Room (Guild Hall)

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Install a Room

A Room is an area that can be installed in a Guild Hall if an Empty Room is available. Wing Expansions install "Empty Rooms."

List of Rooms

Empty Rooms

Wing-type Expansions add 2 or 3 Empty Rooms with "standard flooring" to the East or West side of the Guild Hall, depending on what type of Wing is installed. There are different kinds of Empty Rooms available for installation - as long as there are initial Empty Rooms in a Wing to modify.


Featured Rooms

These rooms come with special features such as interactive menus and/or their own decorations. They still have some space for Furniture.

Icon/Name Description Requires Installation Cost Visual
Room-Alchemy Room icon.png
Alchemy Room
A utilitarian room equipped with two Alchemy Machines and a General Goods Merchant (Vatel). 1F: Either Wing 14,500 Crowns
Room-Auction Room icon.png
Auction Room
A businesslike room providing access to Haven Auction House.
(It is not a private AH).
2F: Either Wing 98,000 Crowns
Room-Auction Room.png
Room-Bechamel's Makeover Studio icon.png
Bechamel's Makeover Studio
A trendy room where Bechamel can add or remove Accessories from your favorite equipment. 3F: Either Wing 325,000 Crowns
Room-Bechamel's Makeover Studio.png
Room-Coliseum Room icon.png
Coliseum Room
A lively room featuring a Coliseum ticket booth, a Coliseum Rewards Supervisor, and a Krogmo Alchemy Machine. 3F: Either Wing 295,000 Crowns
Room-Coliseum Room.png
Room-Hunter's Lodge icon.png
Hunter's Lodge
A monster hunting lodge curated by the great hunter, Armero. Contains a guild alchemy machine containing monster trophy recipes. Guild alchemy machines use resources from the Guild Treasury and deposit results into the Guild Treasury. 3F: Both Wings 475,000 Crowns
Room-Hunter's Lodge.png
Room-Punch & Vise's Workshop icon.png
Punch & Vise's Workshop
A busy room where Punch and Vise can be called upon to unbind and rework your equipment. 4F: Either Wing 725,000 Crowns
Room-Punch & Vise's Workshop.png
Room-Private Training Hall icon.png
Private Training Hall
A simple room providing access to a private guild training hall, perfect for learning new skills or keeping old ones current. 4F: Either Wing 980,000 Crowns
Room-Private Training Hall.png
Tranquil Snipe Garden A peaceful garden home to a number of Snipes. Perfect for both relaxing and spinning wildly in place. 5F: Either Wing 1,500,000 Crowns

Doors

Install a Door

Doors were introduced to the game with these Patch Notes.

Doors restrict access to guild members of specific ranks. Doors can be installed via the Room Console. Like rooms, they must be re-installed and paid for in full (again) if they are removed but desired elsewhere (or desired in the same place later). Template:GuildHallComponents/Start Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row Template:GuildHallComponents/row |}

Notes

Name a Room

Rooms do not have upkeep.

Despite being a "War Room," the 2F Central War Room is actually an Expansion.

Adding Rooms

To have any actual "rooms", you must first install a Wing Expansion. All wing-type expansions add Empty Rooms, ledges, and hallways that can be decorated with furnishings that have been stored in the Guild Treasury.

Specific rooms are added by modifying an existing Empty Room while in Design Mode. Access the computer-like object (similar to the one in the image to the right) that is on the left-hand side of the room's entrance - this is the "Room Console" and is much like the Command Console.

The Room Console displays the room's name when not in Design Mode, and is normally green. In Design Mode, it is blue and brings up a menu that lets you change the room's name, install a different room, or install a door.

Empty Rooms can be named - or have text added to them descriptively - to further customize your Hall. (Other rooms such as the Hunter's Lodge cannot have custom names).

To change a room to another type of room, simply install the room you desire via the Room Console. Be careful, as you might be "removing" something important:

Removing Rooms

To quickly "remove" or "blank" a room, simply install an "Empty Room" in the space. This costs 0 crowns.

When a room is installed, an installation fee is paid. Should the room be removed, uninstalled, blanked, etc. for any reason, the installation fee must be paid in full (again) to install the room again.

If a required expansion is removed, any rooms, themes, and environments, but not upgrades or furnishings, that were 'unlocked' as a result of installing the expansion are removed.

As a rule of thumb, only items that are stored in the Treasury will be kept if the Guild Hall is returned to base size.

See Also

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