Difference between revisions of "Room (Guild Hall)"

From SpiralKnights

Jump to: navigation, search
(division - empty and other rooms)
Line 2: Line 2:
 
A '''Room''' is an area that can be installed in a [[Guild Hall]] if an [[Empty Room]] is available. [[Expansion (Guild Hall)|Wing Expansions]] install two "Empty Rooms."
 
A '''Room''' is an area that can be installed in a [[Guild Hall]] if an [[Empty Room]] is available. [[Expansion (Guild Hall)|Wing Expansions]] install two "Empty Rooms."
  
==List of Rooms ==
+
==List of Rooms==
 +
===Featured Rooms===
 +
These rooms come with special features such as interactive menus and their own decorations. They still have some space for [[Furniture]].
 
{{GuildHallRooms/Start}}
 
{{GuildHallRooms/Start}}
{{GuildHallRooms/row
 
|Empty Room|''An empty Guild Hall room with standard flooring and plenty of space for furniture!'' {{clear}} This is the kind of room that shows up when you install a [[Expansion (Guild Hall)|Wing Expansion]] - each wing has 2 of them.
 
|1F: Either Wing
 
|0 Crowns
 
}}
 
{{GuildHallRooms/row
 
|Empty Patchwork Room|''An empty Guild Hall room with mixed flooring and plenty of space for furniture!''
 
|1F: Either Wing
 
|14,500 Crowns
 
}}
 
{{GuildHallRooms/row
 
|Empty Checkerboard Room|''An empty Guild Hall room with a checkerboard pattern on the floor.''
 
|1F: Either Wing
 
|14,500 Crowns
 
}}
 
{{GuildHallRooms/row
 
|Empty Industrial Room|''An empty Guild Hall room with industrial flooring and plenty of space for furniture!''
 
|1F: Either Wing
 
|14,500 Crowns
 
}}
 
 
{{GuildHallRooms/row
 
{{GuildHallRooms/row
 
|Alchemy Room|''A utilitarian room equipped with two [[Alchemy Machine]]s and a General Goods Merchant ([[Vatel]]).''
 
|Alchemy Room|''A utilitarian room equipped with two [[Alchemy Machine]]s and a General Goods Merchant ([[Vatel]]).''
Line 64: Line 46:
 
|5F: Either Wing
 
|5F: Either Wing
 
|1,500,000 Crowns
 
|1,500,000 Crowns
 +
}}
 +
{{Table/End}}
 +
===Empty Rooms===
 +
{{GuildHallRooms/Start}}
 +
{{GuildHallRooms/row
 +
|Empty Room|''An empty Guild Hall room with standard flooring and plenty of space for furniture!'' {{clear}} This is the kind of room that shows up when you install a [[Expansion (Guild Hall)|Wing Expansion]] - each wing has 2 of them.
 +
|1F: Either Wing
 +
|0 Crowns
 +
}}
 +
{{GuildHallRooms/row
 +
|Empty Patchwork Room|''An empty Guild Hall room with mixed flooring and plenty of space for furniture!''
 +
|1F: Either Wing
 +
|14,500 Crowns
 +
}}
 +
{{GuildHallRooms/row
 +
|Empty Checkerboard Room|''An empty Guild Hall room with a checkerboard pattern on the floor.''
 +
|1F: Either Wing
 +
|14,500 Crowns
 +
}}
 +
{{GuildHallRooms/row
 +
|Empty Industrial Room|''An empty Guild Hall room with industrial flooring and plenty of space for furniture!''
 +
|1F: Either Wing
 +
|14,500 Crowns
 
}}
 
}}
 
{{Table/End}}
 
{{Table/End}}

Revision as of 21:41, 2 August 2014

Expand Guild Hall

A Room is an area that can be installed in a Guild Hall if an Empty Room is available. Wing Expansions install two "Empty Rooms."

List of Rooms

Featured Rooms

These rooms come with special features such as interactive menus and their own decorations. They still have some space for Furniture.

Icon/Name Description Requires Installation Cost Visual
Room-Alchemy Room icon.png
Alchemy Room
A utilitarian room equipped with two Alchemy Machines and a General Goods Merchant (Vatel). 1F: Either Wing 14,500 Crowns
Room-Auction Room icon.png
Auction Room
A businesslike room providing access to Haven Auction House.
(It is not a private AH).
2F: Either Wing 98,000 Crowns
Room-Auction Room.png
Room-Bechamel's Makeover Studio icon.png
Bechamel's Makeover Studio
A trendy room where Bechamel can add or remove Accessories from your favorite equipment. 3F: Either Wing 325,000 Crowns
Room-Bechamel's Makeover Studio.png
Room-Coliseum Room icon.png
Coliseum Room
A lively room featuring a Coliseum ticket booth, a Coliseum Rewards Supervisor, and a Krogmo Alchemy Machine. 3F: Either Wing 295,000 Crowns
Room-Coliseum Room.png
Room-Hunter's Lodge icon.png
Hunter's Lodge
A monster hunting lodge curated by the great hunter, Armero. Contains a guild alchemy machine containing monster trophy recipes. Guild alchemy machines use resources from the Guild Treasury and deposit results into the Guild Treasury. 3F: Both Wings 475,000 Crowns
Room-Hunter's Lodge.png
Room-Punch & Vise's Workshop icon.png
Punch & Vise's Workshop
A busy room where Punch and Vise can be called upon to unbind and rework your equipment. 4F: Either Wing 725,000 Crowns
Room-Punch & Vise's Workshop.png
Room-Private Training Hall icon.png
Private Training Hall
A simple room providing access to a private guild training hall, perfect for learning new skills or keeping old ones current. 4F: Either Wing 980,000 Crowns
Room-Private Training Hall.png
Tranquil Snipe Garden A peaceful garden home to a number of Snipes. Perfect for both relaxing and spinning wildly in place. 5F: Either Wing 1,500,000 Crowns

Empty Rooms

Icon/Name Description Requires Installation Cost Visual
Room-Empty Room icon.png
Empty Room
An empty Guild Hall room with standard flooring and plenty of space for furniture!
This is the kind of room that shows up when you install a Wing Expansion - each wing has 2 of them.
1F: Either Wing 0 Crowns
Room-Empty Room.png
Room-Empty Patchwork Room icon.png
Empty Patchwork Room
An empty Guild Hall room with mixed flooring and plenty of space for furniture! 1F: Either Wing 14,500 Crowns
Room-Empty Patchwork Room.png
Room-Empty Checkerboard Room icon.png
Empty Checkerboard Room
An empty Guild Hall room with a checkerboard pattern on the floor. 1F: Either Wing 14,500 Crowns
Room-Empty Checkerboard Room.png
Room-Empty Industrial Room icon.png
Empty Industrial Room
An empty Guild Hall room with industrial flooring and plenty of space for furniture! 1F: Either Wing 14,500 Crowns
Room-Empty Industrial Room.png

More Views

Notes

By default, all wing-type expansion rooms are Empty Rooms that can be filled with any furnishings that have stored in the Guild Treasury. They can also have a specific room installed in the Empty Room's location - these specific rooms also have places for furniture.

Rooms do not have upkeep.

Despite being a "War Room," the 2F Central War Room is actually an Expansion.

Adding Rooms

Rooms are added by modifying an existing Empty Room (or a previously installed room) while in Design Mode. Access the computer-like object that is on the left-hand side of the room's entrance.

This computer-like object displays the room's name when not in Design Mode, and is normally green. In Design Mode, it is blue.

Removing Rooms

When a room is installed, an installation fee is paid. Should the room be removed for any reason, the installation fee must be paid again to install the room again.

If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were 'unlocked' as a result of installing the expansion are removed.

As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.

See Also

Personal tools