Difference between revisions of "Faith in Armor"
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− | {{ | + | {{MissionInfo |
− | + | |name = Faith in Armor | |
− | + | |event = no | |
+ | |type = rank | ||
+ | |mission rank = 3-2 | ||
+ | |host rank = {{???}} | ||
+ | |depth range = 3-4 | ||
+ | |combat floors = 1 | ||
+ | |preceded by = The Pioneers | ||
+ | |followed by = Strength in Unity | ||
+ | |stratum = | ||
+ | *Monsters: {{Monster_Icons|Construct}} | ||
+ | *Status: {{status|fire}} | ||
+ | |NPCs = | ||
+ | *[[Wilks]] | ||
+ | }} | ||
==Overview== | ==Overview== | ||
− | + | {{MissionOverview | |
− | + | |description = An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.<br><br>Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.<br><br>Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor. | |
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− | Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help. | + | |
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− | Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor. | + | |
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− | + | |objective = Navigate the trap-filled chamber and rescue the apprentice, Wilks. | |
− | + | }} | |
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− | == | + | ==Gate Map== |
+ | {{:{{PAGENAME}}/Gate Map}} | ||
− | + | ==Notes== | |
− | + | ===History=== | |
− | + | *{{release|2012-02-22}}: Mission introduced. | |
− | == | + | |
− | * | + | |
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− | + | ==See Also== | |
+ | {{mission see also|loadout=yes}} |
Latest revision as of 21:58, 25 April 2020
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Faith in Armor is a 3-2 rank mission.
Contents
Overview
Description:
An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.
Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.
Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.
Objective:
Navigate the trap-filled chamber and rescue the apprentice, Wilks.
Gate Map
Depth: 0
Level Link: This mission's lobby is standard.
Depth: 4
Level Link: The Trap Chamber is unique to this mission.
Notes
History
- release 2012-02-22: Mission introduced.