Difference between revisions of "Unknown Passage"
From SpiralKnights
m |
JuneWikiAcc (Talk | contribs) |
||
Line 17: | Line 17: | ||
== Characteristics == | == Characteristics == | ||
− | The {{PAGENAME}} is a long, dark, and | + | The {{PAGENAME}} is a long, dark, and Swarm-defiled [[Clockworks]] depth. |
The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. | The area, and its infested inhabitants, offer absolutely no [[Crowns]], [[Heat]], [[Materials]], or [[Vials]], and seemingly never stop spawning. | ||
− | + | The minimap is covered by static, most likely due to [[the Swarm]]. | |
==Notes== | ==Notes== |
Latest revision as of 05:54, 8 October 2024
| ||||
|
The Unknown Passage is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.
Description
No gate icon description for this region.
Characteristics
The Unknown Passage is a long, dark, and Swarm-defiled Clockworks depth.
The area, and its infested inhabitants, offer absolutely no Crowns, Heat, Materials, or Vials, and seemingly never stop spawning.
The minimap is covered by static, most likely due to the Swarm.
Notes
Shadow Lairs feature Unknown Passage.
The 10-1 Mission: It Came From Below features the Unknown Passage on the final floor A Descent into Darkness. It has no fee to enter and is exactly the same. However, there is no Sanctuary to visit afterward.
Knights are not limited to changing their Equipment at an Arsenal Station in this location. Knights are able to freely switch out their Equipment during any period of time. Do note however that changing Equipment may or may not affect your Health.
Catalyzer-series shots cannot tag Swarm enemies.
Swarm Sources increase the defense of monsters within their radius. They can be damaged in the center, reducing their size or removing them for a small amount of time. The amount reduced is dependent on how much Damage is inflicted. These are invincible, thus ignoring any form of Damage or Ailments. Avoid these outright as their shots deal major damage.
Monster differences
- Void Zombies cannot be inflicted with Freeze unless hit via Major Freeze.
- Void Wolvers lack their original burrow technique. They still retain their dodging.
- Void Gels behave as Tier 3 Toxigels and can inflict Poison. They can be ignited much like Oilers.
Gallery
A party traversing through a Swarm Source, a primary obstacle of the passage.
See Also
External Links
The content of external links relies on individual parties. As such, parts might be inaccurate, especially if the game updates and the external source does not.
- Demonstration (YouTube)