be reduced by approximately 45%, and damage dealt to poisoned monsters will be increased, although the following instances of damage are not affected by poison:

Themed Enemies

Poison-themed enemies are immune to and may inflict poison status.

Inflicting Poison

Spiral Knights can inflict poison on monsters by using poison vials or barriers against them or using a weapon that has a chance of inflicting poison.

Resisting Poison

The following armor sets grants knights a resistance, but not immunity, to poisoning attacks:

The following shields will protect against vicious, venomous villains:

The following trinkets carry knights through the toxic tunnels of the Clockworks:

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