Difference between revisions of "Unknown Passage"

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(i did my best to update this. this need lore :()
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{{SKWindow
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{{RegionInfo
| width = 250px
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|name      = {{PAGENAME}}
| align = right
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|monster    = {{Monster_Icons|Swarm}} {{Monster_Icons|Slime}} {{Monster_Icons|Undead}} {{Monster_Icons|Beast}} {{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}}
| margin = 0px 0px 20px 20px
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|status    = {{status|poison}} {{status|stun}}
| title = Unknown Passage
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|soundtrack =
| body =
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*
{{SKEmptyCell|[[File:Gate Icon-Swarm2.png]]|center|}}
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|level      =
{{SKNewRow}}
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*{{mission|It Came From Below}}: ''A Descend into Darkness''.
{{SKCell|'''Theme(s)'''|center}}
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*[[Shadow Lair|Shadow Gloaming Wildwoods]].
{{SKNewRow}}
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*[[Shadow Lair|Shadow Royal Jelly Palace]].
{{SKCell|{{{Theme|[[File:Gate Icon-Swarm.png|16px]]}}}|center}}
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*[[Shadow Lair|The Shadow Ironclaw Munitions Factory]].
{{SKNewRow}}
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*[[Shadow Lair|The Shadow Firestorm Citadel]].
{{SKCell|'''Levels'''|center}}
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*[[File:Gate-The Sanctuary.png|22px]] [[The Sanctuary]]
{{SKNewRow}}
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}}
{{SKCell|{{{Level|
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[[File:Gate Icon-Swarm2.png|32px]] [[It Came From Below#A Decent into Darkness|It Came From Below]]
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[[File:Gate Icon-Swarm2.png|32px]] [[Rabid Snarbolax]]
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== Description ==
 +
{{Quote|No gate icon description for this region.}}
  
[[File:Gate Icon-Swarm2.png|32px]] [[Ice Queen]]
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== Characteristics ==
 +
The {{PAGENAME}} is a long, dark, and swarm defiled [[Clockworks]] depth.
  
[[File:Gate Icon-Swarm2.png|32px]] [[Red Roarmulus Twins]]
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The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
  
[[File:Gate Icon-Swarm2.png|32px]] [[Darkfire Vanaduke]]
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Its minimap also is covered by static, due to and unknown source, possibly [[the Swarm]].
  
[[File:Gate-The Sanctuary.png|32px]] [[The Sanctuary]]}}}
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==Notes==
}}}}
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The {{mission|It Came From Below}} features the Unknown Passage on the final floor ''[[It Came From Below#Gate Map|A Descent into Darkness]].'' It has no fee to enter and is exactly the same. However, there is no [[Sanctuary]] to visit afterward.
The '''Unknown Passage''' is a long, dark, and [[The Swarm|Swarm]] defiled [[Clockworks]] depth.
+
  
The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning.
+
Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your [[Health]].
  
Its minimap also is covered by static, due to and unknown source, possibly [[The Swarm]].
+
[[Catalyzer]]-series shots cannot tag Swarm enemies.
Other than defeating a certain number of monsters to progress, the only tactic for this level is simple:
+
  
[http://www.youtube.com/watch?v=Q1ijbSUfik0 ''Survive.'']
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===Monster differences===
 
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== Unknown Passage Tips==
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*Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your [[Health]].
+
 
*[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze.
 
*[[Void Zombie]]s cannot be inflicted with [[Freeze]] unless hit via Major Freeze.
 
*[[Void Wolver]]s lack their original burrow technique. They still retain their dodging.
 
*[[Void Wolver]]s lack their original burrow technique. They still retain their dodging.
 
*[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]].
 
*[[Void Gel]]s behave as Tier 3 [[Lichen#Toxigel|Toxigels]] and can inflict [[Poison]]. They can be ignited much like [[Lichen#Oiler|Oilers]].
*[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted.
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*[[Swarm#Swarm_Turret|Swarm Source]]s increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
*[[Swarm#Swarm_Turret|Swarm Turret]]s are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
+
*[[Catalyzer]]-series shots cannot tag Swarm enemies.
+
 
+
==[[File:Gate Icon-Swarm.png|35px|Left]] Monsters==
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*[[Lichen#Void_Gel|Void Gel]] [[Image:Gate_Icon-Slime.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Attack_piercing_icon.png|16px]][[Image:Icon_status_poison.png|16px]]
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*[[Zombie#Void_Zombie|Void Zombie]] [[Image:Gate_Icon-Undead.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Attack_shadow_icon.png|16px]]
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*[[Wolver#Void_Wolver|Void Wolver]] [[Image:Gate_Icon-Beast.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
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*[[Lumber#Void_Lumber|Void Lumber]] [[Image:Gate_Icon-Construct.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]][[Image:Icon_status_stun.png|16px]]
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*[[Thwacker#Void_Thwacker|Void Thwacker]] [[Image:Gate_Icon-Gremlin.png|16px]][[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]] [[Image:Attack_elemental_icon.png|16px]]
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*[[Swarm#Swarm_Seed|Swarm Seed]] [[Image:Gate_Icon-Swarm.png|16px]] [[Image:Icon_status_stun.png|16px]]
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*[[Swarm#Swarm_Turret|Swarm Turret]] [[Image:Gate_Icon-Swarm.png|16px]] [[Image:Attack_normal_icon.png|16px]]
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*[[The Swarm#Swarm_Source|Swarm Source]] [[Image:Gate_Icon-Swarm.png|16px]]
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[[File:Unknown Passage.jpg|right|thumb|430px|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage.]]
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== Gallery ==
 +
<gallery widths=200px heights=150px>
 +
File:Unknown Passage.jpg|A party traversing through a [[The Swarm#Swarm_Source|Swarm Source]], a primary obstacle of the passage.
 +
</gallery>
  
== Notes ==
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== See Also ==
The mission [[It Came From Below]] features the Unknown Passage on the final depth: ''A Descent into Darkness.'' It has no fee to enter
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{{exploration see also}}
and is exactly the same. However, there is no [[Sanctuary]] to visit afterward.
+
  
[[Category:Terminology]][[Category:Geography]]
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=== External Links ===
 +
{{Note-External Links/Video}}
 +
*[http://www.youtube.com/watch?v=Q1ijbSUfik0 Demonstration] (YouTube)

Revision as of 06:28, 17 April 2020

Unknown Passage
Gate-Unknown Passage.png
Important stratum themes:
Soundtrack:
Levels:

The Unknown Passage is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

No gate icon description for this region.

Characteristics

The Unknown Passage is a long, dark, and swarm defiled Clockworks depth.

The area, and its infested inhabitants, offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.

Its minimap also is covered by static, due to and unknown source, possibly the Swarm.

Notes

The 10-1 Interface-icon-PvE.png Mission: It Came From Below features the Unknown Passage on the final floor A Descent into Darkness. It has no fee to enter and is exactly the same. However, there is no Sanctuary to visit afterward.

Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your Health.

Catalyzer-series shots cannot tag Swarm enemies.

Monster differences

  • Void Zombies cannot be inflicted with Freeze unless hit via Major Freeze.
  • Void Wolvers lack their original burrow technique. They still retain their dodging.
  • Void Gels behave as Tier 3 Toxigels and can inflict Poison. They can be ignited much like Oilers.
  • Swarm Sources increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.

Gallery

See Also

External Links

The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.

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