Difference between revisions of "Room (Guild Hall)"

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(Empty Rooms)
(moved empty room section to top, various cleaning edits)
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==List of Rooms==
 
==List of Rooms==
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===Empty Rooms===
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{{main|Empty Room}}
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All [[Expansion (Guild Hall)|Wing-type Expansions]] add 2 or 3 ''Empty Rooms'' with "standard flooring" to the East or West side of the Guild Hall, depending on what type of Wing is installed. There are different kinds of ''Empty Rooms'' available for installation - as long as there are initial ''Empty Rooms'' in a Wing to modify.
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{{clearright}}
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----
 
===Featured Rooms===
 
===Featured Rooms===
These rooms come with special features such as interactive menus and their own decorations. They still have some space for [[Furniture]].
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These rooms come with special features such as interactive menus and/or their own decorations. They still have some space for [[Furniture]].
 
{{GuildHallRooms/Start}}
 
{{GuildHallRooms/Start}}
 
{{GuildHallRooms/row
 
{{GuildHallRooms/row
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}}
 
}}
 
{{Table/End}}
 
{{Table/End}}
===Empty Rooms===
 
{{main|Empty Room}}
 
All [[Expansion (Guild Hall)|Wing-type Expansions]] add 2 or 3 ''Empty Rooms'' to the East or West side of the Guild Hall, depending on what type of Wing is installed. There are different kinds of ''Empty Rooms'' available for installation - as long as there are initial ''Empty Rooms'' in a Wing to modify.
 
  
 
==Doors==
 
==Doors==
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|1F: Either Wing
 
|1F: Either Wing
 
|0 Crowns
 
|0 Crowns
|0
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|Room Door
|Door
+
 
|GuildHall-Open Doorway icon|
 
|GuildHall-Open Doorway icon|
 
}}
 
}}
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|1F: Either Wing
 
|1F: Either Wing
 
|50,000 Crowns
 
|50,000 Crowns
|0
+
|Room Door
|Door
+
 
|GuildHall-Member Door icon|
 
|GuildHall-Member Door icon|
 
}}
 
}}
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|1F: Either Wing
 
|1F: Either Wing
 
|50,000 Crowns
 
|50,000 Crowns
|0
+
|Room Door
|Door
+
 
|GuildHall-Veteran Door icon|
 
|GuildHall-Veteran Door icon|
 
}}
 
}}
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|1F: Either Wing
 
|1F: Either Wing
 
|50,000 Crowns
 
|50,000 Crowns
|0
+
|Room Door
|Door
+
 
|GuildHall-Officer Door icon|
 
|GuildHall-Officer Door icon|
 
}}
 
}}
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|1F: Either Wing
 
|1F: Either Wing
 
|50,000 Crowns
 
|50,000 Crowns
|0
+
|Room Door
|Door
+
 
|GuildHall-Guild Master Door icon|
 
|GuildHall-Guild Master Door icon|
 
}}
 
}}
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==Notes==
 
==Notes==
 
[[Image:Name Room-card.png|thumb|right|Name a Room]]
 
[[Image:Name Room-card.png|thumb|right|Name a Room]]
All wing-type expansion rooms add ''Empty Rooms'' that can be filled with any [[furniture|furnishings]] that have stored in the Guild Treasury. They can also have a specific room installed in the Empty Room's location - these specific rooms also have places for furniture, though space is somewhat limited.
 
 
 
Rooms do not have upkeep.
 
Rooms do not have upkeep.
  
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===Adding Rooms===
 
===Adding Rooms===
Rooms are added by modifying an existing ''Empty Room'' (or a previously installed room) while in Design Mode. Access the computer-like object (similar to the one in the image to the right) that is on the left-hand side of the room's entrance - this is the "Room Console" and is much like the Command Console.
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To have any actual "rooms", you must first install a [[Expansion (Guild Hall)|Wing Expansion]]. All wing-type expansions add ''Empty Rooms'' and hallways that can be filled with any [[furniture|furnishings]] that have stored in the Guild Treasury.  
  
The Room Console displays the room's name when not in Design Mode, and is normally green. In Design Mode, it is blue.
+
Specific rooms are added by modifying an existing ''Empty Room'' while in Design Mode. Access the computer-like object (similar to the one in the image to the right) that is on the left-hand side of the room's entrance - this is the "Room Console" and is much like the Command Console.
  
Empty Rooms can be named - or have text added to them descriptively - to further customize your Hall. (Other rooms such as the ''Hunter's Lodge'' cannot have custom names).
+
The Room Console displays the room's name when not in Design Mode, and is normally green. In Design Mode, it is blue and brings up a menu that lets you change the room's name, install a different room, or install a door.
 +
 
 +
Empty Rooms can be named - or have text added to them descriptively - to further customize your Hall. (Other rooms such as the ''Hunter's Lodge'' cannot have custom names).
 +
 
 +
To change a room to another type of room, you must first remove the currently installed room.
  
 
===Removing Rooms===
 
===Removing Rooms===
 +
To remove a room, simply install an "Empty Room" in the space. To
 +
 
When a room is installed, an installation fee is paid. Should the room be removed for any reason, the installation fee must be paid again to install the room again.
 
When a room is installed, an installation fee is paid. Should the room be removed for any reason, the installation fee must be paid again to install the room again.
  

Revision as of 06:13, 3 August 2014

Install a Room

A Room is an area that can be installed in a Guild Hall if an Empty Room is available. Wing Expansions install two "Empty Rooms."

List of Rooms

Empty Rooms

All Wing-type Expansions add 2 or 3 Empty Rooms with "standard flooring" to the East or West side of the Guild Hall, depending on what type of Wing is installed. There are different kinds of Empty Rooms available for installation - as long as there are initial Empty Rooms in a Wing to modify.


Featured Rooms

These rooms come with special features such as interactive menus and/or their own decorations. They still have some space for Furniture.

Icon/Name Description Requires Installation Cost Visual
Room-Alchemy Room icon.png
Alchemy Room
A utilitarian room equipped with two Alchemy Machines and a General Goods Merchant (Vatel). 1F: Either Wing 14,500 Crowns
Room-Auction Room icon.png
Auction Room
A businesslike room providing access to Haven Auction House.
(It is not a private AH).
2F: Either Wing 98,000 Crowns
Room-Auction Room.png
Room-Bechamel's Makeover Studio icon.png
Bechamel's Makeover Studio
A trendy room where Bechamel can add or remove Accessories from your favorite equipment. 3F: Either Wing 325,000 Crowns
Room-Bechamel's Makeover Studio.png
Room-Coliseum Room icon.png
Coliseum Room
A lively room featuring a Coliseum ticket booth, a Coliseum Rewards Supervisor, and a Krogmo Alchemy Machine. 3F: Either Wing 295,000 Crowns
Room-Coliseum Room.png
Room-Hunter's Lodge icon.png
Hunter's Lodge
A monster hunting lodge curated by the great hunter, Armero. Contains a guild alchemy machine containing monster trophy recipes. Guild alchemy machines use resources from the Guild Treasury and deposit results into the Guild Treasury. 3F: Both Wings 475,000 Crowns
Room-Hunter's Lodge.png
Room-Punch & Vise's Workshop icon.png
Punch & Vise's Workshop
A busy room where Punch and Vise can be called upon to unbind and rework your equipment. 4F: Either Wing 725,000 Crowns
Room-Punch & Vise's Workshop.png
Room-Private Training Hall icon.png
Private Training Hall
A simple room providing access to a private guild training hall, perfect for learning new skills or keeping old ones current. 4F: Either Wing 980,000 Crowns
Room-Private Training Hall.png
Tranquil Snipe Garden A peaceful garden home to a number of Snipes. Perfect for both relaxing and spinning wildly in place. 5F: Either Wing 1,500,000 Crowns

Doors

Install a Door

Doors were introduced to the game with these Patch Notes.

Guild Hall rooms can now have doors that restrict access to guild members of specific ranks. Doors can be installed via the room console. Like rooms, they must be re-installed if they are ever removed. Doors include:

Template:GuildHallComponents/Start Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row |}

Notes

Name a Room

Rooms do not have upkeep.

Despite being a "War Room," the 2F Central War Room is actually an Expansion.

Adding Rooms

To have any actual "rooms", you must first install a Wing Expansion. All wing-type expansions add Empty Rooms and hallways that can be filled with any furnishings that have stored in the Guild Treasury.

Specific rooms are added by modifying an existing Empty Room while in Design Mode. Access the computer-like object (similar to the one in the image to the right) that is on the left-hand side of the room's entrance - this is the "Room Console" and is much like the Command Console.

The Room Console displays the room's name when not in Design Mode, and is normally green. In Design Mode, it is blue and brings up a menu that lets you change the room's name, install a different room, or install a door.

Empty Rooms can be named - or have text added to them descriptively - to further customize your Hall. (Other rooms such as the Hunter's Lodge cannot have custom names).

To change a room to another type of room, you must first remove the currently installed room.

Removing Rooms

To remove a room, simply install an "Empty Room" in the space. To

When a room is installed, an installation fee is paid. Should the room be removed for any reason, the installation fee must be paid again to install the room again.

If an expansion is removed, any rooms, themes and environments, but not upgrades or furnishings, that were 'unlocked' as a result of installing the expansion are removed.

As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.

See Also

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