Difference between revisions of "User:Novaster/Sandbox"
From SpiralKnights
(lemme have a crack at it) |
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{{MapList | {{MapList | ||
− | |location = | + | |location = Clockwork Tunnels |
|type = L | |type = L | ||
|# = 1 | |# = 1 | ||
|variant = A | |variant = A | ||
− | |notes = | + | |notes = One of the three rooms that are to the North, North-East, and East have a button hidden under a destructible block. |
}} | }} | ||
{{Table/End}} | {{Table/End}} | ||
+ | |||
+ | :Ah, it would be "[[Clockwork Tunnels]]," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at the discussion page of the sandbox, you can see another project growing there. -[[User:Novaster|Novaster]] 13:49, 14 March 2015 (UTC) |
Revision as of 13:49, 14 March 2015
To Do list
- Fix Haven and associated pages.
- Finish organizing color theme categories/category tags on pages.
- Fix Lockbox stuff to be like Prize Box stuff
- Bother Icytea about icons for Gun Pup Helm, Node Slime, and a few others.
- Notes column of Costume page (make it like accessory page)
- Fix Sets (consistent file naming for sets) and get pics of kat stuff.
- Fix various set inputs on several costume pages so images show up once established+moved (in lists)
- Figure out what a "set" is (vs. collection, family, group)
- Move set info into infobox for combat gear pages.
- Infobox project: focus on Missions and Mission pages
- (mini sandbox): Exploration
- Finish GearList project
- Maps
- -name these correctly
- -Fix map names for SW and GA (my bad)
- -Work with HexZyle on this to make epic
- Furniture
- standardize list format
- reorganize - don't do pages by group, that's not flexible enough
- Guild Hall
- standardize list format
- NPC page standardization
- Make a page for misc NPCs and merge wayward pages
- Add "Prismatic Aspect" information to all relevant pages.
- Overhaul weapon pages.
Done list
- Lots of other things I didn't keep track of in here until I started keeping track of things in here.
- Never Done, our duty is unending.
- Battle Sprite "gallery" code mimic. Ask Clotho to move sprite images to better names once established.
- Done: 27 February 2015
- Fix informative text area of Accessory page
- Done: 01 March 2015
- Fix switch for category regarding "obsolete" in-game official stuff vs. "retired" guilds.
Or just make retired guilds obsolete? idk. Must decide later.Decided to go with switch.
- Done: 03 March 2015
- Alchemy Paths update (Thanks Skepticraven for making template)
- Done: 11 March 2015
- Make a single plug-n-chug template for linking SE and another for linking Color themes (instead of one template per SE and one template per Theme)...
Maybe even a single category linking template for all these aesthetic things. switchy switchy- nah...also, fix "Prismatic Aspect" information on individual item pages.Maybe make a linking template for this too-nah.
- Done: 12 March 2015
Maps
- Template:MapList/doc - Documentation for the template of the list below:
Map | Visual | Mission or Area | Level or Segment | Notes |
March of the Tortodrones *Lobby of this mission |
Ancient Grove | Notes:
A verdant area containing a Mysterious Alchemy Machine, Basil, Arsenal Station, and the suspicious Grim Gate. | ||
Compound *Blighted Compound (Any) Depth(s): ?, 28 |
L | Notes:
ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right. | ||
Clockwork Tunnels | L | Notes:
One of the three rooms that are to the North, North-East, and East have a button hidden under a destructible block. |
- Ah, it would be "Clockwork Tunnels," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at the discussion page of the sandbox, you can see another project growing there. -Novaster 13:49, 14 March 2015 (UTC)