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==Maps==
 
==Maps==
:[[:Template:MapList/doc]] - Documentation for the template of the lists below:
 
 
===Basic Clockworks===
 
{{MapList/Start}}
 
 
{{MapList
 
|location      = Compound
 
|type          = L
 
|#              = 1
 
|variant        = A
 
|description    =
 
|notes          = ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 1
 
|variant        = A
 
|notes          = There is a button hidden in the area, likely under one of the six individual crystal blocks.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = I
 
|#              = 1
 
|variant        = A
 
|notes          = This visual was found in depth BLAH of Clockwork Tunnels: BLAH. Puzzle potential here, with rocket puppies - use their rockets to hit switches if this version is encountered.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 2
 
|variant        = A
 
|notes          = Spikes retract after all turrets are defeated.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 3
 
|variant        = A
 
|notes          = This example was found in: [[Clockwork Tunnels]]: Wild Path (Depth 19).
 
 
Several [[shankle]]s patrol the first and last sections of this area. The middle section always has spike traps, though these are not always operational. Sometimes the areas are cluttered with destructible blocks.
 
 
{{Opinion/Small}} This area is quite hazardous, perhaps it would be a good idea to lure enemies out of it, then fight them.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = +
 
|#              = 1
 
|variant        = A
 
|notes          = There are two statues somewhere in the area. They should be placed on top of pressure plates. This provides access to the center, where there is a button that opens the rest of the gates.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = +
 
|#              = 2
 
|variant        = A
 
|notes          = This visual was found in depth BLAH of Clockwork Tunnels: BLAH.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = L
 
|#              = 4
 
|variant        = A
 
|notes          = Monsters spawn when entering the area. Pressing the button spawns more monsters and opens the gate.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = I
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Clockwork Tunnels]]: Wild Path (Depth 19).
 
 
Turrets spawn when entering the area. Go around the perimeter to access switches. Defeat monsters in center to continue.
 
 
{{Opinion/Small}} Take advantage of the layout. Go to the perimeter and shoot across the gap to defeat enemies, instead of fighting in the center.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = T
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Clockwork Tunnels]]: Infernal Passage (Depth 24).
 
 
A turret spawns on each of the corners of a hole in the center. Monsters spawn in divided sections. Loot such as [[Treasure Box]]es can appear in these sections.
 
 
Monsters can be trapped in the respawning block areas.
 
}}
 
 
{{MapList
 
|location      = Clockwork Tunnels
 
|type          = T
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Clockwork Tunnels]]: Infernal Passage (Depth 24).
 
 
Two [[shankle]]s patrol a T intersection.
 
}}
 
 
{{Table/End}}
 
 
{{clear}}
 
 
===Core===
 
 
{{MapList/Start}}
 
 
{{MapList
 
|location      = Core
 
|type          = Start
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Players start in a large area safer than the rest of the level with an Arsenal Station available.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = Start
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Players start in a small area safer than the rest of the level with an Arsenal Station available.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = D
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
A small dead-end ledge with loot.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = D
 
|#              = 3
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
A small dead-end ledge with loot.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = D
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
A large dead-end ledge with a key.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = D
 
|#              = 4
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
A small dead-end ledge with a key.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = T
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Three paths meet and separate in a puzzling spiral.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = +
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Four paths meet and separate in a puzzling spiral.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
The path takes a turn through angled terrain.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = +
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Four paths meet and split in a diamond formation.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = +
 
|#              = 3
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Four paths meet in a large flat area and lead elsewhere.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 3
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 4
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
The path takes a turn through some stairs and platforms.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 5
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 6
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 7
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = L
 
|#              = 8
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Two monster fights triggered by party buttons at either end.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = I
 
|#              = 1
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
The path goes through a puzzle involving buttons and switches. Monsters spawn to hinder progress.
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = I
 
|#              = 2
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = I
 
|#              = 3
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = I
 
|#              = 4
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = I
 
|#              = 5
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
pending
 
}}
 
 
{{MapList
 
|location      = Core
 
|type          = I
 
|#              = 6
 
|variant        = A
 
|notes          = This example was found in: [[Dreams and Nightmares]]: ''A Step Beyond''
 
 
Several switches allow progress through gates. Potential mandatory battles.
 
}}
 
 
{{Table/End}}
 
 
Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at [http://wiki.spiralknights.com/Talk:Exploration the discussion page] of the [[exploration]] page, you can see another project growing there.
 
Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC)
 
 
:No, it was unintentional. It's late here. --[[User:HexZyle|HexZyle]] 14:23, 14 March 2015 (UTC)
 
  
 
==Tests==
 
==Tests==

Revision as of 07:46, 15 September 2015

Wiki Stuff

Maps

Tests

Important OCH notes

Notes for when we can edit the page, or when we ask staff to do so if they do not make a billing sub page:

Besides the entire mission page format, importantly:

"Operation Crimson Hammer" is not Category:geography, it is the name of the mission. The floors within the mission are geography.

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