Difference between revisions of "The Ancient Generator"
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===Restoring Power (Depth 1)=== | ===Restoring Power (Depth 1)=== | ||
This level looks like a ''Clockwork Tunnels: Mechanized Mile''. The level primarily features Constructs, but there are a few Chromalisks and Dust Bunnies too. Players must find a Golden Key in a room with various enemies to unlock the gate. This level shows the utility of the [[Heat]] too.<br> | This level looks like a ''Clockwork Tunnels: Mechanized Mile''. The level primarily features Constructs, but there are a few Chromalisks and Dust Bunnies too. Players must find a Golden Key in a room with various enemies to unlock the gate. This level shows the utility of the [[Heat]] too.<br> | ||
− | The Battlepod of [[Razwog]] can be found at the end of the depth and it is considered the "final enemy" of this mission. Razwog will leave after his Battlepod is defeated promising revenge. Finally, don't forget to get | + | The Battlepod of [[Razwog]] can be found at the end of the depth and it is considered the "final enemy" of this mission. Razwog will leave after his Battlepod is defeated promising revenge. Finally, don't forget to get [[The Artifact]] to restore the power to the [[Rescue Camp]]. |
'''Monsters''': | '''Monsters''': |
Revision as of 12:29, 3 June 2014
The Ancient Generator is a Rank Mission to be completed as a Recruit (Rank 1). It consists of one only level that features various Construct monsters.
Contents
Overview
Mission Rank: 1-2
Description: The Rescue Camp has no power and with it, no means of defending itself from the onslaught of monsters that attack in the night With the sun setting fast, it's up to you to enter the dark depths below the camp and locate an Ancient Generator.
If you can restore power to the camp, the Spiral Knights can power their turrets and create a defense perimeter. Once secure, it may be possible to reconnect with Spiral HQ.
Objective: Explore the Ancient Generator and restore power to the Rescue Camp before night falls!
Rewards:
- Prestige: 10
- Cracked Fire Crystal: 10
- Vitasuit
Runthrough
Mission Lobby (Depth 0)
There are 4 Vitapods with 1 extra health bar for everyone, don't forget to get one before start the mission!
Restoring Power (Depth 1)
This level looks like a Clockwork Tunnels: Mechanized Mile. The level primarily features Constructs, but there are a few Chromalisks and Dust Bunnies too. Players must find a Golden Key in a room with various enemies to unlock the gate. This level shows the utility of the Heat too.
The Battlepod of Razwog can be found at the end of the depth and it is considered the "final enemy" of this mission. Razwog will leave after his Battlepod is defeated promising revenge. Finally, don't forget to get The Artifact to restore the power to the Rescue Camp.
Monsters:
Trivia
- During the mission, a lot of deactivated Mecha Knights appear in the level. Interestingly enough, there are several types of Construct monsters (Scuttlebots, Retrodes or Gun Puppies) that the player must fight in the current level except for Mecha Knights.
- The Prestige Mission: Assault on Machine Shop 13 uses the same image for the Mission Interface.