Difference between revisions of "Aura"
From SpiralKnights
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|icon name = | |icon name = | ||
|official name = Twilight Aura | |official name = Twilight Aura | ||
− | |notes = Prismatic fireflies fly around the player. <br/> Overworld: only one firefly gets left behind if the player moves.* | + | |notes = Prismatic fireflies fly around the player. <br/> Overworld: only one firefly gets left behind if the player moves.* |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Unclean Aura | |official name = Unclean Aura | ||
− | |notes = Black, gnat-like insects fly around the player | + | |notes = Black, gnat-like insects fly around the player. <br/> Overworld: only one bug gets left behind if the player moves.* |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Love Aura | |official name = Love Aura | ||
− | |notes = Pinkish-red hearts and particles shower the player. | + | |notes = Pinkish-red hearts and particles shower the player. The chest area glows a soft pink. <br/> Overworld: leaves hearts in the air for a while. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Sprinkle Aura | |official name = Sprinkle Aura | ||
− | |notes = Candy-like particles (random in color) stick to the chest and shoulders of the player | + | |notes = Candy-like particles (random in color) stick to the chest and shoulders of the player. <br/> Overworld: clusters of sprinkles get left behind for a short while. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Snowfall Aura | |official name = Snowfall Aura | ||
− | |notes = Large, thick snowflakes constantly generate and fade away around the | + | |notes = Large, thick snowflakes constantly generate and fade away around the chest area. <br/> Overworld: puts a faint white ring of light under the feet. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Green Leafy Aura | |official name = Green Leafy Aura | ||
− | |notes =Leaves cover parts of the body and head, attached | + | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Hacked Aura | |official name = Hacked Aura | ||
− | |notes = Constantly animates Prismatic glitchy effects around the user. <br/> Overworld: occasionally some of the "glitches" will remain for a short while | + | |notes = Constantly animates Prismatic glitchy effects around the user. <br/> Overworld: occasionally some of the "glitches" will remain for a short while (rarely). |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Fall Leafy Aura | |official name = Fall Leafy Aura | ||
− | |notes = Leaves cover parts of the body and head, attached | + | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Polar Leafy Aura | |official name = Polar Leafy Aura | ||
− | |notes = Leaves cover parts of the body and head, attached | + | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Gold Leafy Aura | |official name = Gold Leafy Aura | ||
− | |notes = Leaves cover parts of the body and head, attached | + | |notes = Leaves cover parts of the body and head, attached via a net. <br/> Overworld: sheds individual leaves behind the player if the player moves. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Aggro Aura | |official name = Aggro Aura | ||
− | |notes = Constantly animates pinkish electric-like effects around the chest | + | |notes = Constantly animates pinkish electric-like effects around the chest. <br/> Overworld: occasionally leaves pink sparks behind. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Orbit Aura | |official name = Orbit Aura | ||
− | |notes = | + | |notes = A greenish-yellow, roundish (compass-like) shape composed of fading lines slowly rotating in a plane around the knight is present. A sun and moon orbit the body. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Blossom Aura | |official name = Blossom Aura | ||
− | |notes =A green light orbits the player's chest in a slow, sinusoid manner | + | |notes =A green light orbits the player's chest in a slow, sinusoid manner. <br/> Overworld: Leaves a trail of miscellaneous nature behind for a while. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Dreadful Aura | |official name = Dreadful Aura | ||
− | |notes = Blackish-purple, electric-like effects constantly animate around the chest area. <br/> Overworld: This aura leaves blackish-pink crack-like effects behind for a while | + | |notes = Blackish-purple, electric-like effects constantly animate around the chest area. <br/> Overworld: This aura leaves blackish-pink crack-like effects behind for a while. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Soaked Aura | |official name = Soaked Aura | ||
− | |notes = | + | |notes = Drips generate around the player's head and legs. <br/> Overworld: Leaves a trail of larger puddles behind for a while. <br/> Audio: "Splish splish" sounds can be heard if the player moves. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Grasping Aura | |official name = Grasping Aura | ||
− | |notes = | + | |notes = Appendages constantly wiggle around on the knight's chest. Puts a dark haze around the entire body. <br/> Overworld: leaves behind dark pools of unknown substances. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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|icon name = | |icon name = | ||
|official name = Node Field Aura | |official name = Node Field Aura | ||
− | |notes = Prismatic electric-like symbols cascade down the body at regular intervals. | + | |notes = Prismatic electric-like symbols cascade down the body at regular intervals. A prismatic ripple-like pattern occasionally emanates from the chest. |
|prizebox = | |prizebox = | ||
|lockbox = | |lockbox = | ||
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*The [[Love Puppy]] seems to have a ''love aura''. | *The [[Love Puppy]] seems to have a ''love aura''. | ||
*The character [[Biscotti]] seems to have a ''sprinkle aura''. | *The character [[Biscotti]] seems to have a ''sprinkle aura''. | ||
+ | *The ''Hacked Aura'' is similar to the effects seen right before the final fight in the [[Ghosts in the Machine]] prestige mission. | ||
*The ''blossom aura'' is similar to the visual effects seen around the [[Sprite|Nature Sprite]] located in depth 25 of the [[Firestorm Citadel]]. | *The ''blossom aura'' is similar to the visual effects seen around the [[Sprite|Nature Sprite]] located in depth 25 of the [[Firestorm Citadel]]. | ||
**Water fountains throughout the Firestorm Citadel also have some of these effects. | **Water fountains throughout the Firestorm Citadel also have some of these effects. |
Revision as of 11:15, 17 November 2014
An Aura is an accessory that can be attached to the Armor Aura Slot via Bechamel. Depending on the aura, this accessory can add a variety of Special Effects to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of Zombies. Others have an an aura that mimics an extant aura accessory (or the aura mimics this effect), such as the character Biscotti's Sprinkle Aura.
List of Auras
Click an image in the "Overworld" column to see an animation of that aura.
Official Name | Tooltip | Overworld | Notes | Acquisition |
Notes
- Prismatic Aspect: Twilight, Hacked, and Node Field are generally Prismatic.
- Overworld: some auras with glowing effects can be seen through certain solid objects (like wall hiding the hidden path in D27 of Firestorm Citadel).
- The Sprinkle Aura was the first aura to be available from two entirely different prize boxes (Anniversary and Gourmet).
- The Soaked Aura was the first aura to have its own audio noises.
- The Grasping Aura was the first aura to be "earned" by playing certain levels.
- According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1]
- The Soaked aura has icon art that is very similar to the icon art for Sunshine, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the Splash Promo.
- *Bug*: The Twilight Aura is designed to be trailing, but currently only one firefly is not locked to the player's movement.
Notes: Other Entities with Auras
- Many Red Rovers have visual effects similar to the Flame Aura.
- The Love Puppy seems to have a love aura.
- The character Biscotti seems to have a sprinkle aura.
- The Hacked Aura is similar to the effects seen right before the final fight in the Ghosts in the Machine prestige mission.
- The blossom aura is similar to the visual effects seen around the Nature Sprite located in depth 25 of the Firestorm Citadel.
- Water fountains throughout the Firestorm Citadel also have some of these effects.
- The Battle Sprite Seraphynx (Black Kat) obtains a dreadful aura if the Disintegration Ray ultimate is chosen (no trailing effects).
Notes: Table
- Using this list: You can use this table to navigate to individual pages that feature animations of these accessories. Simply click on the image in the overworld column that you wish to see animated, and you will go to its file page - where it should animate if you're using a browser or plug-in that acknowledges APNG files.
- If an image is animated, it will have a box on the page saying so. Editors might replace PNG with APNG (using the same file location), but this takes time and effort. Until then, use the text in the Notes column to help get a dynamic mental picture of the aura.
- Many of these animations are not "perfect loops". This is because the full cycle of the item is too long (which generates a file size that is too large), or too random and/or complicated to create a seamless loop. The purpose of these animations is to portray more information about the aura, and while it would be very wonderful to have perfect loops to stare at all day, that is not the primary goal of these visuals.
- If the knight in the Overworld animation isn't walking, the aura either doesn't leave a trail, or the trail isn't a guaranteed (consistent) effect (as with hacked).
- Note: for the Notes column, if an "Overworld" or "Audio" segment isn't included, then that aura does not have important behaviors related to those effects.
These accessories are usually available as a "rare" from prize boxes, and many have shown up in the Supply Depot and Featured Auction House. Thus, availability of these accessories is rather transient (and sometimes difficult to state officially, as with twinkle or things from lockboxes that have also shown up on the Featured Auction House many times). It would be prudent to frequently check the News Blog, Admin Forum Posts, the Featured Auction House, and the Supply Depot if you wish to obtain these accessories.