Difference between revisions of "User:Novaster/Sandbox"
From SpiralKnights
m (link prep (they will be red atm)) |
(BTW, regarding your previous edit, I'm 50% sure that the button can occur anywhere in the module, (apart from the entrance platform) not just underneath those crystals.) |
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Line 113: | Line 113: | ||
|variant = A | |variant = A | ||
|notes = There is a [[button]] hidden under one of the six individual [[crystal block]]s. | |notes = There is a [[button]] hidden under one of the six individual [[crystal block]]s. | ||
+ | }} | ||
+ | |||
+ | {{MapList | ||
+ | |location = Clockwork Tunnels | ||
+ | |type = I | ||
+ | |# = 1 | ||
+ | |variant = A | ||
+ | |notes = Non-reversible. | ||
}} | }} | ||
Revision as of 14:17, 14 March 2015
To Do list
- Fix Haven and associated pages.
- Finish organizing color theme categories/category tags on pages.
- Fix Lockbox stuff to be like Prize Box stuff
- Bother Icytea about icons for Gun Pup Helm, Node Slime, and a few others.
- Notes column of Costume page (make it like accessory page)
- Fix Sets (consistent file naming for sets) and get pics of kat stuff.
- Fix various set inputs on several costume pages so images show up once established+moved (in lists)
- Figure out what a "set" is (vs. collection, family, group)
- Move set info into infobox for combat gear pages.
- Infobox project: focus on Missions and Mission pages
- (mini sandbox): Exploration
- Finish GearList project
- Maps
- -name these correctly
- -Fix map names for SW and GA (my bad)
- -Work with HexZyle on this to make epic
- Furniture
- standardize list format
- reorganize - don't do pages by group, that's not flexible enough
- Guild Hall
- standardize list format
- NPC page standardization
- Make a page for misc NPCs and merge wayward pages
- Add "Prismatic Aspect" information to all relevant pages.
- Overhaul weapon pages.
Done list
- Lots of other things I didn't keep track of in here until I started keeping track of things in here.
- Never Done, our duty is unending.
- Battle Sprite "gallery" code mimic. Ask Clotho to move sprite images to better names once established.
- Done: 27 February 2015
- Fix informative text area of Accessory page
- Done: 01 March 2015
- Fix switch for category regarding "obsolete" in-game official stuff vs. "retired" guilds.
Or just make retired guilds obsolete? idk. Must decide later.Decided to go with switch.
- Done: 03 March 2015
- Alchemy Paths update (Thanks Skepticraven for making template)
- Done: 11 March 2015
- Make a single plug-n-chug template for linking SE and another for linking Color themes (instead of one template per SE and one template per Theme)...
Maybe even a single category linking template for all these aesthetic things. switchy switchy- nah...also, fix "Prismatic Aspect" information on individual item pages.Maybe make a linking template for this too-nah.
- Done: 12 March 2015
Maps
- Template:MapList/doc - Documentation for the template of the list below:
Map | Visual | Mission or Area | Level or Segment | Notes |
March of the Tortodrones *Lobby of this mission |
Ancient Grove | Notes:
A verdant area containing a Mysterious Alchemy Machine, Basil, Arsenal Station, and the suspicious Grim Gate. | ||
Compound *Blighted Compound (Any) Depth(s): ?, 28 |
L | Notes:
ACTUALLY THIS IS AN I. I'm too tired to fix it right now, and I've made about 15 mistakes in the past hour, so it's time to give this a rest. This module features four spike traps. It potentially has a small med cache to the right. | ||
Clockwork Tunnels | L | Notes:
There is a button hidden under one of the six individual crystal blocks. | ||
Clockwork Tunnels | I | Notes:
Non-reversible. |
- Ah, it would be "Clockwork Tunnels," not "clockworks tunnel." I think I need to make a bunch of redirects for exploration entities (button) etc. If you look at the discussion page of the exploration page, you can see another project growing there.
Unless you did that "clockworks tunnel" to be clever so it's not the actual thing when we publish :P -Novaster 13:49, 14 March 2015 (UTC)