Difference between revisions of "Crossing the Chasm"
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{{MissionInfo | {{MissionInfo | ||
− | |name | + | |name = Crossing the Chasm |
− | |event | + | |event = no |
− | |type | + | |type = rank |
− | |rank | + | |mission rank = 1-4 |
− | |floors | + | |host rank = 1-3 |
− | |stratum = | + | |depth range = 1 |
+ | |combat floors = 1 | ||
+ | |preceded by = First Contact | ||
+ | |followed by = Welcome to Haven! | ||
+ | |stratum = | ||
*Monsters: {{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}} | *Monsters: {{Monster_Icons|Construct}} {{Monster_Icons|Gremlin}} | ||
*Status: {{status|fire}} | *Status: {{status|fire}} | ||
− | | | + | |NPCs = |
− | *[[ | + | *[[Razwog]] (enemy) |
− | + | *[[Rhendon]] (combat ally) | |
− | + | ||
− | + | ||
}} | }} | ||
==Overview== | ==Overview== | ||
− | + | {{MissionOverview | |
− | In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey. | + | |description = Having restored the power to the Rescue Camp and established contact with Spiral HQ, it's time you attempted to cross the chasm to the north of the Rescue camp and reach Haven where the rest of the Spiral Knights have taken refuge.<br><br>In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey. |
− | + | |objective = Cross the chasm with Rhendon and reach Haven. | |
− | + | }} | |
− | + | ||
− | == | + | ==Gate Map== |
− | + | {{:{{PAGENAME}}/Gate Map}} | |
− | + | ||
− | + | ||
− | == | + | ==Notes== |
− | + | The art used in the Mission Interface card is reminiscent of an old [[Guild Hall#History|Guild Hall]] design. | |
− | + | ||
− | + | ||
− | + | ||
− | + | After the player completes this mission, the [[Rescue Camp]] is no longer easily accessible, completing the introductory phase of the game. The player can now socialize in areas of [[Haven]]. | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | == | + | ===History=== |
− | * | + | *{{Release|2012-05-09}}: Recruit mission revamp. |
− | * | + | *{{Release|2013-02-13}}: Fire Trap room difficulty decreased. |
− | * | + | *{{Release|2014-05-21}}: Mission finale has new story hints. |
− | + | ==See Also== | |
+ | {{mission see also|loadout=yes}} |
Latest revision as of 05:08, 28 October 2016
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Crossing the Chasm is a 1-4 rank mission.
Contents
Overview
Description:
Having restored the power to the Rescue Camp and established contact with Spiral HQ, it's time you attempted to cross the chasm to the north of the Rescue camp and reach Haven where the rest of the Spiral Knights have taken refuge.
In order to cross the chasm you will need to take the elevator down into the Clockworks and find another to bring you back up on the other side. There's no telling what dangers lurk in the dark depths below so Rhendon will be accompanying you on your journey.
Objective:
Cross the chasm with Rhendon and reach Haven.
Gate Map
Depth: 0
Level Link: This mission's lobby is the special starter lobby.
Depth: 1
Level Link: The Journey to Haven is unique to this mission.
Depth: 0
Level Link: Haven is unique to this mission.
Notes
The art used in the Mission Interface card is reminiscent of an old Guild Hall design.
After the player completes this mission, the Rescue Camp is no longer easily accessible, completing the introductory phase of the game. The player can now socialize in areas of Haven.
History
- release 2012-05-09: Recruit mission revamp.
- release 2013-02-13: Fire Trap room difficulty decreased.
- release 2014-05-21: Mission finale has new story hints.