Gun Puppy

From SpiralKnights
(Redirected from Sick Puppy)
Gun Puppy
An example of a Gun Puppy
Taxonomy

Gate Icon-Construct.png Construct Family, Turret Class

Defenses of the Construct family:

Weak to Elemental damage


Resistant to Piercing damage


Neutral to Normal & Shadow damage

The Gun Puppy is a monster.

Traits

Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.

Gun Puppy Traits by Tier

Appearing harmless at first, these Gun Puppies will attack you if you attack them first or enter their line of sight. They can be devastating when multiple Gun Puppies are attacking you from all angles, despite being stationary.

There are variations between Gun Puppies between tiers. Higher tier Gun Puppies will shoot bullets at a slower rate than their lower tier counterparts.

Tier 1


  • Gun Puppies will shoot one bullet at a time.

Tier 2


  • Gun Puppies will shoot three bullets at once

Tier 3


  • Gun Puppies will shoot a spread of five bullets.


Strategy

The topic of this article or section is subject to personal opinion, and does not represent any one absolute truth. If you disagree, discuss your concerns on the the talk page before editing. Guide: Gun Puppy Combat

  • General notes
    • Most "Turrets" have a slow turning radius which can be used against them; attack them from behind with your sword, gunning it at a distance, or planting bombs at opposite ends of the puppy while outrunning its gaze.
    • Having a high elemental defense will give you the best chances of survival against puppies.
    • Gun puppies are sometimes unaware of the players' presence until they come close and attack, so if a Puppy hasn't noticed you, use the opportunity to unleash a charged attack on them.
    • Gun puppies are susceptable to getting staggered by weapons like any other enemy, which momentarily prevents them from firing. This is sometimes enough to pull off another lethal combo.
    • Like all other projectiles, Gun Puppy projectiles can be destroyed by thrown Vials.
  • Gun Puppy
    • Always shoots at least one shot in the direction of the player. They are quite predictable and easy to kill if alone; however, when multiple puppies appear, the sheer number of projectiles they can create makes them much more dangerous.
    • Tier 2 gun puppies fire a spread of 3 bullets at the same time, and Tier 3 puppies fire a 5 bullet spread from right to left; this can be particularly lethal in areas with multiple gun puppies.
    • Freeze will prevent turrets from rotating, and Shock will interrupt them while they aim making them shoot inaccurately.
  • Red Rover
    • Red Rovers deal less damage than their regular Gun Puppy counterparts.
    • Their flamethrowers have short to medium reach and can be interrupted by physical obstacles like Breakable blocks.
    • In Tier 3, Red Rover flamethrowers will curve toward knights within range of the flamethrower. It is advised to either stay out of range completely or stand behind the Red Rover while it is attacking.
  • Rocket Puppy
    • Rocket Puppies are among the most dangerous type of Gun Puppy, as they launch rockets which can not only deal large amounts of damage but also set Knights alight. In tiers 2 and 3, the Rockets also home in on a player. There are however ways around this;
      • Outrun the rocket until it eventually explodes
      • Try to lure the rocket into other monsters as alternate targets, including the Puppy that fired it
    • Rockets can be destroyed by certain damage sources. Swords (especially ones with a wide first swing) and Blast Bombs can be used with appropriate timing to prematurely detonate rockets. The best time to do so would be shortly after the rocket is fired, but before its homing kicks in. Due to the slow fire rate of the Rocket Puppy, this technique can be easily chained. Expanded Polaris shots can destroy rockets. It is unknown if this applies to its cousin, Supernova.
  • Love puppy
    • The rare Love Puppy's bullets heal knights that run into them by a single health point. As a result, it can be used as an infinite (albeit slow) method of healing during a battle and is usually best saved until last so the entire party can heal themselves using its bullets, especially if killing the Love Puppy triggers the next wave.

Quick Glance Gear:


Pending


Notes

Love Puppy on a Howlitzer Respawner in Heart of Ice

The Love Puppy can appear in place of any turret, this includes both Polyps and Howlitzers, as shown here.

Slush Puppy is the only one monster that appears in Lockdown (besides Rock Jelly Cubes)

Gun Puppy series have been seen in every Boss Lair.

Some Gun Puppies in the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator are unable to turn, always facing one direction. These will also always shoot even before spotting the player.

History

  • This monster has been encountered since release 2011-04-04 when the game officially launched.

List

Gun Puppy

Monstrous Profile
Tier 1
Monster-Gun Puppy.png
Tier 2
Monster-Gun Puppy 2.png
Tier 3
Monster-Gun Puppy 3.png
Description

A cute little turret built from a statue, capable of firing single bullets from its mouth. It remains fixed to the ground but can rotate.

Notes


Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.

Combat

  • Bullets Attack normal icon.png Attack elemental icon.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

Depth 1 and below:


Depth 4 and below:


Depth 8 and below:


Depth 13 and below:


Depth 18 and below:


As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Rocket Puppy

Monstrous Profile
Tier 1
Monster-Rocket Puppy.png
Tier 2
Monster-Rocket Puppy 2.png
Tier 3
Monster-Rocket Puppy 3.png
Description

A Gun Puppy equipped with a rocket launcher, firing missiles that explode on impact. The missiles are capable of lighting knights both knights and monsters on fire but cannot be fired as quickly as a normal Gun Puppy can fire bullets.

Notes


Rockets have slight homing capabilities in Tier 2, and advanced homing capabilities in Tier 3.

Combat

  • Rocket Attack normal icon.png Attack elemental icon.png Icon status fire.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

Depth 1 and below:


Depth 4 and below:


Depth 8 and below:


Depth 13 and below:


Depth 18 and below:


As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Random Spawn

This monster has a very high chance to spawn in these areas:

It have a low chance to spawn in these areas:

Red Rover

Monstrous Profile
Tier 1
Monster-Red Rover.png
Tier 2
Monster-Red Rover 2.png
Tier 3
Monster-Red Rover 3.png
Description

A gun puppy equipped with a flamethrower that can set knights, oilers and oil slicks on fire.

Notes


The flamethrower curves along its path in Tier 3, making it much trickier to avoid.
Like other Icon status fire.png Fire themed monsters, this enemy is immune to fire.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Flamethrower Attack elemental icon.png Icon status fire.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Slush Puppy

Monstrous Profile
Tier 1
Monster-Slush Puppy.png
Tier 2
Monster-Slush Puppy 2.png
Tier 3
Monster-Slush Puppy 3.png
Description

A Gun Puppy whose bullets may inflict freeze.

Notes


Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
Like other Icon status freeze.png Freeze themed monsters, this enemy is immune to frezee.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Bullets Attack normal icon.png Attack elemental icon.png Icon status freeze.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Guaranteed Spawn

This monster can always be found in these areas:

Ascent
Summit

Sick Puppy

Monstrous Profile
Tier 1
Monster-Sick Puppy.png
Tier 2
Monster-Sick Puppy 2.png
Tier 3
Monster-Sick Puppy 3.png
Description

A Gun Puppy whose bullets can inflict poison.

Notes


Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
Like other Icon status poison.png Poison themed monsters, this enemy is immune to poison.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Bullets Attack normal icon.png Attack elemental icon.png Icon status poison.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Guaranteed Spawn

This monster can always be found in these areas:

Totem Trouble
Totem Trouble II

Sparky

Monstrous Profile
Tier 1
Monster-Sparky.png
Tier 2
Monster-Sparky 2.png
Tier 3
Monster-Sparky 3.png
Description

A Gun Puppy whose bullets may inflict shock.

Notes


Shoots a three shot spread in Tier 2, and a five shot spread in Tier 3.
Like other Icon status shock.png Shock themed monsters, this enemy is immune to shock.
It behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Bullets Attack normal icon.png Attack elemental icon.png Icon status shock.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

Depth and Material Drops:

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

Guaranteed Spawn

Love Puppy

Monstrous Profile
All Tiers
Monster-Love Puppy.png
Description

An adorable pink Gun Puppy that heals knights and sometimes drops a trinket for its BFFs.

Notes


This monster behaves like the others. See above strategy for combat and equip effective gear.

Combat

  • Heart Bullets (Heals Knights) Heart icon.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

This monster has a low chance to appear in place of any Turret-class monsters, this includes Gate Icon-Construct.png Gun Puppy, Gate Icon-Undead.png Howlitzers, and Gate Icon-Slime.png Polyps.

Gold Puppy

Monstrous Profile
All Tiers
Monster-Gold Puppy.png
Description

This Puppy, like all other gold monsters, cannot be killed or damaged. RUN!

Notes


This monster is no longer in-game.

Combat

  • Bullets Attack elemental icon.png
Loot is dropped when the monster is defeated. The loot that drops is random. Sometimes loot isn't dropped at all. This list is simply a pool of possible loot.
Loot

This monster does not drop loot.

Random spawns also apply to missions with floors that have geography similar to the relevant arcade area. The normal version of a monster can sometimes spawn instead of the status version in areas themed with a status, unless the spawn is guaranteed. See Gate Maps for details.
Encounter

This monster's whereabouts are unknown.

See Also