Difference between revisions of "Aura"
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The Soaked Aura was the first aura to have its own audio noises. | The Soaked Aura was the first aura to have its own audio noises. | ||
− | The Grasping Aura was the first aura to be "earned" by playing | + | The Grasping Aura was the first aura to be "earned" by playing Clockworks levels. |
According to [[Credits|Nick]], the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. {{fn|http://twitter.com/#!/NickPopovich/status/142419888881930241}} | According to [[Credits|Nick]], the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. {{fn|http://twitter.com/#!/NickPopovich/status/142419888881930241}} |
Revision as of 21:03, 22 November 2014
An Aura is an accessory that can be attached to the Armor Aura Slot via Bechamel. Depending on the aura, this accessory can add a variety of Special Effects to a player's appearance, such as glowing, shedding, trailing, and so on. Some auras affect more parts of the body than others (leafy aura will put leaves on the body and head), but most effects are isolated to the chest area. Many entities in the game have their own aura-like effects, such as the dust that comes off of Zombies.
Contents
List of Auras
Click the image in the "Overworld" column to see an animation of that aura.
Official Name | Tooltip | Overworld | Notes | Acquisition |
Notes
Prismatic Aspect: Twilight, Hacked, and Node Field auras are generally prismatic.
Overworld: some auras with glowing effects can be seen through certain solid objects (like wall hiding the hidden path in D27 of Firestorm Citadel).
The Sprinkle Aura was the first aura to be available from two entirely different prize boxes (Anniversary and Gourmet).
The Soaked Aura was the first aura to have its own audio noises.
The Grasping Aura was the first aura to be "earned" by playing Clockworks levels.
According to Nick, the Unclean Aura is a reference to the game "Deadly Premonition"; the main character would attract flies if he did not change his suit for a period of time. In spiral there seems to be a set amount of flies around, but in the aforementioned game, the main character would start off with one insect, and then they could grow into a swarm. [1]
The Soaked aura has icon art that is very similar to the icon art for Sunshine, despite the soaked aura being rather damp. This is probably to maintain the "fun in the sun" attitude of the Splash Promo.
Bugs/glitches: The Twilight Aura is designed to be trailing, but currently only one firefly is not locked to the player's movement. No pun intended.
Other Entities with Auras:
- Many Red Rovers have visual effects similar to the Flame Aura.
- The Love Puppy seems to have a Love Aura.
- The character Biscotti seems to have a Sprinkle Aura.
- The Hacked Aura is similar to the effects seen right before the final fight in the Ghosts in the Machine prestige mission. These glitchy effects seem to flee as the player approaches.
- The Blossom Aura is similar to the visual effects seen around the Big Nature Sprite located in depth 25 of the Firestorm Citadel.
- Water Fountains throughout the Firestorm Citadel also have some of these effects.
- The Battle Sprite Seraphynx (Black Kat) obtains a Dreadful Aura if the Disintegration Ray ultimate is chosen (on the Sprite, the aura has no trailing effects).
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