Difference between revisions of "Trojan"

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{{Monster family|Fiend Family|Fiend|Fiend|Fiend}}
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{{TOCright}}
 
A '''Trojan''' is a type of [[monsters|monster]] found in the [[Clockworks]].
 
A '''Trojan''' is a type of [[monsters|monster]] found in the [[Clockworks]].
  
 
==Traits==
 
==Traits==
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Trojans are humanoid leviathans with a horse's head equipped with a large powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal (presumably [[Dark Matter]]) on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.
  
Many of the Knights that venture into the Clockworks never come back. Trojans are thought to be some corrupted form of those poor souls. They resemble massive knights, clad in heavy armor. In the place of their head is an expressionless stone horse head. They carry enormous swords and shields, and are completely invulnerable except from attacks to their back.  
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Trojans deal mixed shadow and normal damage. They are also immune to [[Curse]] status.
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{{clear}}
  
 
==Types==
 
==Types==
{{Monster
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{{Hidden header|Trojan}}
|name=Basic Trojan
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{{MonsterTemporary
|location=*Battle Arena: Fight for glory, Fight for treasure
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|name=Trojan
*Firestorm Citadel: Smoldering Steps
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|location=
*Flame Lash Arena: Slimy Showdown, Wrench Warfare
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*All [[Battle Arena]]s: Fiendish Fray, Cadaverous Clash, Wrench Warfare
|description=
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*[[Dark City]]: Plazamonium, Stygian Steeds
|attacks=*Attack buff
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*All [[Candlestick Keep]] levels
*Charge
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*All [[Clockwork Tunnels]]: Infernal Passage, Undead Passage, Gremlin Grounds
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*[[Devilish Drudgery]] (''[[Scenario Room]]s'')
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*[[White Collar Captives]]: The Office
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*[[Blades of the Fallen]]: Soldier's Graveyard
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*[[The Silent Legion]]: Cryptic Statuary
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*[[The Gauntlet]]: Last Stand
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*[[Firestorm Citadel]]
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*[[Shadow Lair]]: [[Firestorm Citadel]]
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*[[Heart of Ice]]: Frozen Highway, Amu-Sol
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*[[Shroud of the Apocrea]]: The Grasping Plateau
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*[[Grinchlin Assault]]: Ascent, Summit
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*[[Shadowplay]]: Overgrown Court
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|description=These massive leviathans are invulnerable from the front. Hit the crystal on their back to bring them to their knees.
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|abilities=
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*Attack Buff {{attack|shadow}} {{status|shock}} {{buff|attack}}
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*Charge {{attack|normal}} {{attack|shadow}}
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*Sword Slam {{attack|normal}} {{status|stun}}
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*Shield
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|drop=
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{{Template:Material/Monster|family=fiend}}
 
}}
 
}}
  
{{Monster
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==Notable Trojans==
|name=Dark Trojan
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|location=*Dark City: Plazamonium
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*Battle Arena: Fight for glory, Fight for treasure
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*Firestorm Citadel:
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|description=
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|attacks=*Attack Buff
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*Charge
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}}
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{{Monster
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{{Hidden header|Maulos}}
|name=Trojan Knightmare
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{{MonsterTemporary
|location=*Firestorm Citadel: Smoldering Steps
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|name=Maulos
|description=
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|tier1=Tiers 2 & 3
|attacks=*Attack Buff  
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|image2=
*Charge
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|image3=
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|location=*[[Heart of Ice]]: Amu-Sol
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|description= The mini boss of [[Mission|Heart of Ice]]. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase [[Chromalisk#Tundralisk|Tundralisk]]s will spawn. He uses the 'Heart of Ice' a mace like [[Vanaduke|Lord Vanaduke]] that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.
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*In the first phase he spawns two invincible [[Wolver#Perma-Frostifur|Perma-Frostifur]]. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit.
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*In the second phase he spawns around four [[Wolver#Frostifur|Frostifur]]s and when hit enough will again surround himself with ice. [[Lost Soul#Frozen Soul|Frozen Soul]]s come to help Maulos in this part of the battle.
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*In the third phase he spawns two to four [[Devilite#Layoafer|Layoafer]]s. He is finally defeated when he takes enough damage.
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|abilities=
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*Attack Buff {{attack|normal}} {{attack|shadow}} {{status|stun}} {{buff|attack}}
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*Mace {{attack|normal}} {{attack|shadow}} {{status|stun}}
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*Ice Block Trail {{status|freeze}}
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|drop=
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*{{Mat|Dark Shard}}
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*{{Mat|Red Shard}}
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*{{Mat|Sinful Brew}}
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*{{Mat|Vile Seal}}
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*{{Mat|Brimstone}}
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*{{Mat|Swordstone}}
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*{{Mat|Phial of Phear}}
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*{{Mat|Trojan Horseshoe}}
 
}}
 
}}
  
{{Monster
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{{Hidden header|Gold Trojan}}
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{{MonsterTemporary
 
|name=Gold Trojan
 
|name=Gold Trojan
|location=
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|tier1=All-Tiers
|description= This Trojan, like all golden monsters is invincible. RUN FOR YOUR LIFE!
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|image1={{SKCell|'''All Tiers'''<br>|center|left|||128px}}[[Image:Monster-Gold_Trojan.png|Monster-Gold_Trojan.png]]
|attacks=*Attack Buff  
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|image2=
*Charge
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|image3=
 +
|description=Gold Trojans cannot be killed or damaged, like all other gold monsters. RUN!  
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*This monster can not be encountered. It was shown in the [https://youtu.be/xUMxpYLJQiM?t=23 Promotional video of Spiral Knights] (Youtube).
 +
|abilities=
 +
*Attack Buff {{attack|normal}} {{status|shock}}
 +
*Charge {{attack|normal}}
 +
*Sword Slam {{attack|normal}} {{status|stun}}
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|drop = *None (cannot be defeated)
 
}}
 
}}
 
  
 
==Strategy==
 
==Strategy==
The primary attack of a trojan is a powerful single swing that leaves it immobilized for several seconds. This swing can damage knights and nearby monsters. If you stand still for several seconds, this monster will charge quickly across the screen to your location, and then attack. If you are facing other monsters in addition to the trojan, try to maneuver so that they are between you and the charging trojan: this will result in damage to the other monsters.
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Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them. A good way to fight trojans while fighting them solo, is to stand far enough away from them to entice them to charge. Sidestep the upcoming charge and stand near enough to the Trojan to make it swing it's sword onto the ground. This should buy you plenty of time to get some hits in.
  
There is a bug in arenas whereby single players can be trapped in a corner while the trojan attacks repeatedly. It cannot be knocked back by shields, and may not move back even after the trapped player is dead. Therefore, always fight trojans in the center or at the long edges of the board: avoid corners at all costs.
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Trojans attack with speedy charges and [[stun|stunning]] overhead sword swings, and also use a focusing move that raises their attack power while [[shock]]ing and knocking back and damage knights who are too close. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all.  Trojans can also be tricked into damaging and stunning other monsters. In some cases, the Trojan can lock a stunned knight in place, preventing the player from moving.
  
When a trojan raises its attack, it will stand still, which at first glance may seem to provide a tempting target. However, it also releases a wave that inflicts [[Shock]] on nearby players. Wait until the "attack up" animation is finished before attacking.
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Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.
  
Trojans are invulnerable, except for a large crystal on their backs. If playing solo, wander in front of the trojan (close range) until the trojan raises its sword. Then rush to the back and release a charged attack while the trojan is immobilized by the act of striking. If playing with a party, these monsters are easier to beat; use one player to distract the trojan while others attack it from behind. Remember that trojans will charge rapidly at any player who sits still for too long: stay moving at all times.
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There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back.  A [[Shieldbearer Guide#Shield Bumping|shield bump]] can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a [[Troika]]'s charge or another Trojan's sword slam, can also push them.
  
==Loot==
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When a Trojan takes enough damage, purple explosions emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.
  
*Dark Trojan
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==Trivia==
**Phial of Phear
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* According to the mission: The Return of Ur (Rank 8-1), Trojans are known as the 'Legion of Ur,' and are said to have once numbered in the thousands, [[Devilite]]s are trying to summon them into the Clockworks for unknown causes.
**Trojan Horseshoe
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* Due of the similarity, it is probably that most of Trojans are corrupted [[Spiral Warden]]s.
**Swordstone
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* [[Arkus]] is a fallen ex-knight of the Spiral Order that was being transformed into a Trojan. This gives evidence that at least some Trojans are corrupted Spiral Knights.
**Shadow Steel
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* Although rarely, Maulos is the only miniboss who can drop materials when he is defeated.
**Brimstone
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* Trojans can be compared to [[Deadnaught]]s as their attack patterns are similar and they are only vulnerable to damage from the back.
  
==Notable Trojans==
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{{:Monstrous Codex: Trojan}}
  
 
==See also==
 
==See also==
[[Fiend]]
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*[[Fiend]]
 
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*[[Monsters]]
[[Monsters]]
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*[[Visual Encyclopedia/creature|Visual Encyclopedia of creatures]]
 +
*[[Arkus]]
  
 
[[Category:Monsters]]
 
[[Category:Monsters]]
 
[[Category:Fiend family]]
 
[[Category:Fiend family]]

Latest revision as of 12:30, 18 June 2020

Fiend Family
Icon Gate Icon-Fiend.png
Damage Resistances
Defense elemental icon.png Defense piercing icon.png Defense shadow icon.png
Defense none.png Defense decreased.png Defense increased.png

A Trojan is a type of monster found in the Clockworks.

Traits

Trojans are humanoid leviathans with a horse's head equipped with a large powerful sword and an equally large shield which blocks all attacks from the front. The only way to damage a Trojan is to attack the glowing purple crystal (presumably Dark Matter) on their backs. Trojans appear to have started life as valiant soldiers (such as the Legion of Ur) who were corrupted, and it is believed that some Trojans are actually corrupted spiral knights.

Trojans deal mixed shadow and normal damage. They are also immune to Curse status.

Types

Trojan

Trojan
Tier 1
Monster-Trojan.png
Tier 2
Monster-Trojan 2.png
Tier 3
Monster-Trojan 3.png
Abilities
  • Attack Buff Attack shadow icon.png Icon status shock.png Buff Attack icon.png
  • Charge Attack normal icon.png Attack shadow icon.png
  • Sword Slam Attack normal icon.png Icon status stun.png
  • Shield
Location Drops
Description

These massive leviathans are invulnerable from the front. Hit the crystal on their back to bring them to their knees.


Notable Trojans

Maulos

Maulos
Tiers 2 & 3
Monster-Maulos.png


Abilities
  • Attack Buff Attack normal icon.png Attack shadow icon.png Icon status stun.png Buff Attack icon.png
  • Mace Attack normal icon.png Attack shadow icon.png Icon status stun.png
  • Ice Block Trail Icon status freeze.png
Location Drops
Description

The mini boss of Heart of Ice. A mysterious Frozen Trojan intending to freeze Cradle with Everfrost's power resource. The boss consists of three phases, during every phase Tundralisks will spawn. He uses the 'Heart of Ice' a mace like Lord Vanaduke that will create a trail of breakable ice, causing the Freeze status to anyone who gets in the path of it. His attack buff also knocks back knights and creates blocks of ice. He is supported by a lot of cold monsters.

  • In the first phase he spawns two invincible Perma-Frostifur. When he's dealt enough damage, Maulos will surround himself with a block of ice, will not move and will be very easy to hit.
  • In the second phase he spawns around four Frostifurs and when hit enough will again surround himself with ice. Frozen Souls come to help Maulos in this part of the battle.
  • In the third phase he spawns two to four Layoafers. He is finally defeated when he takes enough damage.


Gold Trojan

Gold Trojan
All Tiers
Monster-Gold_Trojan.png


Abilities
  • Attack Buff Attack normal icon.png Icon status shock.png
  • Charge Attack normal icon.png
  • Sword Slam Attack normal icon.png Icon status stun.png
Location

This monster's whereabouts are unknown.

Drops
  • None (cannot be defeated)
Description

Gold Trojans cannot be killed or damaged, like all other gold monsters. RUN!


Strategy

Trojans are invulnerable, except for a large crystal on their backs, and will rapidly turn to face their target. When fighting them with a group, whichever player the Trojan is currently tracking (usually the knight who has dealt it the most damage) should keep it facing away from the other players so they can attack. If fighting one solo, it is necessary to bait it into attacking and strike it from behind before it recovers, or use bombs, circling so the Trojan will turn its back to them. A good way to fight trojans while fighting them solo, is to stand far enough away from them to entice them to charge. Sidestep the upcoming charge and stand near enough to the Trojan to make it swing it's sword onto the ground. This should buy you plenty of time to get some hits in.

Trojans attack with speedy charges and stunning overhead sword swings, and also use a focusing move that raises their attack power while shocking and knocking back and damage knights who are too close. Its attacks require some charge-up and can be interrupted (though much force is required), and two well-coordinated players on opposite sides can potentially kill it without letting it attack at all. Trojans can also be tricked into damaging and stunning other monsters. In some cases, the Trojan can lock a stunned knight in place, preventing the player from moving.

Stun and Freeze-inflicting weapons and vials can prove helpful when fighting a Trojan, as it will be unable to move and will be open to attacks in its weak point.

There is a danger of being trapped in a corner by a Trojan, particularly when fighting solo, since most attacks cannot knock them back. A shield bump can push them slightly and allow you to escape, but it's easy to get your shield broken fighting one; some exceptionally heavy attacks, such as a Troika's charge or another Trojan's sword slam, can also push them.

When a Trojan takes enough damage, purple explosions emit from it, turning it into stone. Attacking a Trojan once it has become stone will cause it to shatter, dropping rewards.

Trivia

  • According to the mission: The Return of Ur (Rank 8-1), Trojans are known as the 'Legion of Ur,' and are said to have once numbered in the thousands, Devilites are trying to summon them into the Clockworks for unknown causes.
  • Due of the similarity, it is probably that most of Trojans are corrupted Spiral Wardens.
  • Arkus is a fallen ex-knight of the Spiral Order that was being transformed into a Trojan. This gives evidence that at least some Trojans are corrupted Spiral Knights.
  • Although rarely, Maulos is the only miniboss who can drop materials when he is defeated.
  • Trojans can be compared to Deadnaughts as their attack patterns are similar and they are only vulnerable to damage from the back.

See also

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