Difference between revisions of "Rescue Camp"

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m (Dialogue: Fixed dialogue entry leading to page tagged for deletion.)
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[[File:Rescue_Camp-Screenshot.png|thumb|400px|Shelters made from rescue pods.]]
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{{RegionInfo
[[File:Map-Rescue-Camp.png|thumb|200px|Map of the Rescue Camp.]]
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|name      = {{PAGENAME}}
The '''Rescue Camp''' serves as a refuge for newly dropped Spiral Knights.  
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|monster    = None
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|status    = None
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|soundtrack =
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*
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|level      =
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*{{location|{{PAGENAME}}|Before Night Falls|4.3}}
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*{{location|{{PAGENAME}}|Light in the Darkness|4.3}}
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}}
  
 
== Description ==
 
== Description ==
The Rescue Camp offers a few creatures comforts to prepare recruits for their journey to [[Haven]]. However, there is no power available when a knight first arrives and the camp is initially left defenseless.
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{{Quote|The Rescue Camp serves as a refuge for newly dropped Spiral Knights. It offers a few creature comforts as well as a training facility to prepare recruits for their journey to Haven.|Gate Icons}}
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== Characteristics ==
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There is no power available when a knight first arrives after exiting the [[Crash Site]] and the camp is initially left defenseless.
  
 
It is a multi-tiered area filled with boxes of haphazardly arranged supplies and shelter, the terrain covered in a strange mix of metal and stonework.
 
It is a multi-tiered area filled with boxes of haphazardly arranged supplies and shelter, the terrain covered in a strange mix of metal and stonework.
  
Knights are welcomed to the camp by [[Greta|Squad Leader Greta]], who brings new knights up to speed on the situation. Recon Knight [[Rhendon]] runs knights through a few basic tutorials with knights while they are stationed in the camp, and assigns them missions to help defend the area. Technicians and Geo Knights are at work around the camp, analyzing the readings coming from the Clockworks.
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Knights are welcomed to the camp by Squad Leader [[Greta]], who brings new knights up to speed on the situation.
  
== Pod Town ==
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Recon Knight [[Rhendon]] runs knights through a few basic tutorials with knights while they are stationed in the camp, and assigns them missions to help defend the area.
Recruits and injured knights are gathered in a circle of drop-pods set up around a fire pit while waiting for the generator to be brought on-line. Knights can find out more about what's going on by talking to this mix of knights.
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==Northern passage ==
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Technicians and Geo Knights are at work around the camp, analyzing the readings coming from the [[Clockworks]].
The passage to the north is guarded by [[Spiral Warden]] Virgil, who warns recruits that the walkway ahead reaches out over a massive chasm. There is an inoperative elevator at the end of the walkway, from which knights can see the clockworks grinding away through a gaping hole in the earth. This elevator cannot be used until power has been restored to the camp.
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Recruits and injured knights are gathered in a circle of drop-pods set up around a fire pit while waiting for the generator to be brought on-line. Knights can find out more about what's going on by talking to this mix of knights.
  
 
== Denizens ==
 
== Denizens ==
* [[Greta]]
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*[[Greta]]
* [[Rhendon]]
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*[[Forge Knight]]
* [[Spiral_Warden#Known_Wardens|Virgil]]
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*[[Rhendon]]
* [[Researcher|Geo Knight]]
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*[[Virgil]]
* [[Researcher|Technician]]
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*[[Spiral Warden (Winged)]]
* Recruits
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*[[Researcher|Geo Knight]]
* Injured Knight
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*[[Researcher|Technician]]
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*Recruits
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*Injured Knights
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*Veteran Knights
  
== Trivia ==
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== Lore ==
There are two instances of the rescue camp. One is unpowered and the other is powered. Access to the powered instance is gained after completing the mission [[The Ancient Generator]].
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===Dialogue===
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{{Dialogue/Showhide
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|title = [[Rescue Camp]]
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|content = {{:Greta Dialogue/Rescue Camp}}
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}}
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{{Dialogue/Showhide
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|title  = [[Forge Knight]]
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|content = {{:Forge Knight Dialogue/Rescue Camp}}
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}}
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{{Dialogue/Showhide
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|title  = [[Rhendon]]
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|content = {{:Rhendon Dialogue/Should You Choose to Accept}}<br>
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----
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After completing the {{mission|The Ancient Generator}} and the camp is powered.<br>
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{{:Rhendon Dialogue/Rescue Camp}}
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}}
  
==Dialogue==
 
 
{{Dialogue/Showhide
 
{{Dialogue/Showhide
 
|title  = Injured Knight (nameless 1)
 
|title  = Injured Knight (nameless 1)
Line 70: Line 99:
  
 
{{Dialogue/Showhide
 
{{Dialogue/Showhide
|title  = [[Spiral_Warden#Known_Wardens|Virgil]]
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|title  = [[Virgil]]
 
|content = {{:Virgil Dialogue/{{PAGENAME}}}}
 
|content = {{:Virgil Dialogue/{{PAGENAME}}}}
 
}}
 
}}
  
== See also ==
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== Notes ==
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There are two instances of this area. One is unpowered and the other is powered. Access to the powered instance is gained after completing the {{mission|The Ancient Generator}}.
 +
 
 +
The passage to the north is guarded by [[Spiral Warden]] Virgil, who warns recruits that the walkway ahead reaches out over a massive chasm. There is an inoperative elevator at the end of the walkway, from which knights can see the clockworks grinding away through a gaping hole in the earth. This elevator cannot be used until power has been restored to the camp.
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=== History ===
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*{{release|2012-05-09}}: The [[Crash Site]] and the [[Rescue Camp]] has been revamped.
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*{{release|2013-12-11}}: [[Spiral Warden (Winged)|Nameless Spiral Warden]] has been introduced to the game.
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== Gallery ==
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<gallery perrow=3>
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File:Loading Screen-Rescue Camp-Evening.png|The special loading screen for this area unpowered.
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File:Map-Rescue Camp-Evening.png|Map of the ''Rescue Camp: Before Night Falls''.
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File:Area-Rescue Camp-Evening.png|A look into the camp unpowered.
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File:Loading Screen-Rescue Camp.png|The special loading screen for this area powered, after finish the {{mission|The Ancient Generator}}.
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File:Map-Rescue Camp.png|Map of the ''Rescue Camp: Light in the Darkness''.
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File:Area-Rescue Camp.png|The camp after the power is restored.
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File:Rescue_Camp-Screenshot.png|An old screenshot of the area.
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</gallery>
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== See Also ==
 +
{{exploration see also}}
 
* [[Emberlight]]
 
* [[Emberlight]]
* [[Haven]]
 
 
* [[Moorcroft Manor]]
 
* [[Moorcroft Manor]]
 
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* [[Haven]]
[[Category:Regions]]
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Revision as of 04:38, 20 April 2020

Rescue Camp
Gate-Rescue Camp.png
Important stratum themes:
Soundtrack:
Levels:
  • Gate-Rescue Camp.png Before Night Falls
  • Gate-Rescue Camp.png Light in the Darkness

The Rescue Camp is a region. Regions categorize levels with similar characteristics that have been incorporated into the Clockworks.

Description

The Rescue Camp serves as a refuge for newly dropped Spiral Knights. It offers a few creature comforts as well as a training facility to prepare recruits for their journey to Haven. — Gate Icons

Characteristics

There is no power available when a knight first arrives after exiting the Crash Site and the camp is initially left defenseless.

It is a multi-tiered area filled with boxes of haphazardly arranged supplies and shelter, the terrain covered in a strange mix of metal and stonework.

Knights are welcomed to the camp by Squad Leader Greta, who brings new knights up to speed on the situation.

Recon Knight Rhendon runs knights through a few basic tutorials with knights while they are stationed in the camp, and assigns them missions to help defend the area.

Technicians and Geo Knights are at work around the camp, analyzing the readings coming from the Clockworks.

Recruits and injured knights are gathered in a circle of drop-pods set up around a fire pit while waiting for the generator to be brought on-line. Knights can find out more about what's going on by talking to this mix of knights.

Denizens

Lore

Dialogue

Notes

There are two instances of this area. One is unpowered and the other is powered. Access to the powered instance is gained after completing the 1-2 Interface-icon-PvE.png Mission: The Ancient Generator.

The passage to the north is guarded by Spiral Warden Virgil, who warns recruits that the walkway ahead reaches out over a massive chasm. There is an inoperative elevator at the end of the walkway, from which knights can see the clockworks grinding away through a gaping hole in the earth. This elevator cannot be used until power has been restored to the camp.

History

Gallery

See Also

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