Difference between revisions of "Stun"
From SpiralKnights
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m (→Resisting Stun: Changed a bit of the wording around.) |
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==Resisting Stun== | ==Resisting Stun== | ||
− | The following armor [[sets]] will grant knights | + | The following armor [[sets]] will grant knights resistance to stunning attacks: |
*''See: [[:Category:Helmets providing Stun Resistance]]'' | *''See: [[:Category:Helmets providing Stun Resistance]]'' | ||
*''See: [[:Category:Armors providing Stun Resistance]]'' | *''See: [[:Category:Armors providing Stun Resistance]]'' |
Revision as of 08:05, 21 June 2014
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Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Themed Enemies
Stun is not a possible stratum theme. The following monsters may inflict stun status:
- Arkus
- Devilite Overtimer series
- Dust Zombies
- Bombies
- Giant Lichen Colonies
- Greavers
- Gremlin Thwackers
- Gremlin Knockers series
- Lord Vanaduke
- Lumber series
- Tortodrones
- Trojans
- Maulos
The following enemies are immune to stun:
Inflicting Stun
Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.
Weapons that are able to inflict stun are:
- Heavy Hatchet
- The Heavy Hachet can only inflict stun with the charge attack.
- Thwack Hammer
- Troika and upgrades in the Kamarin path
- The Troika lines can only inflict stun with the charge attack.
- Rigadoon and upgrades
- Stun Gun
- Super Stun Gun
- Magnus and upgrades except for the Iron Slug
- Haze Bomb line of weapons
- Sealed Sword's charge attack
- Proto Bomb
- Radiant Sun Shards and upgrades
- Big Angry Bomb
- Irontech Bomb and upgrades
- Mighty Great Cleaver
- Shield Bash
Resisting Stun
The following armor sets will grant knights resistance to stunning attacks:
The following shields protects knights against sinister stunning strikes: