Difference between revisions of "Danger Room"

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m (List)
(List: done! If someone needs to add a new variant plz check the segment/map, example, if u found one with circular map then add it after the last circular segment and remember to check its the next letter of the segment before uploading any file.)
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==List==
 
==List==
This list is ordered by encounter, meaning they are added as they are found. Sort the "Notes" column to group segments together according to their associated event.
+
This list is ordered by encounter, meaning they are added as they are found.
  
 
{{GeographyList/Start}}
 
{{GeographyList/Start}}
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|letter    = A
 
|letter    = A
 
|status    = poison
 
|status    = poison
|notes    = A common reward area after defeating all the enemies.
+
|notes    = A reward area accessible after defeating all the enemies, it have 12 [[treasure box]]es (eight red and four green), and 4 [[:File:Treasureboxes-Hearts.png|heart boxes]] with some scattered [[crown]]s and [[heat]] in the middle.  
 
----
 
----
 
The visual's example feature {{status|poison}} theme.
 
The visual's example feature {{status|poison}} theme.
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|number    = 1
 
|number    = 1
 
|letter    = A
 
|letter    = A
|status    = ???
+
|status    = freeze
|notes    = Common entrance for the area with a [[Danger Module]] at the side.
+
|notes    = Common entrance for the area with a [[:File:Exploration-Danger.png|danger module]] at the side.
 +
 
 +
The two columns at each side show status [[Exploration#Hazards|traps]] to make the player know the theme of the room.
 
----
 
----
The visual's example feature {{status|}} theme.
+
The visual's example feature {{status|freeze}} theme.
 
}}
 
}}
  
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|area file = Explosive_Block_Danger_Room
 
|area file = Explosive_Block_Danger_Room
 
|status    = freeze
 
|status    = freeze
|notes    = Resembles a circle with respawning explosive blocks in the corners.
+
|notes    = A circular area with respawning [[:File:Exploration-Explosive Block.png|explosive blocks]] in the corners.
 
----
 
----
 
The visual's example feature {{status|freeze}} theme.
 
The visual's example feature {{status|freeze}} theme.
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|area file = Stone_Blocks_Danger_Room
 
|area file = Stone_Blocks_Danger_Room
 
|status    = shock
 
|status    = shock
|notes    = Circular with 9 stone blocks forming 3 walls around the centre.
+
|notes    = A circular area with 9 [[:File:Exploration-Stone Block.png|stone blocks]] forming three walls around the center.
 
----
 
----
 
The visual's example feature {{status|shock}} theme.
 
The visual's example feature {{status|shock}} theme.
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|letter    = C
 
|letter    = C
 
|status    = fire
 
|status    = fire
|notes    = Diamond shaped room further divided into 5 quadrants by 4 angles of crystal blocks.
+
|notes    = A circular area further divided into five quadrants by four angles of [[:File:Exploration-Crystal Block.png|crystal blocks]].
 
----
 
----
 
The visual's example feature {{status|fire}} theme.
 
The visual's example feature {{status|fire}} theme.
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|letter    = A
 
|letter    = A
 
|status    = poison
 
|status    = poison
|notes    = Square room with one or more respawning block rings containing a mixture of regular, bomb, and ghost blocks.
+
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
  
It also has spike traps in the corners.
+
It also has a [[:File:Exploration-Spike Trap.png|spike traps]] in each corner.
 
----
 
----
 
The visual's example feature {{status|poison}} theme.
 
The visual's example feature {{status|poison}} theme.
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|letter    = B
 
|letter    = B
 
|status    = freeze
 
|status    = freeze
|notes    = Square room with one or more respawning block rings containing a mixture of regular, bomb, and ghost blocks.
+
|notes    = A square area with one or more respawning block rings containing a mixture of [[:File:Exploration-Block.png|regular]], [[:File:Exploration-Explosive Block.png|explosive]], and [[:File:Exploration-Ghost Block.png|ghost]] blocks.
  
It also has spike traps in the corners.
+
It also has a [[:File:Exploration-Spike Trap.png|spike traps]] in each corner.
 
----
 
----
 
The visual's example feature {{status|freeze}} theme.
 
The visual's example feature {{status|freeze}} theme.
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|area file = Corner_spikes_danger_room
 
|area file = Corner_spikes_danger_room
 
|status    = shock
 
|status    = shock
|notes    = Square room with corner spikes and respawning bomb blocks.
+
|notes    = A square area with [[:File:Exploration-Spike Trap.png|spike traps]] in each corner and respawning [[:File:Exploration-Explosive Block.png|explosive blocks]] in the middle.
 
----
 
----
 
The visual's example feature {{status|shock}} theme.
 
The visual's example feature {{status|shock}} theme.
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|letter    = D
 
|letter    = D
 
|status    = poison
 
|status    = poison
|notes    = Square room subdivided into 4 sections by spike traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the exact center isn't on the same timer as either of them, it also includes elemental floor traps in the middle of 3 of the four sections.
+
|notes    = A square area subdivided into four sections by [[:File:Exploration-Spike Trap.png|spike traps]] cross-crossing it.
  
There are also variants of this room with blocks.
+
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
 +
 
 +
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
 +
 
 +
This variant includes [[:File:Exploration-Stone Block.png|stone blocks]].
 
----
 
----
 
The visual's example feature {{status|poison}} theme.
 
The visual's example feature {{status|poison}} theme.
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|letter    = E
 
|letter    = E
 
|status    = shock
 
|status    = shock
|notes    = Square room subdivided into 4 sections by spike traps cross-crossing it. The horizontal and vertical traps are perfectly out of phase, but the trap in the exact center isn't on the same timer as either of them, it also includes elemental floor traps in the middle of 3 of the four sections.
+
|notes    = A square area subdivided into four sections by [[:File:Exploration-Spike Trap.png|spike traps]] cross-crossing it.
 +
 
 +
The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.
  
There are also variants of this room without blocks.
+
It includes a status [[Exploration#Hazards|trap]] in the middle of three of the four sections.
 
----
 
----
 
The visual's example feature {{status|shock}} theme.
 
The visual's example feature {{status|shock}} theme.
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|area file = Broken_floor_+_spikes_danger_room
 
|area file = Broken_floor_+_spikes_danger_room
 
|status    = freeze
 
|status    = freeze
|notes    = Rectangular room with spikes and areas where the floor is broken. Contains quite a few Minis.
+
|notes    = A square area with [[:File:Exploration-Spike Trap.png|spike traps]] and one [[:File:Exploration-Busted Floor.png|busted floor]] in each corner.
  
A version without unbreakable blocks has multiple Giants while the other version has none.
+
This variant includes regular [[:File:Exploration-Block.png|blocks]].
 
----
 
----
 
The visual's example feature {{status|freeze}} theme.
 
The visual's example feature {{status|freeze}} theme.
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|area file = Broken_Floor_danger_room_2
 
|area file = Broken_Floor_danger_room_2
 
|status    = shock
 
|status    = shock
|notes    = Rectangular room with spikes and areas where the floor is broken.
+
|notes    = A square area with [[:File:Exploration-Spike Trap.png|spike traps]] and one [[:File:Exploration-Busted Floor.png|busted floor]] in each corner.
  
Contains quite a few Minis.
+
This variant includes [[:File:Exploration-Unbreakable Block.png|unbreakable blocks]].
 
+
Version without unbreakable blocks has multiple Giants while the other version has none.
+
 
----
 
----
 
The visual's example feature {{status|shock}} theme.
 
The visual's example feature {{status|shock}} theme.
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|area file = Bullet_Hell_Danger_room
 
|area file = Bullet_Hell_Danger_room
 
|status    = shock
 
|status    = shock
|notes    = Rectangular with 8 stone blocks around the center.
+
|notes    = An irregular square area with 8 [[:File:Exploration-Stone Block.png|stone blocks]] around the [[:File:Exploration-Party Button.png|party button]].
  
 
[[File:Icon-opinion.png|15px|Opinion]]: It is advised to not break the stone blocks.
 
[[File:Icon-opinion.png|15px|Opinion]]: It is advised to not break the stone blocks.
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|area file = Bullet_chain_danger_room
 
|area file = Bullet_chain_danger_room
 
|status    = freeze
 
|status    = freeze
|notes    = Square with 3 lines of explosive and ghost blocks arranged in an inverse T shape that respawn.
+
|notes    = A small square area with three lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks arranged in an inverse T shape.
  
There is a chain of bullets that comes from the center, which will whip in an anti-clockwise direction around the room.
+
There is an [[:File:Exploration-Orbital Chain.png|orbital chain]] in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
 
+
The chain can be easily rendered harmless by blocking.
+
 
----
 
----
 
The visual's example feature {{status|freeze}} theme.
 
The visual's example feature {{status|freeze}} theme.
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|area file = Teir_3_bullet_chain_danger_room
 
|area file = Teir_3_bullet_chain_danger_room
 
|status    = poison
 
|status    = poison
|notes    = Square with 3 lines of explosive blocks, ghost blocks, and monster cages arranged in an inverse T shape that respawn.
+
|notes    = A small square area with 3 lines of respawning [[:File:Exploration-Explosive Block.png|explosive]] and [[:File:Exploration-Ghost Block.png|ghost]] blocks with a few [[:File:Exploration-Monster Cage.png|monster cages]], arranged in an inverse T shape.
 
+
There is a chain of bullets that comes from the center, which will whip in an counter-clockwise direction around the room.
+
  
The chain can be easily rendered harmless by blocking.
+
There is an [[:File:Exploration-Orbital Chain.png|orbital chain]] in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.
 
----
 
----
 
The visual's example feature {{status|poison}} theme.
 
The visual's example feature {{status|poison}} theme.
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|area file = Spiral_2019-07-10_17-34-03
 
|area file = Spiral_2019-07-10_17-34-03
 
|status    = poison
 
|status    = poison
|notes    = Rectangular room with Rocket Launchers on both sides.
+
|notes    = A rectangular area with [[:File:Exploration-Rocket Block.png|rocket block]] on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the [[:File:Exploration-Party Button.png|party button]].
  
The gates in front of the Rocket Launchers drop once all members in the party step in the party button.
+
It have 4 small lines of [[:File:Exploration-Spike Trap.png|spike traps]].
 +
 
 +
This variant includes 9 [[:File:Exploration-Stone Block.png|stone blocks]] at each side of the map.
 
----
 
----
 
The visual's example feature {{status|poison}} theme.
 
The visual's example feature {{status|poison}} theme.
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|area file = Rockets_Danger_Room
 
|area file = Rockets_Danger_Room
 
|status    = shock
 
|status    = shock
|notes    = Rectangular room with Rocket Launchers on both sides.
+
|notes    = A rectangular area with [[:File:Exploration-Rocket Block.png|rocket block]] on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the [[:File:Exploration-Party Button.png|party button]].
 +
 
 +
It have 4 small lines of [[:File:Exploration-Spike Trap.png|spike traps]].
  
The gates in front of the Rocket Launchers drop once all members in the party step in the party button.
+
This variant includes 4 regular [[:File:Exploration-Block.png|blocks]] and a [[:File:Exploration-Timed Explosive Block.png|timed explosive block]] at each side of the map.
 
----
 
----
 
The visual's example feature {{status|shock}} theme.
 
The visual's example feature {{status|shock}} theme.
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|area file = Spiral_2020-02-15_14-32-44
 
|area file = Spiral_2020-02-15_14-32-44
 
|status    = freeze
 
|status    = freeze
|notes    = Large room with spikes and respawning Bombies.
+
|notes    = A double rectangular area with [[:File:Exploration-Spike Trap.png|spike traps]] and respawning {{Monster Icons|Undead}} [[Bombie]]s.
 
----
 
----
 
The visual's example feature {{status|freeze}} theme.
 
The visual's example feature {{status|freeze}} theme.
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|area file = Spiral_2020-02-15_15-46-52
 
|area file = Spiral_2020-02-15_15-46-52
 
|status    = freeze
 
|status    = freeze
|notes    = Large room with spikes and respawning Bombies.
+
|notes    = A double rectangular area with [[:File:Exploration-Spike Trap.png|spike traps]] and respawning {{Monster Icons|Undead}} [[Bombie]]s.
 
----
 
----
 
The visual's example feature {{status|freeze}} theme.
 
The visual's example feature {{status|freeze}} theme.
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|area file = Battlepod_Danger_Room
 
|area file = Battlepod_Danger_Room
 
|status    = poison
 
|status    = poison
|notes    = Rectangular room with a Battlepod in the middle. The Battlepod becomes active at the start of one of the final waves.
+
|notes    = A special rectangular area with a {{Monster Icons|Construct}} [[Battlepod]] in the middle of the map. The Battlepod becomes active at the start of one of the final waves.
 
+
 
----
 
----
 
The visual's example feature {{status|poison}} theme.
 
The visual's example feature {{status|poison}} theme.
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|number    = 8
 
|number    = 8
 
|letter    = A
 
|letter    = A
 +
|area file = Figure_Eight_Danger_Room
 
|status    = poison
 
|status    = poison
|notes    = Wide room with two large square spike traps positioned at the eyes of a figure-eight, with regenerating walls of explosive blocks completely spanning the passages above the traps.
+
|notes    = A rectangular eight-shaped area with two large [[:File:Exploration-Spike Trap.png|spike traps]] that makes the floor look like an eight.
 +
 
 +
This variant have two respawning lines of [[:File:Exploration-Explosive Block.png|explosive blocks]] completely spanning the passages above the traps.
 
----
 
----
 
The visual's example feature {{status|poison}} theme.
 
The visual's example feature {{status|poison}} theme.
Line 332: Line 340:
 
|letter    = B
 
|letter    = B
 
|status    = freeze
 
|status    = freeze
|notes    = Wide room with two big spike traps and spawning tiles at the top that produce Jelly Green Minis.
+
|notes    = A rectangular eight-shaped area with two large [[:File:Exploration-Spike Trap.png|spike traps]] that makes the floor look like an eight.
  
The switches by the spawn tiles close gates to trap the minis in their spawn area, but the gates reopen after a period of time.
+
It have 6 [[:File:Exploration-Respawn Pad.png|respawn pad]] at the top, three at each side, that produce [[Jelly Green Mini]]s.
 +
 
 +
The [[:File:Exploration-Switch.png|switch]] by the respawn pads close the [[:File:Exploration-Door.png|door]] to trap the minis in their spawn area, but the gates reopen after a period of time.
 
----
 
----
 
The visual's example feature {{status|freeze}} theme.
 
The visual's example feature {{status|freeze}} theme.
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|number    = 8
 
|number    = 8
 
|letter    = C
 
|letter    = C
 +
|area file = Caged_Puppies_Danger_Room
 
|status    = shock
 
|status    = shock
|notes    = Wide room with two large square spike traps surrounded by respawning lines of Ghost Blocks.
+
|notes    = A rectangular eight-shaped area with two large [[:File:Exploration-Spike Trap.png|spike traps]] surrounded by four respawning lines of [[:File:Exploration-Ghost Block.png|ghost blocks]].
  
On each trap are four respawning Gun Puppies.
+
On each trap there are 4 respawning {{Monster Icons|Construct}} [[Gun Puppy|Gun Puppies]].
 
----
 
----
 
The visual's example feature {{status|shock}} theme.
 
The visual's example feature {{status|shock}} theme.
Line 361: Line 372:
 
|area file = Crystal_Danger_Room
 
|area file = Crystal_Danger_Room
 
|status    = poison
 
|status    = poison
|notes    = Rectangular room, wider on the edges, with elemental traps at the bottlenecks.
+
|notes    = An irregular shaped area wider on the edges, with status [[Exploration#Hazards|traps]] at the bottlenecks.
  
The traps may initially be covered by crystals.
+
The traps may initially be covered by [[:File:Exploration-Crystal Block.png|crystal blocks]].
 
----
 
----
The visual's example feature {{status|}} theme.
+
The visual's example feature {{status|poison}} theme.
 
}}
 
}}
  

Revision as of 12:00, 5 April 2020

An old entrance to a danger room.

A Danger Room is an optional area that can be encountered in any Clockwork Tunnels in arcade gates.

Notes

To enter this area you need to pay 3 Icon-Energy.png Energy.

Inside the gate, the Danger Room is a single room with a party button where the gates will not open until all the monsters are defeated, similar to Battle Arenas.

There are several danger room layouts, with a variety of gimmicks and traps.

At the entrance, there are two columns on each side of the gate. These columns indicate the possible theme of the danger room:

However, themed monsters may not appear despite the entrance columns displaying otherwise. It may be based on the actual level's theme.

Each Danger Room spawns 3 consecutive waves of monsters. Some monsters will have the stats and appearance of monsters that usually spawn one stratum deeper; for example, Darkfang Thwackers normally only appear in Tier 3 but can be found inside Tier 2 Danger Rooms in the lower stratum. In addition, Danger Room's monsters are usually strong against the weakness of the stage's normal monster population, potentially forcing an ill-prepared party to use weapons that do very little damage to the monsters: hence, one should always either use normal damage weapons or have two weapons with different damage types equipped in order to sufficiently damage the danger room monsters.

If you successfully defeat the enemies past the Danger Room is a treasure room with twelve treasure boxes (8 red, 4 green), four heart boxes, and some scattered crowns and heat.

Danger Rooms are distinguished by an informative Danger Module at the entrance:

List

This list is ordered by encounter, meaning they are added as they are found.

Map Visual Location Level &/or Segment Notes
D1AD1A Danger Room-Reward.png Clockwork Tunnels Danger Room

"Reward Area" segment
Notes:

A reward area accessible after defeating all the enemies, it have 12 treasure boxes (eight red and four green), and 4 heart boxes with some scattered crowns and heat in the middle.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Entrance1AEntrance1A Area-Clockwork Tunnels-Danger Room-Entrance1A.png Clockwork Tunnels Danger Room

"Entrance" Segment
Notes:

Common entrance for the area with a danger module at the side.

The two columns at each side show status traps to make the player know the theme of the room.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Circular1ACircular1A Explosive Block Danger Room.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area with respawning explosive blocks in the corners.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Circular1BCircular1B Stone Blocks Danger Room.png Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area with 9 stone blocks forming three walls around the center.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Circular1CCircular1C +shapedDangerRoom.jpg Clockwork Tunnels Danger Room

"Circular" Segment
Notes:

A circular area further divided into five quadrants by four angles of crystal blocks.


The visual's example feature Icon status fire.png theme.

The visual's example feature Icon status fire.png fire theme.

Square2ASquare2A Cross Spikes Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with one or more respawning block rings containing a mixture of regular, explosive, and ghost blocks.

It also has a spike traps in each corner.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Square2BSquare2B Cross Spikes Blocks Danger Room.jpg Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with one or more respawning block rings containing a mixture of regular, explosive, and ghost blocks.

It also has a spike traps in each corner.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Square2CSquare2C Corner spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with spike traps in each corner and respawning explosive blocks in the middle.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square2DSquare2D 250x250px Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area subdivided into four sections by spike traps cross-crossing it.

The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.

It includes a status trap in the middle of three of the four sections.

This variant includes stone blocks.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Square2ESquare2E 250x250px Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area subdivided into four sections by spike traps cross-crossing it.

The horizontal and vertical traps are perfectly out of phase, but the trap in the center isn't on the same timer as either of them.

It includes a status trap in the middle of three of the four sections.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square2FSquare2F Broken floor + spikes danger room.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with spike traps and one busted floor in each corner.

This variant includes regular blocks.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Square2GSquare2G Broken Floor danger room 2.png Clockwork Tunnels Danger Room

"Square" Segment
Notes:

A square area with spike traps and one busted floor in each corner.

This variant includes unbreakable blocks.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square (Irregular)3ASquare (Irregular)3A Bullet Hell Danger room.png Clockwork Tunnels Danger Room

"Square (Irregular)" Segment
Notes:

An irregular square area with 8 stone blocks around the party button.

Opinion: It is advised to not break the stone blocks.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Square (Small)4ASquare (Small)4A Bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

A small square area with three lines of respawning explosive and ghost blocks arranged in an inverse T shape.

There is an orbital chain in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Square (Small)4BSquare (Small)4B Teir 3 bullet chain danger room.png Clockwork Tunnels Danger Room

"Square (Small)" Segment
Notes:

A small square area with 3 lines of respawning explosive and ghost blocks with a few monster cages, arranged in an inverse T shape.

There is an orbital chain in the center that will whip in an anti-clockwise direction. The chain can be easily rendered harmless by blocking with the shield.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular5ARectangular5A Spiral 2019-07-10 17-34-03.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

A rectangular area with rocket block on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the party button.

It have 4 small lines of spike traps.

This variant includes 9 stone blocks at each side of the map.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular5BRectangular5B Rockets Danger Room.png Clockwork Tunnels Danger Room

"Rectangular" Segment
Notes:

A rectangular area with rocket block on both sides of the map. The gates in front of the rocket blocks drop once all members in the party step in the party button.

It have 4 small lines of spike traps.

This variant includes 4 regular blocks and a timed explosive block at each side of the map.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Rectangular (Double)6ARectangular (Double)6A Spiral 2020-02-15 14-32-44.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

A double rectangular area with spike traps and respawning Gate Icon-Undead.png Bombies.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Double)6BRectangular (Double)6B Spiral 2020-02-15 15-46-52.png Clockwork Tunnels Danger Room

"Rectangular (Double)" Segment
Notes:

A double rectangular area with spike traps and respawning Gate Icon-Undead.png Bombies.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Special)7ARectangular (Special)7A Battlepod Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Special)" Segment
Notes:

A special rectangular area with a Gate Icon-Construct.png Battlepod in the middle of the map. The Battlepod becomes active at the start of one of the final waves.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular (Eight Shape)8ARectangular (Eight Shape)8A Figure Eight Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large spike traps that makes the floor look like an eight.

This variant have two respawning lines of explosive blocks completely spanning the passages above the traps.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

Rectangular (Eight Shape)8BRectangular (Eight Shape)8B 250x250px Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large spike traps that makes the floor look like an eight.

It have 6 respawn pad at the top, three at each side, that produce Jelly Green Minis.

The switch by the respawn pads close the door to trap the minis in their spawn area, but the gates reopen after a period of time.


The visual's example feature Icon status freeze.png theme.

The visual's example feature Icon status freeze.png freeze theme.

Rectangular (Eight Shape)8CRectangular (Eight Shape)8C Caged Puppies Danger Room.png Clockwork Tunnels Danger Room

"Rectangular (Eight Shape)" Segment
Notes:

A rectangular eight-shaped area with two large spike traps surrounded by four respawning lines of ghost blocks.

On each trap there are 4 respawning Gate Icon-Construct.png Gun Puppies.


The visual's example feature Icon status shock.png theme.

The visual's example feature Icon status shock.png shock theme.

Misc9AMisc9A Crystal Danger Room.png Clockwork Tunnels Danger Room

"Misc" Segment
Notes:

An irregular shaped area wider on the edges, with status traps at the bottlenecks.

The traps may initially be covered by crystal blocks.


The visual's example feature Icon status poison.png theme.

The visual's example feature Icon status poison.png poison theme.

See Also

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