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Taxonomy
Fiend Family, Grunt Class
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Weak to damage
Resistant to damage
Neutral to & damage
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The Gorgo is a monster.
Traits
Most of the time, higher tier monsters have all the abilities of preceding tiers, with increased intensity.
All Tiers
Like Devilites, Gorgos are bloated, winged, imp-like monsters. They bounce and hover about until an unfortunate knight crosses their sight, for then they lunge into a feeding frenzy!
Gorgos have the ability to chomp one, two or three times in a row depending on the Tier. They move faster in deeper levels and inflict split shadow damage and normal damage after Tier 1.
Moves more frequently in deeper Tiers. Can chomp once more for every Tier.
Strategy
Guide: Gorgo Combat
Do not underestimate Gorgos! They move faster in each successively deeper Tier and can be really dangerous in open rooms accompanied by Silkwings. A good strategy is to use the stunning shield bash ability first and attack with weapons like Final Flourish or Barbarous Thorn Blade after. The charge of the Blitz Needle can be a good option in small corridors too. Dash away from Gorgos if they are about to attack as each chomp can deal an extreme amount of damage to your shield, about 2 chomps will break your shield.
Quick Glance Gear:
Pending
Notes
Lazy Devilites turn into Gorgos, as the release 2013-05-01 patch states, "For those that don't work hard every day will eventually become a terrible Gorgo".
Although Gorgos are related to Devilites, they use attacking and death animations identical to that of Kats.
History
List
Gorgo
| Monstrous Profile
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Tier 1
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Tier 2
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Tier 3
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Description
A blue, bloated, winged imp with a seemingly endless appetite.
Notes
This monster behaves like the others. See above strategy for combat and equip effective gear.
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Combat
- Chomp

- Body Slam
(Only if there are at least two players in the party)
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Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
March of the Tortodrones:
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
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Encounter
This monster has a very high chance to spawn in these areas:
It have a low chance to spawn in these areas:
This monster can always be found in these areas:
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Firegut
| Monstrous Profile
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Tier 1
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Tier 2
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Tier 3
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Description
A red, bloated, winged imp that gives knights a charring chomp.
Notes
Like other Fire themed monsters, this enemy is immune to fire. It behaves like the others. See above strategy for combat and equip effective gear.
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Combat
- Chomp

- Body Slam
(Only if there are at least two players in the party)
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Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
March of the Tortodrones:
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
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Encounter
This monster has a very high chance to spawn in these areas:
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Guster
| Monstrous Profile
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Tier 1
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Tier 2
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Tier 3
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Description
A white, bloated, winged imp that gives knights more than just an icy stare.
Notes
Like other Freeze themed monsters, this enemy is immune to frezee. It behaves like the others. See above strategy for combat and equip effective gear.
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Combat
- Chomp

- Body Slam
(Only if there are at least two players in the party)
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Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
March of the Tortodrones:
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
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Encounter
This monster has a very high chance to spawn in these areas:
This monster can always be found in these areas:
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Waster
| Monstrous Profile
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Tier 1
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Tier 2
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Tier 3
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Description
A lime green, bloated, winged imp with a venomous bite.
Notes
Like other Poison themed monsters, this enemy is immune to poison. It behaves like the others. See above strategy for combat and equip effective gear.
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Combat
- Chomp

- Body Slam
(Only if there are at least two players in the party)
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Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
March of the Tortodrones:
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
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Encounter
This monster has a very high chance to spawn in these areas:
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Storm Belly
| Monstrous Profile
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Tier 1
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Tier 2
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Tier 3
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Description
A pink, bloated, winged imp with a shocking bite.
Notes
Like other Shock themed monsters, this enemy is immune to shock. It behaves like the others. See above strategy for combat and equip effective gear.
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Combat
- Chomp

- Body Slam
(Only if there are at least two players in the party)
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Loot
Depth and Material Drops:
Depth 1 and below:
Depth 4 and below:
Depth 8 and below:
Depth 13 and below:
Depth 18 and below:
March of the Tortodrones:
In addition to its regular drops, this monster can randomly drop (a number of...0-???) glyphs, in (any depth...???) during a March of the Tortodrones event.
More glyphs tend to drop in deeper depths on higher difficulty (???- data proof needed).
Dropped glyphs are a random combination of the following:
As well as Crowns, Hearts, Heat, a Vitapod, and/or a Pickup.
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Encounter
This monster has a very high chance to spawn in these areas:
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See Also