Difference between revisions of "Fire"
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− | {{status | + | {{SKWindow |
+ | | width = 200px | ||
+ | | align = right | ||
+ | | margin = 0px 0px 20px 20px | ||
+ | | title = Status: {{PAGENAME}} | ||
+ | | body = | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/EmptyCell|[[File:Gate Icon-Fire.png]]|center}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|'''All Status Effects'''|center}} | ||
+ | {{SKWindow/NewRow}} | ||
+ | {{SKWindow/Cell|[[Image:Icon status stun.png|30px|link=Stun]] [[Stun]] | ||
+ | |||
+ | [[Image:Icon status poison.png|30px|link=Poison]] [[Poison]] | ||
+ | |||
+ | [[Image:Icon status fire.png|30px|link=Fire]] [[Fire]] | ||
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+ | [[Image:Icon status freeze.png|30px|link=Freeze]] [[Freeze]] | ||
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+ | [[Image:Icon status shock.png|30px|link=Shock]] [[Shock]] | ||
+ | |||
+ | [[Image:Icon status curse.png|30px|link=Curse]] [[Curse]] | ||
+ | |||
+ | [[Image:Icon status sleep.png|30px|link=Sleep]] [[Sleep]]}} | ||
+ | }}<noinclude>[[Category:Infobox templates|{{PAGENAME}}]]</noinclude><includeonly>[[Category:Status conditions]][[Category:Combat]]</includeonly> | ||
+ | |||
==Description== | ==Description== | ||
'''Fire''' is a status condition that causes periodic damage to the victim. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Fire can be cured prematurely with a [[Pickup#Capsules|Remedy Capsule]]. Fire may be cured by getting splashed with a [[Exploration#Water_Orb|water orb]]. Fire and [[Freeze]] cannot co-exist on the same entity: whichever was applied last will remain. | '''Fire''' is a status condition that causes periodic damage to the victim. When a burning knight tries to throw an offensive [[Pickup#Vials|vial]], the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Fire can be cured prematurely with a [[Pickup#Capsules|Remedy Capsule]]. Fire may be cured by getting splashed with a [[Exploration#Water_Orb|water orb]]. Fire and [[Freeze]] cannot co-exist on the same entity: whichever was applied last will remain. |
Revision as of 23:14, 30 July 2016
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Contents
Description
Fire is a status condition that causes periodic damage to the victim. When a burning knight tries to throw an offensive vial, the fire may break the vial, causing it to be wasted. Fire wears off after a few seconds. Fire can be cured prematurely with a Remedy Capsule. Fire may be cured by getting splashed with a water orb. Fire and Freeze cannot co-exist on the same entity: whichever was applied last will remain.
Although fire damage ticks are red, like normal damage, fire damage falls into the category of environmental damage and thus is not affected by any damage resistance. Only fire resistance reduces the damage, duration, and infliction chance of fire. Like all other statuses, specific species independent of monster families have varying degrees of resistance to fire. For example, Gremlins display a high resistance, while Zombies and Ice Cubes have very low resistance.
Unlike damage from shock, fire damage is not affected by poison on the victim's end, and cannot be prevented by shielding.
Oil Slicks
Oil slicks periodically dropped by Oilers or released from Oil Jars can catch fire. They become a temporary floor hazard if set on fire, and burn up after several seconds. Oil slicks can be set on fire by:
- Ground-based fire attacks from other enemies (Gremlin Scorchers, Red Rovers, Salamanders)
- A flaming Oiler's attack
- Adjacent flaming oil slicks
- A Fire-inflicted player or enemy passing over an Oil slick
- A fire jar
- Charged shots from the Firotech Alchemer series (The oil only catches fire if the shot disappears over an Oil slick)
As such, an unprepared party can quickly be overwhelmed by a few Oilers and a Red Rover or Scorcher.
Poisonous Oil Slicks
Poisonous Oil slicks periodically dropped by Toxoils and Giant Toxoils can catch fire too and can be set on fire for the same circumstances that the normal Oil Slick. Fortunately, these types of slicks can be seen in the Danger Mission: Compound 42 only. It can cause poison too.
Map Hazards
Fire Grates and Shadow Fire are stationary hazards which can cause fire status.
Themed Enemies
Fire-themed enemies are usually immune to and may inflict fire status.
- Ash Tails and Alpha Ash Tails
- Blazing Mortafires
- Burning Deadnaughts
- Burning Deadnaughts are not immune to but can inflict fire.
- Cinderbots
- Hotrodes
- Firebranders
- Fireguts
- Firo Knights
- Gremlin Scorchers
- Gremlin Lighters
- Lighters are not immune to but can inflict fire.
- Oilers
- Oilers cannot spread fire without outside help, but drop oil slicks which can be lit up to create temporary floor hazards, and spread fire status by attacking and are healed when burned. Freeze douses their flame.
- Pepperkats
- Red Rovers
- Rocket Puppies are not immune to but can inflict fire.
- Redwards
- Ruby Greavers
- Salamanders
- Slag Walkers
- Spice Drops
- Sun Scarabs
- Toxoil
- Giant Toxoil
- Toast Bunnies
- Lord Vanaduke
- Darkfire Vanaduke
Inflicting Fire
Spiral Knights can inflict fire on monsters by using fire vials or barriers against them, throwing fire vases, and using a weapon that has a chance of inflicting fire.
Resisting Fire
The following armor sets grants knights resistance to burning attacks:
The following shields will protect against fierce, flaming foes:
The following trinkets carry knights through the fiery furnaces of the Clockworks: