Difference between revisions of "Bomb"
From SpiralKnights
m (Added Big Angry Bomb. Yes, the bomb really does exist! I couldn't afford the recipe at the time of posting, though :() |
(Added Slumber Smogger line and repositioned some bombs. Sleep status icon is not showing for some reason) |
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(95 intermediate revisions by 38 users not shown) | |||
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− | Bombs are a | + | '''Bombs''' are a type of area-effect [[weapon]] that only have a [[Controls|charge]] attack and thus must be charged up before each use. Once set they explode after a short fuse. Some bombs can take longer than others to detonate. Many deal significant damage to a large area, while others manipulate the environment with a dangerous status haze or gravitational forces. |
+ | |||
+ | For more details, see the [[Bombing Guide]]. | ||
+ | All stat images are of [[heat|unheated]] items. | ||
− | + | ==List== | |
− | + | {{Note-Page-List/Gear List}} | |
− | + | ===★★★★★=== | |
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+ | {{GearList/Offensive/Start}} | ||
+ | {{GearList/Offensive | ||
+ | | name = Ash of Agni | ||
+ | | elemental = 7.02 | ||
+ | | as = 4.06 | ||
+ | | status = fire | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
− | [[Category: Items]] | + | {{GearList/Offensive |
− | [[Category: Arsenal | + | | name = Big Angry Bomb |
− | [[Category: Equipment]] | + | | normal = 8.13 |
− | [[Category: Weapons]] | + | | as = 0.14 |
− | [[Category: Bombs]] | + | | status = stun |
+ | | intensity = Fair chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Graviton Vortex | ||
+ | | shadow = 7.12 | ||
+ | | as = 2.10 | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Irontech Destroyer | ||
+ | | normal = 8.12 | ||
+ | | as = 2.10 | ||
+ | | status = stun | ||
+ | | intensity = Fair chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Nitronome | ||
+ | | normal = 8.01 | ||
+ | | as = 4.06 | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Shivermist Buster | ||
+ | | elemental = 7.02 | ||
+ | | as = 4.06 | ||
+ | | status = freeze | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Torpor Tantrum | ||
+ | | elemental = 7.02 | ||
+ | | as = 4.06 | ||
+ | | status = sleep | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Venom Veiler | ||
+ | | elemental = 7.02 | ||
+ | | as = 4.06 | ||
+ | | status = poison | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Dark Briar Barrage | ||
+ | | piercing = 8.01 | ||
+ | | as = 4.06 | ||
+ | | combat = Spine | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Voltaic Tempest | ||
+ | | elemental = 7.02 | ||
+ | | as = 4.06 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Electron Vortex | ||
+ | | elemental = 7.02 | ||
+ | | as = 2.10 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing strong | ||
+ | | stat src = bomb | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Stagger Storm | ||
+ | | elemental = 7.02 | ||
+ | | as = 4.06 | ||
+ | | status = stun | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Dark Retribution | ||
+ | | shadow = 8.01 | ||
+ | | as = 4.06 | ||
+ | | combat = Orbiting | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Deadly Crystal Bomb | ||
+ | | elemental = 5.08 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Deadly Dark Matter Bomb | ||
+ | | shadow = 5.08 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Deadly Shard Bomb | ||
+ | | normal = 5.08 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Deadly Splinter Bomb | ||
+ | | piercing = 5.08 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Scintillating Sun Shards | ||
+ | | piercing = 5.01 | ||
+ | | as = 4.06 | ||
+ | | status = stun | ||
+ | | intensity = Fair chance of causing moderate | ||
+ | | stat src = bomb | ||
+ | | ability 1 = DMG Bonus vs Fiend: Very High | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Shocking Salt Bomb | ||
+ | | shadow = 5.01 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | | status = shock | ||
+ | | intensity = Fair chance of causing moderate | ||
+ | | stat src = bomb | ||
+ | | ability 1 = DMG Bonus vs Slime: Very High | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Obsidian Crusher | ||
+ | | shadow = 7.02 | ||
+ | | as = 2.10 | ||
+ | | status = poison | ||
+ | | intensity = Good chance of causing strong | ||
+ | | stat src = bomb | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Celestial Vortex | ||
+ | | elemental = 7.02 | ||
+ | | as = 2.10 | ||
+ | | status = fire | ||
+ | | intensity = Good chance of causing strong | ||
+ | | stat src = bomb | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | |||
+ | ===★★★★☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Fiery Atomizer | ||
+ | | elemental = 6.07 | ||
+ | | as = 4.06 | ||
+ | | status = fire | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Freezing Atomizer | ||
+ | | elemental = 6.07 | ||
+ | | as = 4.06 | ||
+ | | status = freeze | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Graviton Bomb | ||
+ | | shadow = 7.00 | ||
+ | | as = 2.10 | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Heavy Deconstructor | ||
+ | | normal = 7.10 | ||
+ | | as = 4.06 | ||
+ | | combat = Blast | ||
+ | | ability 1 = DMG Bonus vs Construct: High | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Irontech Bomb | ||
+ | | normal = 7.14 | ||
+ | | as = 2.10 | ||
+ | | status = stun | ||
+ | | intensity = Fair chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Master Blast Bomb | ||
+ | | normal = 7.05 | ||
+ | | as = 4.06 | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Slumber Squall | ||
+ | | elemental = 6.07 | ||
+ | | as = 4.06 | ||
+ | | status = sleep | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Toxic Atomizer | ||
+ | | elemental = 6.07 | ||
+ | | as = 4.06 | ||
+ | | status = poison | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Spike Shower | ||
+ | | piercing = 7.05 | ||
+ | | as = 4.06 | ||
+ | | combat = Spine | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Plasma Capacitor | ||
+ | | elemental = 6.07 | ||
+ | | as = 4.06 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Electron Bomb | ||
+ | | elemental = 6.07 | ||
+ | | as = 2.10 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing moderate | ||
+ | | stat src = bomb | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Haze Burst | ||
+ | | elemental = 6.07 | ||
+ | | as = 4.06 | ||
+ | | status = stun | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Heavy Crystal Bomb | ||
+ | | elemental = 4.15 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Heavy Dark Matter Bomb | ||
+ | | shadow = 4.15 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Heavy Shard Bomb | ||
+ | | normal = 4.15 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Heavy Splinter Bomb | ||
+ | | piercing = 4.15 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Ionized Salt Bomb | ||
+ | | shadow = 4.09 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | | status = shock | ||
+ | | intensity = Fair chance of causing moderate | ||
+ | | stat src = bomb | ||
+ | | ability 1 = DMG Bonus vs Slime: Very High | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Radiant Sun Shards | ||
+ | | piercing = 4.09 | ||
+ | | as = 4.06 | ||
+ | | status = stun | ||
+ | | intensity = Fair chance of causing moderate | ||
+ | | stat src = bomb | ||
+ | | ability 1 = DMG Bonus vs Fiend: Very High | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | |||
+ | ===★★★☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Deconstructor | ||
+ | | normal = 2.14 | ||
+ | | as = 4.06 | ||
+ | | combat = Blast | ||
+ | | ability 1 = DMG Bonus vs Construct: High | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Fiery Vaporizer Mk II | ||
+ | | elemental = 2.09 | ||
+ | | as = 4.06 | ||
+ | | status = fire | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Freezing Vaporizer Mk II | ||
+ | | elemental = 2.09 | ||
+ | | as = 4.06 | ||
+ | | status = freeze | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Graviton Charge | ||
+ | | shadow = 2.14 | ||
+ | | as = 2.10 | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Slumber Smogger Mk II | ||
+ | | elemental = 2.09 | ||
+ | | as = 4.06 | ||
+ | | status = sleep | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Super Blast Bomb | ||
+ | | normal = 3.01 | ||
+ | | as = 4.06 | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Toxic Vaporizer Mk II | ||
+ | | elemental = 2.09 | ||
+ | | as = 4.06 | ||
+ | | status = poison | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Twisted Spine Cone | ||
+ | | piercing = 3.01 | ||
+ | | as = 4.06 | ||
+ | | combat = Spine | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Lightning Capacitor | ||
+ | | elemental = 2.09 | ||
+ | | as = 4.06 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Electron Charge | ||
+ | | elemental = 2.09 | ||
+ | | as = 2.10 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing moderate | ||
+ | | stat src = bomb | ||
+ | | combat = Vortex | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Haze Bomb Mk II | ||
+ | | elemental = 2.09 | ||
+ | | as = 4.06 | ||
+ | | status = stun | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Dark Reprisal Mk II | ||
+ | | shadow = 3.01 | ||
+ | | as = 4.06 | ||
+ | | combat = Orbiting | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Rock Salt Bomb | ||
+ | | shadow = 1.10 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | | ability 1 = DMG Bonus vs Slime: Very High | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Sun Shards | ||
+ | | piercing = 1.10 | ||
+ | | as = 4.06 | ||
+ | | ability 1 = DMG Bonus vs Fiend: Very High | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Super Crystal Bomb | ||
+ | | elemental = 1.14 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Super Dark Matter Bomb | ||
+ | | shadow = 1.14 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Super Shard Bomb | ||
+ | | normal = 1.14 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Super Splinter Bomb | ||
+ | | piercing = 1.14 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | |||
+ | ===★★☆☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Blast Bomb | ||
+ | | normal = 2.07 | ||
+ | | as = 4.06 | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Fiery Vaporizer | ||
+ | | elemental = 2.00 | ||
+ | | as = 4.06 | ||
+ | | status = fire | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Freezing Vaporizer | ||
+ | | elemental = 2.00 | ||
+ | | as = 4.06 | ||
+ | | status = freeze | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Slumber Smogger | ||
+ | | elemental = 2.00 | ||
+ | | as = 4.06 | ||
+ | | status = sleep | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Toxic Vaporizer | ||
+ | | elemental = 2.00 | ||
+ | | as = 4.06 | ||
+ | | status = poison | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Spine Cone | ||
+ | | piercing = 2.07 | ||
+ | | as = 4.06 | ||
+ | | combat = Spine | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Static Capacitor | ||
+ | | elemental = 2.00 | ||
+ | | as = 4.06 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Haze Bomb | ||
+ | | elemental = 2.00 | ||
+ | | as = 4.06 | ||
+ | | status = stun | ||
+ | | intensity = Good chance of causing minor | ||
+ | | stat src = bomb | ||
+ | | combat = Haze | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Dark Reprisal | ||
+ | | shadow = 2.07 | ||
+ | | as = 4.06 | ||
+ | | combat = Orbiting | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Crystal Bomb | ||
+ | | elemental = 1.05 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Dark Matter Bomb | ||
+ | | shadow = 1.05 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Shard Bomb | ||
+ | | normal = 1.05 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Splinter Bomb | ||
+ | | piercing = 1.05 | ||
+ | | as = 4.06 | ||
+ | | combat = Shard | ||
+ | }} | ||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | |||
+ | ===★☆☆☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Cold Snap | ||
+ | | normal = 1.02 | ||
+ | | as = 4.06 | ||
+ | | status = freeze | ||
+ | | intensity = Good chance of causing strong | ||
+ | | stat src = bomb | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Firecracker | ||
+ | | normal = 1.02 | ||
+ | | as = 4.06 | ||
+ | | status = fire | ||
+ | | intensity = Good chance of causing strong | ||
+ | | stat src = bomb | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Static Flash | ||
+ | | normal = 1.02 | ||
+ | | as = 4.06 | ||
+ | | status = shock | ||
+ | | intensity = Good chance of causing strong | ||
+ | | stat src = bomb | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | |||
+ | ===☆☆☆☆☆=== | ||
+ | |||
+ | {{GearList/Offensive/Start}} | ||
+ | |||
+ | {{GearList/Offensive | ||
+ | | name = Proto Bomb | ||
+ | | normal = 0.11 | ||
+ | | as = 4.06 | ||
+ | | status = stun | ||
+ | | intensity = Fair chance of causing moderate | ||
+ | | stat src = bomb | ||
+ | | combat = Blast | ||
+ | }} | ||
+ | |||
+ | {{Table/End}} | ||
+ | {{clear}} | ||
+ | |||
+ | ==Reskins== | ||
+ | A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner. | ||
+ | :For a list of {{PAGENAME}} reskins, sort the "notes" column of the table on the [[reskin]] page. | ||
+ | :For a compressed list of all reskins in the game, see the [[:Category:Reskins|Reskins Category]]. | ||
+ | |||
+ | ==See Also== | ||
+ | {{equipment see also}} | ||
+ | |||
+ | [[Category:Items]] | ||
+ | [[Category:Arsenal items]] | ||
+ | [[Category:Equipment]] | ||
+ | [[Category:Weapons|*]] | ||
+ | [[Category:Bombs|*]] |
Latest revision as of 00:58, 30 June 2017
Bombs are a type of area-effect weapon that only have a charge attack and thus must be charged up before each use. Once set they explode after a short fuse. Some bombs can take longer than others to detonate. Many deal significant damage to a large area, while others manipulate the environment with a dangerous status haze or gravitational forces.
For more details, see the Bombing Guide.
All stat images are of unheated items.
List
Below is a group of elaborate sortable Gear Lists. This show/hide contains information about how to use these lists efficiently. | |
About Gear Lists
It is best to use these lists to find items with 2 or more properties you desire and then use the show/hide for each item to compare stats. For a general quick search, try using the relevant category system, like Category:Armor. Click on the item name or icon to go to that item's page. An item's page will have much more information, such as how to acquire that item and so on. This list is generally sorted by Order of Release when in default, alphabetically if tied.
Sorting the abilities column groups positive abilities, penalizing abilities (text of penalties is pink), and items with no abilities together, but this is not convenient for finding something specific. Use the Control+F keyboard function to find specific abilities you desire. Press enter to go through each find. For example, searching for "Fiend" will find any items that have abilities that deal with fiends. Editors have added the word "uniform" to relevant items and use abbreviations for convenient searching. These abbreviations are commonly used by the player community:
The text in the abilities column otherwise matches up with the text in the abilities image in-game. Most icons in this table have important comparative information in popup tooltip text. To see this tooltip text, hover your cursor (mouse) over an icon for a moment. If you are browsing without a cursor, there is another way to see this information, but it is restricted to the visual seen in-game. Access the show/hide tabs in the name column to see these visuals. There is more information about how these visuals translate to text in the "for defensive/offensive" item sections below. It is important to note that the table's STATUS resistance/weakness columns will not reliably sort items ascending or descending based on their values. While the table is certainly capable of sorting this way, it seems to make players miss items because of how they are grouped. Since this table is useful primarily for simply finding items that have combinations of properties, and THEN comparing them, the potential to miss an item because it hangs out near the bottom of an otherwise grouped bunch of items is not ideal. Since most items of the same star level offer the same level of resistance, this is for the best of both scenarios. Thus, for the overall convenience of both new and veteran players, the status columns of the table simply sorts into groups, and provides comparative tooltip texts as well as in-game visuals in each item's show/hide cell. For defensive items
About icons in this table:
Click the show/hide to the right of the item's name to view its stats and abilities - these visuals translate like so for status columns. This applies to armor, helmets, and trinkets (natural non-UV shield status resistance bars are simply always full. Certain status resistant trinket bars fall below low, while others fall somewhere between low and med. Thus shield and "non-UV level equatable" trinket status bars are not included in this visual): For the defense columns, the tooltip text is always a number equal to its full bars + the pixel count of its partial bar. The first part of the bar isn't counted - all items (except trinkets) have the type symbol and a small blue bar to start the bar aesthetically. All such images are of an item when it is unheated. Here is an example translation: A special note: while these differences within star levels are apparent, most of them do not seem to be truly significant when taking, say, a stapler to the face from a devilite while in the field. There are plenty of discussions about these issues on the Spiral Knights Forums - here is an example thread that focuses on the influence of depth on items. In short, it is best to make an item for its abilities and basic defenses, and to not worry about the tiny differences between items that share damage type defenses and status properties.
For offensive items
It is important to consider what these lists can - and can't - tell you.
Some fun stuff:
|
★★★★★
Name | N | E | P | S | Status | Combat Style | Abilities |
|
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | Haze | fire (bombs only have charge attacks) | Good chance of causing minor|||||||||||
14 | Blast | stun (bombs only have charge attacks) | Fair chance of causing minor|||||||||||
42 | Vortex | ||||||||||||
42 | Blast | stun (bombs only have charge attacks) | Fair chance of causing minor|||||||||||
70 | Blast | ||||||||||||
70 | Haze | freeze (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | sleep (bombs only have charge attacks)
| Good chance of causing minor |||||||||||
70 | Haze | poison (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Spine | ||||||||||||
70 | Haze | shock (bombs only have charge attacks) | Good chance of causing minor|||||||||||
42 | Vortex | shock (bombs only have charge attacks) | Good chance of causing strong|||||||||||
70 | Haze | stun (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Orbiting | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | stun (bombs only have charge attacks) | DMG Bonus vs Fiend: Very High, Fair chance of causing moderate|||||||||||
70 | Shard | shock (bombs only have charge attacks) | DMG Bonus vs Slime: Very High, Fair chance of causing moderate|||||||||||
42 | Vortex | poison (bombs only have charge attacks) | Good chance of causing strong|||||||||||
42 | Vortex | fire (bombs only have charge attacks) | Good chance of causing strong
★★★★☆
Name | N | E | P | S | Status | Combat Style | Abilities |
|
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | Haze | fire (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | freeze (bombs only have charge attacks) | Good chance of causing minor|||||||||||
42 | Vortex | ||||||||||||
70 | Blast | DMG Bonus vs Construct: High | |||||||||||
42 | Blast | stun (bombs only have charge attacks) | Fair chance of causing minor|||||||||||
70 | Blast | ||||||||||||
70 | Haze | sleep (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | poison (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Spine | ||||||||||||
70 | Haze | shock (bombs only have charge attacks) | Good chance of causing minor|||||||||||
42 | Vortex | shock (bombs only have charge attacks) | Good chance of causing moderate|||||||||||
70 | Haze | stun (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | shock (bombs only have charge attacks) | DMG Bonus vs Slime: Very High, Fair chance of causing moderate|||||||||||
70 | Shard | stun (bombs only have charge attacks) | DMG Bonus vs Fiend: Very High, Fair chance of causing moderate
★★★☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
|
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | Blast | DMG Bonus vs Construct: High | |||||||||||
70 | Haze | fire (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | freeze (bombs only have charge attacks) | Good chance of causing minor|||||||||||
42 | Vortex | ||||||||||||
70 | Haze | sleep (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Blast | ||||||||||||
70 | Haze | poison (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Spine | ||||||||||||
70 | Haze | shock (bombs only have charge attacks) | Good chance of causing minor|||||||||||
42 | Vortex | shock (bombs only have charge attacks) | Good chance of causing moderate|||||||||||
70 | Haze | stun (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Orbiting | ||||||||||||
70 | Shard | DMG Bonus vs Slime: Very High | |||||||||||
70 | Shard | DMG Bonus vs Fiend: Very High | |||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard |
★★☆☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
|
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | Blast | ||||||||||||
70 | Haze | fire (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | freeze (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | sleep (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | poison (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Spine | ||||||||||||
70 | Haze | shock (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Haze | stun (bombs only have charge attacks) | Good chance of causing minor|||||||||||
70 | Orbiting | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard | ||||||||||||
70 | Shard |
★☆☆☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
|
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | Blast | freeze (bombs only have charge attacks) | Good chance of causing strong|||||||||||
70 | Blast | fire (bombs only have charge attacks) | Good chance of causing strong|||||||||||
70 | Blast | shock (bombs only have charge attacks) | Good chance of causing strong
☆☆☆☆☆
Name | N | E | P | S | Status | Combat Style | Abilities |
|
|||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
70 | Blast | stun (bombs only have charge attacks) | Fair chance of causing moderate
Reskins
A "reskin" is an item in its own right (it can have its own Unique Variants), but it mimics exactly the combat statistics of another item (assuming that neither have different unique variants, of course). It simply looks and perhaps animates in a different manner.
- For a list of Bomb reskins, sort the "notes" column of the table on the reskin page.
- For a compressed list of all reskins in the game, see the Reskins Category.
See Also
- Leveling Equipment
- Unique Variant
- Guides (Player Made)