Crafting allows you to take materials obtained while adventuring and use them to create new items or upgrade items you already have. Crafting costs both crowns and energy, in addition to the items listed in the recipe.
Crafting an Item
Once everything needed for a recipe is acquired, an item can be created at an Alchemy Machine. The process will use up the items, materials, crowns, and energy listed on the recipe. Crafting is not tied to any skill, and the Alchemy Machine will always successfully create your item if you have all the required ingredients and can pay the cost.
Things You Will Need
In order to begin crafting, three things need to be located: a recipe, the materials detailed in the recipe, and an alchemy machine.
Recipe
Recipes are purchased from vendors which can be found in Haven and while adventuring on the various levels. Hover over the recipes to see details on the item it will create. After a recipe is purchased, it can be found in your Arsenal under Recipes. Once a recipe is learned, the associated item may be crafted as many times as desired. Recipes cannot be unlearned. The cost of recipes depends on the star level, and increases by a constant factor of 5.
Recipe Price:
- ★☆☆☆☆: 50 crowns
- ★★☆☆☆: 250 crowns
- ★★★☆☆: 1,250 crowns
- ★★★★☆: 6,250 crowns
- ★★★★★: 16,500 crowns
Materials
Materials can be found in The Clockworks while adventuring. Certain recipes may also require other pieces of equipment, or even leveled up pieces of equipment. Using recipes to upgrade items creates a more powerful item than the one you started with. Press F5 or select Recipes from the Menu in the upper left corner to bring up the Recipe Manager. Here you can get more information on which materials are needed to create the item. Note that the Recipe Manager can't create the item, for that you need the Alchemy Machines described below.
Alchemy Machine
Alchemy Machines are located in Haven, Moorcroft Manor, and Emberlight. Haven has several Alchemy Machines which can be found in the Bazaar, Arcade, and Main Square.
The cost of crafting an item depends on its star level, and generally doubles with each additional star.
Alchemy Cost:
- ★☆☆☆☆: 200 crowns/ 10 energy
- ★★☆☆☆: 400 crowns/ 50 energy
- ★★★☆☆: 800 crowns / 100 energy
- ★★★★☆: 1,600 crowns/ 200 energy
- ★★★★★: 3,200 crowns/ 300 energy
Usually, crafting is much cheaper than buying the item pre-made from a vendor, and also gives the added possibility of creating a unique variant (see below). Pre-made items increase in price as their star level increases. Thus, items with a high star level are generally cheaper to craft than to buy pre-made.
Price from Vendor:
- ☆☆☆☆☆: 200 crowns
- ★☆☆☆☆: 1,500 crowns
- ★★☆☆☆: 3,750 crowns
- ★★★☆☆: 11,250 crowns
- ★★★★☆: 33,750 crowns
- ★★★★★: 101,250 crowns
Unique Variants
A unique variant
Jelly Helm with an increase to elemental defense.
Main article:
unique variant
When crafting an item, you will sometimes be informed that you have crafted a "unique variant." These items have a stat bonus.
The variant's bonus is described in the tooltip and marked with a star icon.
List of Crafting Materials
List of known crafting materials |
|
Icon
|
Name
|
Description
|
Drops From
|
Rating
|
|
Blue Shard
|
A shard of Moonstone that is too small to be used in powering gates but highly useful in alchemy.
|
|
☆☆☆☆☆
|
|
Red Shard
|
A shard of Crimsonite that is too small to be used in powering gates but highly useful in alchemy.
|
|
☆☆☆☆☆
|
|
Green Shard
|
A shard of Valestone that is too small to be used in powering gates but highly useful in alchemy.
|
|
☆☆☆☆☆
|
|
Light Shard
|
A shard of Luminite that is too small to be used in powering gates but highly useful in alchemy.
|
|
☆☆☆☆☆
|
|
Dark Shard
|
A shard of Dark Matter that is too small to be used in powering gates but highly useful in alchemy.
|
|
☆☆☆☆☆
|
|
Scrap Metal
|
A discarded piece of metal that could easily be repurposed.
|
|
★☆☆☆☆
|
|
Bronze Bolt
|
A simple bronze bolt found everywhere throughout the Clockworks.
|
|
★☆☆☆☆
|
|
Power Cell
|
A small device used to power complex machines.
|
|
★★★☆☆
|
|
Fuel Canister
|
A small receptacle once used to hold fuel for a complex machine.
|
|
★★★☆☆
|
|
Cooling Cell
|
A small device used in complex machines to keep them from overheating. Also handy to keep in your pockets on hot summer days.
|
|
★★★☆☆
|
|
Cursed Idol
|
A small, stone statue carved into the form of one of the thousands of arch fiends of the Underworld. The shadowy surface color seems to move and shift like smoke.
|
|
★★★★☆
|
|
Mug of Misery
|
A cursed drinking utility that can only be used by a truly wicked soul. Those that possess it are said to bring grave misfortune to those around them.
|
|
★★★★☆
|
|
Plasma Cell
|
A high-tech plasma source that could positively blind someone with science.
|
|
★★★★★
|
|
Gel Drop
|
A drop of goo collected from a jelly. It's still quivering.
|
|
★☆☆☆☆
|
|
Ecto Drop
|
A bit of ectoplasm meticulously collected from an unwilling undead volunteer. It's an unpleasant shade of green.
|
|
★☆☆☆☆
|
|
Owlite Feather
|
A small feather plucked from an Owlite, said to be a mythical race of great magician birds.
|
|
★★☆☆☆
|
|
Phial of Phear
|
A glass tube containing a small dose of phearium, a strange chemical said to induce panic into anyone who even gets so much as a sniff of this stuff.
|
|
★★★☆☆
|
|
Chroma Tear
|
A crystallized Chromalisk tear suitable as a lens for focusing weaponry, or for correcting myopia.
|
|
★★★★☆
|
|
Philoso Feather
|
A large, grey feather plucked from the greatest of the Owlite magicians.
|
|
★★★★★
|
|
Sharp Fang
|
A particularly pointy premolar. Or maybe it's a canine?
|
|
★☆☆☆☆
|
|
Beast Scale
|
A relatively intact scale recovered from a clockworks creature.
|
|
★☆☆☆☆
|
|
Critter Carapace
|
A chitinous chunk carefully shucked from a Clockworks creature. It's in surprisingly good shape.
|
|
★★★☆☆
|
|
Bushy Tail
|
A peculiarly intact specimen of a Clockworks beast's tail.
|
|
★★★☆☆
|
|
Drake Scale
|
A solid scale wrested from a brutal beast.
|
|
★★★☆☆
|
|
Dragon Scale
|
An armored scale from what was thought to be an extinct creature. It reflects light with an otherwordly sheen.
|
|
★★★★★
|
|
Driftwood
|
A peculiar piece of wood that just won't stay put.
|
|
★★☆☆☆
|
|
Redwood
|
A sturdy chunk of fine, unfinished wood. It's typically used in the production of cabinets.
|
|
★★★☆☆
|
|
Blaze Pepper
|
A delectable spice hoarded by Clockworks beasts in anticipation of a winter that never comes. In powdered form, it has a terrible habit of clinging to absolutely everything.
|
|
★★★★☆
|
|
Ironwood
|
A pristine log of one of the hardest substances known to the Spiral Knights.
|
|
★★★★☆
|
|
Brimstone
|
A smelly, stygian, sulfuric shard commonly found in the Underworld.
|
|
★☆☆☆☆
|
|
Blast Powder
|
A dangerous explosive substance produced by the gremlins, and appropriated by just about everybody else who likes blowing stuff up.
|
|
★★☆☆☆
|
|
Grave Soil
|
Dreadful dirt dredged from a creepy crypt. It is always a little cold to the touch.
|
|
★★☆☆☆
|
|
Swordstone
|
A fine chunk of natural rock perfect for honing the edge of a deadly blade.
|
|
★★☆☆☆
|
|
Rock Salt
|
A small amount of Clockworks mineral that's been infused with absolutely nothing. It hungrily draws at nearby essences and flavors, making it a staple in cooking.
|
|
★★☆☆☆
|
|
Soul Dust
|
The dust of the departed. Whether it still retains any shred of a soul remains to be seen.
|
|
★★★☆☆
|
|
Warp Dust
|
A fabled powder that is said to give Ash Wolvers their fast speed.
|
|
★★★☆☆
|
|
Meteor Mote
|
A small piece of a rare material that is said to have fallen from the sky. It's still warm to the touch.
|
|
★★★★☆
|
|
Gel Core
|
A fist-sized, gelatinous lump collected from a jelly.
|
|
★★☆☆☆
|
|
Brute Core
|
An oozing blue lump from a particularly potent gelatinous opponent.
|
|
★★★☆☆
|
|
Forbidden Fruit
|
A sinful snack favored by famished fiends.
|
|
★★☆☆☆
|
|
Toxic Core
|
A solid gelatinous lump that oozes with vitriol.
|
|
★★★☆☆
|
|
Zee Core
|
A pungent mass pulled from a slimy assailant. Its aroma is an excellent remedy for insomnia, as well as nighttime sniffling and sneezing.
|
|
★★★☆☆
|
|
Unstable Core
|
A hazardous hunk pulled from a fulminating foe. It hums menacingly.
|
|
★★★☆☆
|
|
Ghost Bell
|
A small, silvery bell worn by considerate ghosts that alerts the living when they are close by.
|
|
★★★★☆
|
|
Rocky Core
|
A delicious gummy treat with an impenetrable rocky shell. More than a few teeth have been lost by knights attempting to get at the gooey interior.
|
|
★★★★☆
|
|
Royal Core
|
A sweet-smelling lump of ooze collected from a particularly noble specimen of slime.
|
|
★★★★★
|
|
Perfect Snowball
|
An icy snowball of almost mythical perfection. Though it begs to be thrown squarely into the side of someone's head, it would be best to use in alchemy.
|
|
★★★★☆
|
|
Thunderball
|
An orb of pure electricity that is typically found at the bottom of the sea of all places.
|
|
★★★★☆
|
|
Gremlin Gizmo
|
A strange device used in gremlin machinery. It is inscribed with a warning against exposing it to direct sunlight or submerging it in water.
|
|
★★☆☆☆
|
|
Force Dynamo
|
A beguiling gadget that can seemingly generate energy from nowwhere.
|
|
★★★☆☆
|
|
Silver Coil
|
An electromagnetic mechanism made of an extremely conductive metal.
|
|
★★★★☆
|
|
Frayed Fabric
|
The worn remains of a Clockworks denizen's duds. It could probably be recycled.
|
|
★★☆☆☆
|
|
Fine Fabric
|
A well-made length of sturdy cloth, swiped from a Clockworks inhabitant.
|
|
★★★☆☆
|
|
Miracloth
|
A marvelous bolt of sublimely supple fabric.
|
|
★★★★☆
|
|
Silverweave
|
A length of understated cloth intricately interwoven with precious metal. It's tastefully ostentatious, yet prudently protective.
|
|
★★★★★
|
|
Iron Gear
|
A metal gear that was once a component of a complicated contraption.
|
|
★★☆☆☆
|
|
Heavy Gear
|
A heavily weighted gear that that once assisted in the operation of an enormous machine of some sort.
|
|
★★★★☆
|
|
Primal Ore
|
An extraordinary metal imbued with the savage spirit of the wild.
|
|
★★★★★
|
|
Volcanic Iron
|
An extraordinary metal imbued with the blazing energy of magma.
|
|
★★★★★
|
|
Shadow Steel
|
An extraordinary metal imbued with the creeping darkness of the Underworld.
|
|
★★★★★
|
|
Sun Silver
|
An extraordinary metal imbued with the radiant light of the sky.
|
|
★★★★★
|
|
Monster Bone
|
An intact bone from a now-deceased beast.
|
|
★★☆☆☆
|
|
Blighted Bone
|
A plagued patella that's seen better days, after having seen a few better knights.
|
|
★★★★☆
|
|
Reaper Rib
|
A rib from Death himself. Said to curse those who hold this terrifying bone.
|
|
★★★★★
|
|
Trojan Horseshoe
|
A jet black horseshoe. It appears relatively harmless.
|
|
★★★★☆
|
|
Flame Soul
|
A powerful essence left behind when a creature perishes during a blind rage.
|
|
★★★★★
|
|
Plague Essence
|
A powerful essence left behind when a creature perishes from a particularly putrid disease.
|
|
★★★★★
|
|
Rare Materials
This section may be removed in the future.
The following materials are hard to find in the game currently, since they don't drop from enemies:
- Sun Silver
- Everfrost
- Thunderball
The following recipes are made with those materials:
Sun Silver is required in crafting:
- Argent Peacemaker (5★)
- Divine Avenger (5★)
- Valkyrie Set(5★)
- Crest of Almire (5★)
- Prisma Driver (5★)
- Radiant Silvermail(5★)
Everfrost is required in crafting:
- Cold Iron Vanquisher (5★)
- Hail Driver (5★)
- Shivermist Buster (5★)
Thunderball is required in crafting:
Other Links