Difference between revisions of "Stun"
From SpiralKnights
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==Themed Enemies== | ==Themed Enemies== | ||
Stun is not a possible [[Gate#Stratum Themes|stratum theme]]. The following monsters may inflict stun status: | Stun is not a possible [[Gate#Stratum Themes|stratum theme]]. The following monsters may inflict stun status: | ||
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− | * | + | *{{monster|Lumber}}s |
− | * | + | *{{monster|Tortodrone}}s |
− | * | + | *{{monster|Devilite Overtimer}}s |
− | * | + | *{{monster|Trojan}} |
− | * | + | *{{monster|Greaver}}s |
− | * | + | *{{monster|Thwacker}}s |
− | * | + | *{{monster|Knocker}}s |
− | * | + | *{{monster|Giant Lichen Colony}} <!--Note: needs more research, they can sometimes inflict stun with their spin attack. It's either Tier 3 only, or needs a certain amount of extra lichens absorbed. See discussion thread--> |
− | * | + | *{{monster|Dust Zombie}}s |
− | + | *{{monster|Bombie}}s | |
− | + | *{{monster|Arkus}} | |
− | + | *{{monster|Maulos}} | |
+ | *{{monster|Lord Vanaduke}} | ||
The following enemies are immune to stun: | The following enemies are immune to stun: | ||
− | * | + | *{{monster|Oiler}}s |
− | * | + | *{{monster|Quicksilver}}s |
− | * | + | *{{monster|Drop}}s |
+ | *{{monster|Arkus}} | ||
==Inflicting Stun== | ==Inflicting Stun== | ||
Spiral Knights can inflict Stun on [[monsters]] by using Stun [[Pickups#Vials|vials]] against them or using a weapon that has a chance of inflicting Stun. Knights being [[Revive|revived]] using a [[Spark of Life]] also emit a large-field of Energy, stunning all monsters within its range. | Spiral Knights can inflict Stun on [[monsters]] by using Stun [[Pickups#Vials|vials]] against them or using a weapon that has a chance of inflicting Stun. Knights being [[Revive|revived]] using a [[Spark of Life]] also emit a large-field of Energy, stunning all monsters within its range. | ||
− | + | *See: [[:Category:Weapons that can inflict Stun]] | |
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==Resisting Stun== | ==Resisting Stun== | ||
The following armor [[sets]] will grant knights resistance to stunning attacks: | The following armor [[sets]] will grant knights resistance to stunning attacks: | ||
− | * | + | *See: [[:Category:Helmets providing Stun resistance]] |
− | * | + | *See: [[:Category:Armor providing Stun resistance]] |
The following [[shields]] protects knights against sinister stunning strikes: | The following [[shields]] protects knights against sinister stunning strikes: | ||
− | * | + | *See: [[:Category:Shields providing Stun resistance]] |
Latest revision as of 10:21, 18 May 2020
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Stun is a status condition that will slow any action the victim tries to take. Both movement and attack speed are reduced significantly.
Themed Enemies
Stun is not a possible stratum theme. The following monsters may inflict stun status:
- Lumbers
- Tortodrones
- Devilite Overtimers
- Trojan
- Greavers
- Thwackers
- Knockers
- Giant Lichen Colony
- Dust Zombies
- Bombies
- Arkus
- Maulos
- Lord Vanaduke
The following enemies are immune to stun:
Inflicting Stun
Spiral Knights can inflict Stun on monsters by using Stun vials against them or using a weapon that has a chance of inflicting Stun. Knights being revived using a Spark of Life also emit a large-field of Energy, stunning all monsters within its range.
Resisting Stun
The following armor sets will grant knights resistance to stunning attacks:
The following shields protects knights against sinister stunning strikes: