Difference between revisions of "Faith in Armor"
From SpiralKnights
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− | {{ | + | {{MissionInfo |
− | + | |name = Faith in Armor | |
− | + | |event = no | |
+ | |type = rank | ||
+ | |mission rank = 3-2 | ||
+ | |host rank = {{???}} | ||
+ | |depth range = 3-4 | ||
+ | |combat floors = 1 | ||
+ | |preceded by = The Pioneers | ||
+ | |followed by = Strength in Unity | ||
+ | |stratum = | ||
+ | *Monsters: {{Monster_Icons|Construct}} | ||
+ | *Status: {{status|fire}} | ||
+ | }} | ||
==Overview== | ==Overview== | ||
− | + | {{MissionOverview | |
− | + | |description = An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.<br><br>Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.<br><br>Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor. | |
− | + | |objective = Navigate the trap-filled chamber and rescue the apprentice, Wilks. | |
− | + | }} | |
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==Runthrough== | ==Runthrough== | ||
− | === | + | ===First Floor=== |
+ | {{Floor/Standard Lobby|showbasil=yes}} | ||
− | === | + | ===Second Floor=== |
− | + | {{Floor | |
− | + | |name = The Trap Chamber | |
− | + | |icon 1 = Generic 1 | |
+ | |depth = 4 | ||
+ | |monsters = | ||
*{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]] | *{{Monster_Icons|Construct}} [[Retrode#Retrode|Retrode]] | ||
*{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]] | *{{Monster_Icons|Construct}} [[Scuttlebot#Scuttlebot|Scuttlebot]] | ||
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*{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]] | *{{Monster_Icons|Construct}} [[Gun Puppy#Rocket Puppy|Rocket Puppy]] | ||
− | + | |exploration = | |
− | + | *A special level that cannot be found elsewhere in the clockworks, there are a lot of [[fire]] traps and spikes. Scuttlebots will be always released from Monster Cages. There is an arena with some Constructs after rescue Wilks.'' | |
− | *[[ | + | |
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− | = | + | |floor notes = Goal: Get to the elevator. |
− | <gallery> | + | '''Gallery''' |
− | + | ---- | |
+ | <gallery widths=200px heights=150px> | ||
+ | File:Faith_in_Armor_Image.png|This level is full of fire traps and Drones. | ||
</gallery> | </gallery> | ||
− | + | }} | |
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− | + | == See also == | |
+ | {{mission see also}} |
Revision as of 08:32, 5 September 2015
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Faith in Armor is a 3-2 rank mission.
Overview
Description:
An apprentice named Wilks who had just arrived from a Rescue Camp has found himself in what Spiral HQ calls a 'Trap Chamber.' These levels of most likely gremlin design seem to be specifically built to trap and ultimately eliminate those attempting to explore the Clockworks.
Wilks probably didn't know what he had got himself into until it was too late. Now he's stuck somewhere in the chamber and needs your help.
Some traps can be avoided and sometimes you may find that you just have to take the hit. In saving Wilks, you will no doubt learn the true value of strong armor.
Objective:
Navigate the trap-filled chamber and rescue the apprentice, Wilks.